replaced Dune 2000 AUD with original WAV

removed *.aud hard-coding everywhere
This commit is contained in:
Matthias Mailänder
2013-06-15 17:40:36 +02:00
parent 9fb98f04d4
commit cdeea80037
76 changed files with 294 additions and 279 deletions

View File

@@ -146,7 +146,7 @@ namespace OpenRA.Mods.RA
self.World.Add(projectile);
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom) + ".aud", self.CenterLocation);
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterLocation);
}
});

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Mods.RA
self.World.Add(args.weapon.Projectile.Create(args));
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom) + ".aud", self.CenterLocation);
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterLocation);
}
}
}

View File

@@ -24,10 +24,10 @@ namespace OpenRA.Mods.RA
static string GetImpactSound(WarheadInfo warhead, bool isWater)
{
if (isWater && warhead.WaterImpactSound != null)
return warhead.WaterImpactSound + ".aud";
return warhead.WaterImpactSound;
if (warhead.ImpactSound != null)
return warhead.ImpactSound + ".aud";
return warhead.ImpactSound;
return null;
}
@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA
};
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(attacker.World.SharedRandom) + ".aud", pos);
Sound.Play(args.weapon.Report.Random(attacker.World.SharedRandom), pos);
DoImpacts(args);
}

View File

@@ -1,10 +1,10 @@
FlametankExplode:
Warhead:
Damage: 100
Spread: 24
Damage: 100
Spread: 24
Explosion: big_napalm
InfDeath: 5
ImpactSound: xplobig6
ImpactSound: xplobig6.aud
HeliCrash:
Warhead:
@@ -12,39 +12,39 @@ HeliCrash:
Spread: 10
Explosion: poof
InfDeath: 4
ImpactSound: xplos
ImpactSound: xplos.aud
HeliExplode:
Warhead:
Explosion: small_building
InfDeath: 4
ImpactSound: xplos
ImpactSound: xplos.aud
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: poof
InfDeath: 4
ImpactSound: xplobig6
ImpactSound: xplobig6.aud
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: big_frag
InfDeath: 4
ImpactSound: xplobig4
ImpactSound: xplobig4.aud
GrenadierExplode:
Warhead:
@@ -57,21 +57,21 @@ GrenadierExplode:
Heavy: 25%
Explosion: poof
InfDeath: 3
ImpactSound: xplosml2
ImpactSound: xplosml2.aud
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 50%
Explosion: 6
InfDeath: 5
ImpactSound: nukexplo
ImpactSound: nukexplo.aud
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
@@ -85,7 +85,7 @@ Atomic:
Heavy: 50%
Delay: 3
InfDeath: 5
ImpactSound: xplobig4
ImpactSound: xplobig4.aud
IonCannon:
ValidTargets: Ground, Air
@@ -93,7 +93,7 @@ IonCannon:
Damage: 900
Spread: 16
Ore: true
Versus:
Versus:
None: 100%
Wood: 100%
Light: 100%
@@ -109,15 +109,15 @@ IonCannon:
InfDeath: 5
Sniper:
Report: RAMGUN2
Report: RAMGUN2.AUD
ROF: 40
Range: 6
Projectile: Bullet
Speed: 100
Warhead:
Warhead:
Damage: 100
Spread: 1
Versus:
Versus:
None: 100%
Wood: 5%
Light: 5%
@@ -127,13 +127,13 @@ Sniper:
HighV:
ROF: 30
Range: 6
Report: GUN8
Report: GUN8.AUD
Projectile: Bullet
Speed: 100
Warhead:
Damage: 50
Spread: 3
Versus:
Versus:
None: 100%
Wood: 50%
Light: 100%
@@ -147,13 +147,13 @@ HeliAGGun:
BurstDelay: 0
Range: 4
ValidTargets: Ground
Report: gun5
Report: gun5.aud
Projectile: Bullet
Speed: 100
Warhead:
Damage: 20
Spread: 6
Versus:
Versus:
None: 100%
Wood: 50%
Light: 50%
@@ -167,13 +167,13 @@ HeliAAGun:
BurstDelay: 0
Range: 4
ValidTargets: Air
Report: gun5
Report: gun5.aud
Projectile: Bullet
Speed: 100
Warhead:
Damage: 20
Spread: 3
Versus:
Versus:
None: 100%
Wood: 50%
Light: 50%
@@ -184,7 +184,7 @@ HeliAAGun:
Pistol:
ROF: 7
Range: 3
Report: GUN18
Report: GUN18.AUD
Projectile: Bullet
Speed: 100
Warhead:
@@ -201,7 +201,7 @@ Pistol:
M16:
ROF: 20
Range: 4
Report: MGUN2
Report: MGUN2.AUD
Projectile: Bullet
Speed: 100
Warhead:
@@ -218,7 +218,7 @@ M16:
Rockets:
ROF: 50
Range: 6
Report: BAZOOK1
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
@@ -233,7 +233,7 @@ Rockets:
RangeLimit: 30
Warhead:
Spread: 3
Versus:
Versus:
None: 50%
Wood: 85%
Light: 100%
@@ -241,14 +241,14 @@ Rockets:
Concrete: 25%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
BikeRockets:
ROF: 50
Range: 6
Report: BAZOOK1
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 10
@@ -273,7 +273,7 @@ BikeRockets:
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
@@ -282,7 +282,7 @@ OrcaAGMissiles:
Burst: 1
BurstDelay: 0
Range: 5
Report: BAZOOK1
Report: BAZOOK1.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 0
@@ -297,14 +297,14 @@ OrcaAGMissiles:
RangeLimit: 30
Warhead:
Spread: 3
Versus:
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 25
@@ -313,7 +313,7 @@ OrcaAAMissiles:
Burst: 1
BurstDelay: 0
Range: 5
Report: BAZOOK1
Report: BAZOOK1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 0
@@ -328,26 +328,26 @@ OrcaAAMissiles:
RangeLimit: 30
Warhead:
Spread: 3
Versus:
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 25
Flamethrower:
ROF: 50
Range: 2.5
Report: FLAMER2
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 8
Versus:
Versus:
None: 90%
Wood: 100%
Light: 75%
@@ -361,34 +361,34 @@ Flamethrower:
BigFlamer:
ROF: 50
Range: 3.5
Report: FLAMER2
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 20
Burst:2
BurstDelay:25
Warhead:
Spread: 8
Versus:
Versus:
None: 100%
Wood: 100%
Light: 50%
Heavy: 25%
InfDeath: 5
Explosion: med_napalm
ImpactSound: flamer2
ImpactSound: flamer2.aud
SmudgeType: Scorch
Damage: 90
Chemspray:
ROF: 70
Range: 3
Report: FLAMER2
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Damage: 80
Spread: 6
Versus:
Versus:
None: 100%
Wood: 75%
Light: 75%
@@ -396,7 +396,7 @@ Chemspray:
InfDeath: 6
Explosion: chemball
SmudgeType: Scorch
ImpactSound: xplos
ImpactSound: xplos.aud
Grenade:
ROF: 50
@@ -409,27 +409,27 @@ Grenade:
Image: BOMB
Warhead:
Spread: 6
Versus:
Versus:
None: 90%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 50
70mm:
ROF: 38
Range: 4
Report: TNKFIRE3
Report: TNKFIRE3.AUD
Projectile: Bullet
Image: 120MM
Speed: 60
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 100%
@@ -437,40 +437,40 @@ Grenade:
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 25
105mm:
ROF: 50
Range: 4.75
Report: TNKFIRE4
Report: TNKFIRE4.AUD
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
120mm:
ROF: 50
Range: 4.75
Report: TNKFIRE6
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 100%
@@ -478,14 +478,14 @@ Grenade:
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 40
120mmDual:
ROF: 60
Range: 4.75
Report: TNKFIRE6
Report: TNKFIRE6.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
@@ -493,7 +493,7 @@ Grenade:
Speed: 40
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 100%
@@ -501,34 +501,34 @@ Grenade:
Concrete: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 40
TurretGun:
ROF: 25
Range: 6
Report: TNKFIRE6
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 50
Warhead:
Spread: 3
Versus:
Versus:
None: 25%
Wood: 25%
Light: 80%
Heavy: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 50
MammothMissiles:
ROF: 100
Range: 5
Report: ROCKET1
Report: ROCKET1.AUD
ValidTargets: Ground, Air
Burst: 2
Projectile: Missile
@@ -544,14 +544,14 @@ MammothMissiles:
RangeLimit: 35
Warhead:
Spread: 6
Versus:
Versus:
None: 40%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 75
@@ -561,7 +561,7 @@ MammothMissiles:
MinRange: 3
Burst: 2
BurstDelay: 20
Report: ROCKET1
Report: ROCKET1.AUD
ValidTargets: Ground
Projectile: Bullet
Arm: 5
@@ -576,21 +576,21 @@ MammothMissiles:
Speed: 20
Warhead:
Spread: 15
Versus:
Versus:
None: 25%
Wood: 30%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: med_frag
ImpactSound: xplobig4
ImpactSound: xplobig4.aud
SmudgeType: Crater
Damage: 100
227mm.stnk:
ROF: 70
Range: 7
Report: ROCKET1
Report: ROCKET1.AUD
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Air
@@ -614,7 +614,7 @@ MammothMissiles:
Heavy: 90%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 60
@@ -622,7 +622,7 @@ ArtilleryShell:
ROF: 65
Range: 11
MinRange: 2
Report: TNKFIRE2
Report: TNKFIRE2.AUD
Projectile: Bullet
Speed: 12
High: yes
@@ -633,7 +633,7 @@ ArtilleryShell:
Warhead:
Damage: 150
Spread: 6
Versus:
Versus:
None: 90%
Wood: 50%
Light: 60%
@@ -641,18 +641,18 @@ ArtilleryShell:
InfDeath: 3
Explosion: poof
SmudgeType: Crater
ImpactSound: XPLOSML2
ImpactSound: XPLOSML2.AUD
MachineGun:
ROF: 20
Burst: 4
Range: 4
Report: MGUN11
Report: MGUN11.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Versus:
None: 100%
Wood: 25%
Light: 75%
@@ -667,7 +667,7 @@ BoatMissile:
Range: 8
Burst: 2
BurstDelay: 7
Report: ROCKET2
Report: ROCKET2.AUD
Projectile: Missile
Arm: 0
High: yes
@@ -688,14 +688,14 @@ BoatMissile:
Heavy: 25%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 60
TowerMissle:
ROF: 24
Range: 8
Report: ROCKET2
Report: ROCKET2.AUD
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 16
@@ -719,7 +719,7 @@ TowerMissle:
Heavy: 80%
InfDeath: 3
Explosion: med_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 45
@@ -729,28 +729,28 @@ Napalm:
Image: BOMBLET
Warhead:
Spread: 20
Versus:
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 55%
InfDeath: 5
Explosion: med_napalm
ImpactSound: flamer2
ImpactSound: flamer2.aud
SmudgeType: Scorch
Damage: 130
Napalm.Crate:
Warhead:
Spread: 4
Versus:
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 5
Explosion: med_napalm
ImpactSound: flamer2
ImpactSound: flamer2.aud
SmudgeType: Scorch
Damage: 500
@@ -758,7 +758,7 @@ Laser:
ROF: 90
Range: 8.5
Charges: true
Report: OBELRAY1
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
@@ -773,7 +773,7 @@ Laser:
SAMMissile:
ROF: 15
Range: 10
Report: ROCKET2
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
Arm: 0
@@ -787,21 +787,21 @@ SAMMissile:
Trail: smokey
Warhead: AP
Spread: 16
Versus:
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
HonestJohn:
ROF: 200
Range: 10
Report: ROCKET1
Report: ROCKET1.AUD
Projectile: Bullet
Arm: 10
High: yes
@@ -815,14 +815,14 @@ HonestJohn:
Angle: .15
Warhead:
Spread: 6
Versus:
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 100
@@ -837,7 +837,7 @@ Tiberium:
APCGun:
ROF: 12
Range: 5
Report: gun20
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 100
@@ -854,7 +854,7 @@ APCGun:
APCGun.AA:
ROF: 12
Range: 7
Report: gun20
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 100
@@ -872,7 +872,7 @@ Patriot:
MinRange: 1
Burst: 2
BurstDelay: 15
Report: ROCKET2
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
High: yes
@@ -885,13 +885,13 @@ Patriot:
Angle: .15
Warhead: AP
Spread: 16
Versus:
None: 100%
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
InfDeath: 4
Explosion: poof
ImpactSound: xplos
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30

