Fix RA target validation

0% versus no longer means cannot target
This commit is contained in:
reaperrr
2015-08-09 14:36:08 +02:00
parent 6161b72f3e
commit cb95eeb914
4 changed files with 18 additions and 46 deletions

View File

@@ -337,7 +337,7 @@
Bounds: 24,24
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground, Repair
GroundedTargetTypes: Ground, Repair, Vehicle
HiddenUnderFog:
Type: CenterPosition
AttackMove:
@@ -449,7 +449,7 @@
LineBuildNode:
Types: wall
TargetableBuilding:
TargetTypes: Ground, DetonateAttack
TargetTypes: Ground, DetonateAttack, Wall
RenderBuildingWall:
Palette: effect
GivesExperience:
@@ -580,7 +580,7 @@
ForceHealthPercentage: 25
DisabledOverlay:
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Husk
RequiresForceFire: true
Chronoshiftable:
Tooltip:

View File

@@ -208,10 +208,8 @@ Nike:
ValidTargets: Air
Versus:
None: 90
Wood: 0
Light: 90
Heavy: 50
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater

View File

@@ -186,27 +186,19 @@ DogJaw:
Spread: 213
Damage: 100
ValidTargets: Infantry
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: DefaultDeath
Heal:
ReloadDelay: 80
Range: 4c0
Report: HEAL2.AUD
ValidTargets: Infantry
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
ValidTargets: Infantry
Repair:
ReloadDelay: 80
@@ -219,12 +211,6 @@ Repair:
Spread: 213
Damage: -20
ValidTargets: Repair
Versus:
None: 0
Wood: 0
Light: 100
Heavy: 100
Concrete: 0
Crush:
Warhead@1Dam: SpreadDamage
@@ -273,22 +259,18 @@ Mandible:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
MADTankThump:
InvalidTargets: MADTank
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 1
InvalidTargets: MADTank
Versus:
None: 0
InvalidTargets: MADTank, Infantry
MADTankDetonate:
InvalidTargets: MADTank
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 19
InvalidTargets: MADTank
Versus:
None: 0
InvalidTargets: MADTank, Infantry
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6

View File

@@ -2,17 +2,14 @@ Colt45:
ReloadDelay: 5
Range: 7c0
Report: GUN5.AUD
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -282,16 +279,14 @@ SilencedPPK:
ReloadDelay: 80
Range: 2c512
Report: silppk.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 150
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -333,16 +328,13 @@ Sniper:
Report: GUN5.AUD
ReloadDelay: 70
Range: 10c0
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 140
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath