remove unused NukeLaunch.Silo field
This commit is contained in:
@@ -18,7 +18,6 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
public class NukeLaunch : IEffect
|
public class NukeLaunch : IEffect
|
||||||
{
|
{
|
||||||
readonly Player firedBy;
|
readonly Player firedBy;
|
||||||
readonly Actor silo;
|
|
||||||
Animation anim;
|
Animation anim;
|
||||||
int2 pos;
|
int2 pos;
|
||||||
int2 targetLocation;
|
int2 targetLocation;
|
||||||
@@ -29,7 +28,6 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
public NukeLaunch(Player firedBy, Actor silo, string weapon, int2 spawnOffset, int2 targetLocation)
|
public NukeLaunch(Player firedBy, Actor silo, string weapon, int2 spawnOffset, int2 targetLocation)
|
||||||
{
|
{
|
||||||
this.firedBy = firedBy;
|
this.firedBy = firedBy;
|
||||||
this.silo = silo;
|
|
||||||
this.targetLocation = targetLocation;
|
this.targetLocation = targetLocation;
|
||||||
this.weapon = weapon;
|
this.weapon = weapon;
|
||||||
anim = new Animation(weapon);
|
anim = new Animation(weapon);
|
||||||
|
|||||||
Reference in New Issue
Block a user