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View File

@@ -20,6 +20,7 @@ Folders:
Packages:
~main.mix
conquer.mix
SOUND.RS
Rules:
mods/d2k/rules/system.yaml
@@ -92,7 +93,7 @@ Movies:
LoadScreen: D2kLoadScreen
InstallerMenuWidget: INSTALL_PANEL
TestFile: deathhandlaunch.shp
TestFile: SOUND.RS
PackageURL: http://open-ra.org/get-dependency.php?file=d2k-complete-packages
ServerTraits:

View File

@@ -34,6 +34,7 @@ Speech:
BuildingCaptured: CAPT
Sounds:
DefaultVariant: .WAV
Notifications:
RadarUp: MULTI1
RadarDown:

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@@ -241,5 +241,5 @@ FREMEN:
Cloak:
InitialDelay: 250
CloakDelay: 250
CloakSound:
UncloakSound:
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV

View File

@@ -27,7 +27,6 @@
ProximityCaptor:
Types:Vehicle
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
@@ -64,7 +63,6 @@
ProximityCaptor:
Types:Tank
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
@@ -155,7 +153,7 @@
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squishy2.aud
CrushSound: CRUSH1.WAV
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
@@ -199,15 +197,15 @@
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud
BuildSounds: BUILD1.WAV
SellSounds: BUILD1.WAV
Adjacent: 3
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.aud
DestroyedSound: EXPLHG1.aud
DamagedSound: EXPLSML1.WAV
DestroyedSound: EXPLHG1.WAV
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:

View File

@@ -47,7 +47,6 @@ ENGINEER:
PipType: Yellow
EngineerRepair:
Captures:
#TakeCover:
-AutoTarget:
AttackMove:
JustMove: true

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@@ -179,8 +179,8 @@ STEALTHTRIKE:
Cloak:
InitialDelay: 45
CloakDelay: 90
CloakSound: appear1.aud
UncloakSound: appear1.aud
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
AutoTarget:
InitialStance: HoldFire

View File

@@ -333,7 +333,7 @@ WALL:
#Hotkey: g
SoundOnDamageTransition:
DamagedSound:
DestroyedSound: CRMBLE2.aud
DestroyedSound: EXPLSML4.WAV
Valued:
Cost: 100
CustomSellValue:
@@ -344,8 +344,8 @@ WALL:
Icon: wallaicon
AppearsOnRadar:
Building:
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Adjacent: 7
TerrainTypes: Rock
Health:
@@ -391,8 +391,8 @@ GUNTOWER:
Building:
Power: -20
Adjacent: 4
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
Priority: 3
@@ -449,8 +449,8 @@ ROCKETTOWER:
Building:
Power: -30
Adjacent: 4
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
Priority: 3

View File

@@ -473,8 +473,8 @@ CRATE:
SelectionShares: 15
InitialDelay: 15
CloakDelay: 90
CloakSound: appear1.aud
UncloakSound: appear1.aud
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
Effect: cloak
RenderSimple:
BelowUnits:

View File

@@ -30,7 +30,7 @@
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Transforms:
TransformSounds: BUILD1.aud
TransformSounds: BUILD1.WAV
LeavesHusk:
HuskActor: MCV.Husk

View File

@@ -2,10 +2,15 @@
GenericVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Voices:
Select: G_SSEL1,G_SSEL2,G_SSEL3
Move: G_SCONF1,G_SCONF2,G_SCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisableVariants: Select, Move
VehicleVoice:
DefaultVariant: .AUD
@@ -19,6 +24,10 @@ VehicleVoice:
InfantryVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
@@ -28,9 +37,14 @@ InfantryVoice:
Move: _ICONF1,_ICONF2,_ICONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisablePrefixes: Die
DisableVariants: Select, Move
EngineerVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
@@ -40,17 +54,28 @@ EngineerVoice:
Move: _ECONF1,_ECONF2,_ECONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisablePrefixes: Die
DisableVariants: Select, Move
FremenVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Voices:
Select: A_FSEL1,A_FSEL2,A_FSEL3
Move: A_FCONF1,A_FCONF2,A_FCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisableVariants: Select, Move
SaboteurVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Voices:
Select: O_SSEL1,O_SSEL2,O_SSEL3
Move: O_SCONF1,O_SCONF2,O_SCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisableVariants: Select, Move

