remove unused NukeLaunch.Silo field

This commit is contained in:
Chris Forbes
2011-01-09 14:26:32 +13:00
parent 4b3f0e9a4b
commit cb3eca9d5f

View File

@@ -18,7 +18,6 @@ namespace OpenRA.Mods.RA.Effects
public class NukeLaunch : IEffect
{
readonly Player firedBy;
readonly Actor silo;
Animation anim;
int2 pos;
int2 targetLocation;
@@ -29,7 +28,6 @@ namespace OpenRA.Mods.RA.Effects
public NukeLaunch(Player firedBy, Actor silo, string weapon, int2 spawnOffset, int2 targetLocation)
{
this.firedBy = firedBy;
this.silo = silo;
this.targetLocation = targetLocation;
this.weapon = weapon;
anim = new Animation(weapon);