Updated TD unit speeds to account for move jumpy-ness fix.
This commit is contained in:
@@ -465,7 +465,7 @@
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Name: Civilian
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Name: Civilian
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GenericVisibility: None
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GenericVisibility: None
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Mobile:
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Mobile:
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Speed: 56
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Speed: 54
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Health:
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Health:
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HP: 2500
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HP: 2500
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RevealsShroud:
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RevealsShroud:
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@@ -562,7 +562,7 @@
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Range: 6c0
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Range: 6c0
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Mobile:
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Mobile:
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Voice: Move
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Voice: Move
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Speed: 71
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Speed: 68
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Locomotor: critter
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Locomotor: critter
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Selectable:
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Selectable:
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Bounds: 1024, 1024
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Bounds: 1024, 1024
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@@ -15,7 +15,7 @@ E1:
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Mobile:
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Mobile:
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Speed: 56
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Speed: 54
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Health:
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Health:
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HP: 5000
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HP: 5000
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AutoTarget:
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AutoTarget:
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@@ -43,7 +43,7 @@ E2:
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Queue: Infantry.GDI
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Queue: Infantry.GDI
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Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
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Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
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Mobile:
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Mobile:
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Speed: 71
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Speed: 68
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Health:
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Health:
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HP: 5000
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HP: 5000
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AutoTarget:
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AutoTarget:
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@@ -78,7 +78,7 @@ E3:
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Mobile:
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Mobile:
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Speed: 42
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Speed: 39
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Health:
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Health:
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HP: 4500
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HP: 4500
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AutoTarget:
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AutoTarget:
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@@ -109,7 +109,7 @@ E4:
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Queue: Infantry.Nod
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Queue: Infantry.Nod
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Mobile:
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Mobile:
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Speed: 56
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Speed: 54
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Health:
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Health:
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HP: 9000
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HP: 9000
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AutoTarget:
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AutoTarget:
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@@ -142,7 +142,7 @@ E5:
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Queue: Infantry.Nod
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Queue: Infantry.Nod
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Mobile:
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Mobile:
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Speed: 56
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Speed: 54
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Locomotor: chem
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Locomotor: chem
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Health:
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Health:
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HP: 9000
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HP: 9000
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@@ -175,7 +175,7 @@ E6:
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed
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Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed
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Mobile:
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Mobile:
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Speed: 48
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Speed: 46
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Health:
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Health:
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HP: 3000
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HP: 3000
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Passenger:
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Passenger:
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@@ -209,7 +209,7 @@ RMBO:
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Queue: Infantry.GDI
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Queue: Infantry.GDI
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Mobile:
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Mobile:
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Speed: 71
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Speed: 68
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Voice: Move
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Voice: Move
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Guard:
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Guard:
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Voice: Move
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Voice: Move
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@@ -14,7 +14,7 @@ BOAT:
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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TDGunboat:
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TDGunboat:
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Speed: 28
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Speed: 29
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RevealsShroud:
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RevealsShroud:
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Range: 7c0
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Range: 7c0
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Type: CenterPosition
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Type: CenterPosition
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@@ -60,7 +60,7 @@ LST:
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Locomotor: lcraft
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Locomotor: lcraft
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InitialFacing: 0
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InitialFacing: 0
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TurnSpeed: 16
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TurnSpeed: 16
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Speed: 142
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Speed: 170
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PauseOnCondition: notmobile
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PauseOnCondition: notmobile
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Health:
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Health:
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HP: 40000
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HP: 40000
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@@ -13,7 +13,7 @@ MCV:
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Selectable:
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Selectable:
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DecorationBounds: 1536, 1536
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DecorationBounds: 1536, 1536
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Mobile:
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Mobile:
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Speed: 71
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Speed: 60
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Locomotor: heavywheeled
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Locomotor: heavywheeled
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Health:
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Health:
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HP: 120000
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HP: 120000
