remove unused NukeLaunch.Silo field
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@@ -18,7 +18,6 @@ namespace OpenRA.Mods.RA.Effects
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public class NukeLaunch : IEffect
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{
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readonly Player firedBy;
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readonly Actor silo;
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Animation anim;
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int2 pos;
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int2 targetLocation;
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@@ -29,7 +28,6 @@ namespace OpenRA.Mods.RA.Effects
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public NukeLaunch(Player firedBy, Actor silo, string weapon, int2 spawnOffset, int2 targetLocation)
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{
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this.firedBy = firedBy;
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this.silo = silo;
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this.targetLocation = targetLocation;
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this.weapon = weapon;
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anim = new Animation(weapon);
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