Projectile style fixes

This commit is contained in:
reaperrr
2017-06-24 17:55:25 +02:00
parent dc5818d035
commit ca475fe133
5 changed files with 5 additions and 5 deletions

View File

@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Projectiles
return new AreaBeam(this, args, c);
}
public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
{
if (BlockerScanRadius == WDist.Zero)
BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);

View File

@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Projectiles
public IProjectile Create(ProjectileArgs args) { return new Bullet(this, args); }
public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
{
if (BlockerScanRadius == WDist.Zero)
BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
public IProjectile Create(ProjectileArgs args) { return new InstantHit(this, args); }
public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
{
if (BlockerScanRadius == WDist.Zero)
BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);

View File

@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Projectiles
return new LaserZap(this, args, c);
}
public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
{
if (BlockerScanRadius == WDist.Zero)
BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);

View File

@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Projectiles
public IProjectile Create(ProjectileArgs args) { return new Missile(this, args); }
public void RulesetLoaded(Ruleset rules, WeaponInfo wi)
void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo wi)
{
if (BlockerScanRadius == WDist.Zero)
BlockerScanRadius = Util.MinimumRequiredBlockerScanRadius(rules);