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@@ -63,7 +63,7 @@ HARV:
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HarvestFacings: 8
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HarvestFacings: 8
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EmptyCondition: no-tiberium
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EmptyCondition: no-tiberium
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Mobile:
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Mobile:
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Speed: 85
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Speed: 72
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Health:
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Health:
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HP: 62500
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HP: 62500
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Repairable:
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Repairable:
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@@ -114,7 +114,7 @@ APC:
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Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
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Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
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Mobile:
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Mobile:
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TurnSpeed: 20
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TurnSpeed: 20
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Speed: 132
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Speed: 128
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PauseOnCondition: notmobile
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PauseOnCondition: notmobile
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Health:
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Health:
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HP: 19000
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HP: 19000
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@@ -189,7 +189,7 @@ ARTY:
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Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
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Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
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Mobile:
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Mobile:
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TurnSpeed: 16
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TurnSpeed: 16
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Speed: 85
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Speed: 72
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Health:
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Health:
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HP: 7500
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HP: 7500
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Repairable:
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Repairable:
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@@ -235,7 +235,7 @@ FTNK:
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
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Mobile:
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Mobile:
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TurnSpeed: 28
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TurnSpeed: 28
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Speed: 99
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Speed: 92
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Health:
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Health:
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HP: 27000
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HP: 27000
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Repairable:
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Repairable:
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@@ -318,7 +318,7 @@ BIKE:
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Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
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Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
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Mobile:
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Mobile:
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TurnSpeed: 40
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TurnSpeed: 40
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Speed: 184
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Speed: 192
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Locomotor: wheeled
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Locomotor: wheeled
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Health:
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Health:
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HP: 11000
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HP: 11000
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@@ -356,7 +356,7 @@ JEEP:
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Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
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Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
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Mobile:
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Mobile:
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TurnSpeed: 40
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TurnSpeed: 40
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Speed: 156
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Speed: 145
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Health:
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Health:
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HP: 16000
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HP: 16000
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Repairable:
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Repairable:
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@@ -398,7 +398,7 @@ LTNK:
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Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
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Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
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Mobile:
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Mobile:
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TurnSpeed: 28
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TurnSpeed: 28
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Speed: 110
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Speed: 102
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Health:
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Health:
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HP: 34000
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HP: 34000
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Repairable:
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Repairable:
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@@ -440,7 +440,7 @@ MTNK:
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Queue: Vehicle.GDI
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Queue: Vehicle.GDI
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
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Mobile:
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Mobile:
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Speed: 85
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Speed: 72
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Health:
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Health:
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HP: 45000
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HP: 45000
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Repairable:
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Repairable:
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@@ -488,7 +488,7 @@ HTNK:
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Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
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Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
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Mobile:
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Mobile:
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Locomotor: heavytracked
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Locomotor: heavytracked
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Speed: 56
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Speed: 46
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TurnSpeed: 12
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TurnSpeed: 12
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Health:
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Health:
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HP: 87000
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HP: 87000
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@@ -548,7 +548,7 @@ MSAM:
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Queue: Vehicle.GDI
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Queue: Vehicle.GDI
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Description: Long range rocket artillery.\n Strong vs all Ground units.
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Description: Long range rocket artillery.\n Strong vs all Ground units.
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Mobile:
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Mobile:
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Speed: 85
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Speed: 72
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TurnSpeed: 16
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TurnSpeed: 16
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Health:
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Health:
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HP: 12000
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HP: 12000
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@@ -599,7 +599,7 @@ MLRS:
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Queue: Vehicle.Nod
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Queue: Vehicle.Nod
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Description: Powerful anti-air unit.\nCannot attack Ground units.
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Description: Powerful anti-air unit.\nCannot attack Ground units.
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Mobile:
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Mobile:
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Speed: 99
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Speed: 92
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TurnSpeed: 28
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TurnSpeed: 28
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Health:
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Health:
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HP: 18000
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HP: 18000
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@@ -657,7 +657,7 @@ STNK:
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Mobile:
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Mobile:
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Locomotor: heavywheeled
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Locomotor: heavywheeled
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TurnSpeed: 40
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TurnSpeed: 40
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Speed: 142
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Speed: 127
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Targetable:
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Targetable:
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TargetTypes: Ground, Vehicle, StealthTank
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TargetTypes: Ground, Vehicle, StealthTank
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Health:
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Health:
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@@ -708,7 +708,7 @@ MHQ:
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Armor:
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Armor:
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Type: Light
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Type: Light
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Mobile:
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Mobile:
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Speed: 85
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Speed: 72
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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WithIdleOverlay@SPINNER:
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WithIdleOverlay@SPINNER:
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@@ -735,7 +735,7 @@ TRUCK:
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Armor:
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Armor:
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Type: Light
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Type: Light
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Mobile:
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Mobile:
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Speed: 128
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Speed: 113
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 4c0
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DeliversCash:
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DeliversCash:
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@@ -20,71 +20,71 @@
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Crushes: crate
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Crushes: crate
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SharesCell: true
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SharesCell: true
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TerrainSpeeds:
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TerrainSpeeds:
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Clear: 90
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Clear: 100
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Rough: 80
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Rough: 89
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Road: 100
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Road: 111
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Bridge: 100
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Bridge: 111
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Tiberium: 70
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Tiberium: 78
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PathingCost: 300
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PathingCost: 300
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BlueTiberium: 70
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BlueTiberium: 78
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PathingCost: 300
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PathingCost: 300
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Beach: 80
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Beach: 89
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Locomotor@CHEM:
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Locomotor@CHEM:
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Name: chem
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Name: chem
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Crushes: crate
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Crushes: crate
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SharesCell: true
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SharesCell: true
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TerrainSpeeds:
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TerrainSpeeds:
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Clear: 90
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Clear: 100
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Rough: 80
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Rough: 89
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Road: 100
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Road: 111
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Bridge: 100
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Bridge: 111
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Tiberium: 90
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Tiberium: 100
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BlueTiberium: 90
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BlueTiberium: 100
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Beach: 80
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Beach: 89
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Locomotor@WHEELED:
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Locomotor@WHEELED:
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Name: wheeled
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Name: wheeled
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Crushes: crate
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Crushes: crate
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TerrainSpeeds:
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TerrainSpeeds:
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Clear: 80
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Clear: 100
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Rough: 50
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Rough: 63
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Road: 100
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Road: 125
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Bridge: 100
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Bridge: 125
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Tiberium: 50
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Tiberium: 63
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BlueTiberium: 50
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BlueTiberium: 63
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Beach: 50
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Beach: 50
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Locomotor@HEAVYWHEELED:
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Locomotor@HEAVYWHEELED:
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Name: heavywheeled
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Name: heavywheeled
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Crushes: crate, infantry
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Crushes: crate, infantry
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TerrainSpeeds:
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TerrainSpeeds:
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Clear: 80
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Clear: 100
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Rough: 50
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Rough: 63
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Road: 100
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Road: 125
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Bridge: 100
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Bridge: 125
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Tiberium: 50
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Tiberium: 63
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BlueTiberium: 50
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BlueTiberium: 63
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Beach: 50
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Beach: 50
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Locomotor@TRACKED:
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Locomotor@TRACKED:
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Name: tracked
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Name: tracked
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Crushes: wall, crate, infantry
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Crushes: wall, crate, infantry
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TerrainSpeeds:
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TerrainSpeeds:
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Clear: 80
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Clear: 100
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Rough: 70
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Rough: 88
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Road: 100
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Road: 125
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Bridge: 100
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Bridge: 125
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Tiberium: 70
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Tiberium: 88
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BlueTiberium: 70
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BlueTiberium: 88
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Beach: 70
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Beach: 88
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Locomotor@HEAVYTRACKED:
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Locomotor@HEAVYTRACKED:
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Name: heavytracked
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Name: heavytracked
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Crushes: wall, heavywall, crate, infantry
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Crushes: wall, heavywall, crate, infantry
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TerrainSpeeds:
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TerrainSpeeds:
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Clear: 80
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Clear: 100
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Rough: 70
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Rough: 88
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Road: 100
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Road: 125
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Bridge: 100
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Bridge: 125
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Tiberium: 70
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Tiberium: 88
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BlueTiberium: 70
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BlueTiberium: 88
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Beach: 70
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Beach: 88
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Locomotor@NAVAL:
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Locomotor@NAVAL:
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Name: naval
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Name: naval
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Crushes: crate
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Crushes: crate
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@@ -105,13 +105,13 @@
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Locomotor@CRITTER:
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Locomotor@CRITTER:
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Name: critter
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Name: critter
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TerrainSpeeds:
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TerrainSpeeds:
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Clear: 90
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Clear: 100
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Rough: 80
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Rough: 89
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Road: 100
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Road: 111
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Bridge: 100
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Bridge: 111
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Tiberium: 70
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Tiberium: 78
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BlueTiberium: 70
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BlueTiberium: 78
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Beach: 80
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Beach: 89
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Faction@Random:
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Faction@Random:
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Name: Any
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Name: Any
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InternalName: Random
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InternalName: Random
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Reference in New Issue
Block a user