Fix RA target validation
0% versus no longer means cannot target
This commit is contained in:
@@ -337,7 +337,7 @@
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Bounds: 24,24
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Bounds: 24,24
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TargetableAircraft:
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TargetableAircraft:
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TargetTypes: Air
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TargetTypes: Air
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GroundedTargetTypes: Ground, Repair
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GroundedTargetTypes: Ground, Repair, Vehicle
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HiddenUnderFog:
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HiddenUnderFog:
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Type: CenterPosition
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Type: CenterPosition
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AttackMove:
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AttackMove:
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@@ -449,7 +449,7 @@
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LineBuildNode:
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LineBuildNode:
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Types: wall
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Types: wall
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: Ground, DetonateAttack
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TargetTypes: Ground, DetonateAttack, Wall
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RenderBuildingWall:
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RenderBuildingWall:
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Palette: effect
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Palette: effect
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GivesExperience:
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GivesExperience:
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@@ -580,7 +580,7 @@
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ForceHealthPercentage: 25
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ForceHealthPercentage: 25
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DisabledOverlay:
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DisabledOverlay:
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Husk
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RequiresForceFire: true
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RequiresForceFire: true
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Chronoshiftable:
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Chronoshiftable:
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Tooltip:
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Tooltip:
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@@ -208,10 +208,8 @@ Nike:
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ValidTargets: Air
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ValidTargets: Air
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Versus:
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Versus:
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None: 90
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None: 90
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Wood: 0
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Light: 90
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Light: 90
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Heavy: 50
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Heavy: 50
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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SmudgeType: Crater
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@@ -186,27 +186,19 @@ DogJaw:
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Spread: 213
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Spread: 213
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Damage: 100
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Damage: 100
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ValidTargets: Infantry
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ValidTargets: Infantry
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Versus:
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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DamageTypes: DefaultDeath
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DamageTypes: DefaultDeath
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Heal:
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Heal:
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ReloadDelay: 80
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ReloadDelay: 80
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Range: 4c0
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Range: 4c0
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Report: HEAL2.AUD
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Report: HEAL2.AUD
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ValidTargets: Infantry
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c682
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Spread: 213
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Damage: -50
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Damage: -50
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Versus:
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ValidTargets: Infantry
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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Repair:
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Repair:
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ReloadDelay: 80
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ReloadDelay: 80
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@@ -219,12 +211,6 @@ Repair:
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Spread: 213
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Spread: 213
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Damage: -20
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Damage: -20
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ValidTargets: Repair
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ValidTargets: Repair
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Versus:
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None: 0
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Wood: 0
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Light: 100
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Heavy: 100
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Concrete: 0
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Crush:
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Crush:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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@@ -273,22 +259,18 @@ Mandible:
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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MADTankThump:
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MADTankThump:
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InvalidTargets: MADTank
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InvalidTargets: MADTank, Infantry
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Warhead@1Dam: HealthPercentageDamage
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Warhead@1Dam: HealthPercentageDamage
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Spread: 7c0
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Spread: 7c0
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Damage: 1
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Damage: 1
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InvalidTargets: MADTank
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InvalidTargets: MADTank, Infantry
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Versus:
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None: 0
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MADTankDetonate:
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MADTankDetonate:
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InvalidTargets: MADTank
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InvalidTargets: MADTank, Infantry
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Warhead@1Dam: HealthPercentageDamage
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Warhead@1Dam: HealthPercentageDamage
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Spread: 7c0
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Spread: 7c0
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Damage: 19
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Damage: 19
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InvalidTargets: MADTank
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InvalidTargets: MADTank, Infantry
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Versus:
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None: 0
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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SmudgeType: Crater
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Size: 7,6
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Size: 7,6
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@@ -2,17 +2,14 @@ Colt45:
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ReloadDelay: 5
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ReloadDelay: 5
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Range: 7c0
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Range: 7c0
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Report: GUN5.AUD
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Report: GUN5.AUD
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c682
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Spread: 42
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Damage: 50
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Damage: 50
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Versus:
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ValidTargets: Infantry
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None: 100
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piff
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Explosion: piff
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@@ -282,16 +279,14 @@ SilencedPPK:
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ReloadDelay: 80
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ReloadDelay: 80
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Range: 2c512
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Range: 2c512
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Report: silppk.aud
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Report: silppk.aud
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c682
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Spread: 128
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Damage: 150
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Damage: 150
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Versus:
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ValidTargets: Infantry
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosion: piffs
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@@ -333,16 +328,13 @@ Sniper:
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Report: GUN5.AUD
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Report: GUN5.AUD
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ReloadDelay: 70
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ReloadDelay: 70
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Range: 10c0
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Range: 10c0
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c682
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Spread: 42
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Damage: 140
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Damage: 140
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Versus:
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ValidTargets: Infantry
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None: 100
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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