View File

@@ -22,7 +22,7 @@ LMG:
Bazooka:
ROF: 50
Range: 5
Report: BAZOOK1
Report: BAZOOK1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 25
@@ -46,12 +46,12 @@ Bazooka:
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: EXPLSML2
ImpactSound: EXPLSML2.WAV
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 150
ContrailLength: 6
@@ -72,7 +72,7 @@ Sniper:
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
Report: VULCAN.WAV
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
@@ -95,7 +95,7 @@ Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 25
@@ -117,14 +117,14 @@ Slung:
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
ImpactSound: EXPLLG5.WAV
HMG:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
ContrailLength: 3
@@ -147,7 +147,7 @@ HMGo:
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
ContrailLength: 3
@@ -170,7 +170,7 @@ QuadRockets:
Burst: 2
BurstDelay: 25
Range: 7
Report: ROCKET1
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
@@ -191,14 +191,14 @@ QuadRockets:
Concrete: 35%
InfDeath: 4
Explosion: small_artillery
ImpactSound: EXPLSML2
ImpactSound: EXPLSML2.WAV
SmudgeType: SandCrater, RockCrater
Damage: 25
TurretGun:
ROF: 35
Range: 7
Report: TURRET1
Report: TURRET1.WAV
Projectile: Bullet
Speed: 55
High: yes
@@ -213,7 +213,7 @@ TurretGun:
Light: 100%
Concrete: 65%
Explosion: med_explosion
ImpactSound: kaboom30
ImpactSound: EXPLLG3.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
@@ -222,7 +222,7 @@ TowerMissile:
ROF: 35
Range: 7.75
MinRange: 1
Report: ROCKET1
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
@@ -253,7 +253,7 @@ TowerMissile:
90mm:
ROF: 50
Range: 5.75
Report: MEDTANK1
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 50
Inaccuracy: 12
@@ -266,7 +266,7 @@ TowerMissile:
Light: 100%
Concrete: 50%
Explosion: small_artillery
ImpactSound: kaboom30
ImpactSound: EXPLLG3.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -274,7 +274,7 @@ TowerMissile:
90mma:
ROF: 50
Range: 7
Report: MEDTANK1
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 55
Inaccuracy: 11
@@ -287,7 +287,7 @@ TowerMissile:
Light: 100%
Concrete: 50%
Explosion: small_artillery
ImpactSound: kaboom30
ImpactSound: EXPLLG3.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -295,7 +295,7 @@ TowerMissile:
DevBullet:
ROF: 50
Range: 5
Report: TANKHVY1
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 50
Image: doubleblast
@@ -318,7 +318,7 @@ DevBullet:
MinRange: 4
Burst: 4
BurstDelay: 15
Report: MISSLE1
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 28
@@ -340,7 +340,7 @@ DevBullet:
Concrete: 80%
InfDeath: 4
Explosion: artillery
ImpactSound: EXPLSML2
ImpactSound: EXPLSML2.WAV
SmudgeType: SandCrater, RockCrater
Damage: 60
@@ -348,7 +348,7 @@ FakeMissile:
ROF: 120
Range: 8
Burst: 1
Report: MISSLE1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 35
High: true
@@ -367,13 +367,13 @@ FakeMissile:
Explosion: large_explosion
SmudgeType: SandCrater, RockCrater
Damage: 10
ImpactSound: EXPLSML2
ImpactSound: EXPLSML2.WAV
155mm:
ROF: 75
Range: 8
MinRange: 2
Report: MORTAR1
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 20
High: true
@@ -391,7 +391,7 @@ FakeMissile:
Concrete: 100%
Explosion: large_explosion
WaterExplosion: large_splash
ImpactSound: explsml2
ImpactSound: EXPLSML2.WAV
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
@@ -399,7 +399,7 @@ FakeMissile:
Sound:
ROF: 100
Range: 8.5
Report: SONIC1
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
@@ -419,7 +419,7 @@ ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: 20MMGUN1
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
High: true
@@ -437,7 +437,7 @@ ChainGun:
Heal:
ROF: 160
Range: 4
Report: HEAL2
Report:
Projectile: Bullet
Speed: 100
Warhead:
@@ -453,7 +453,7 @@ Heal:
WormJaw:
ROF: 10
Range: 3
Report: WORM
Report: WORM.WAV
Warhead:
Spread: 5
Versus:
@@ -478,7 +478,7 @@ ParaBomb:
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: EXPLLG3
ImpactSound: EXPLLG3.WAV
Napalm:
ROF: 2
@@ -494,6 +494,6 @@ Napalm:
Concrete: 70%
InfDeath: 4
Explosion: napalm
ImpactSound: NAPALM1
ImpactSound: NAPALM1.WAV
SmudgeType: Crater
Damage: 300

View File

@@ -1,7 +1,7 @@
Colt45:
ROF: 5
Range: 7
Report: GUN5
Report: GUN5.AUD
Projectile: Bullet
Speed: 100
Warhead:
@@ -18,14 +18,14 @@ Colt45:
ZSU-23:
ROF: 10
Range: 10
Report: AACANON3
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -36,12 +36,12 @@ ZSU-23:
Vulcan:
ROF: 30
Range: 6
Report: GUN13
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
Warhead@1:
Spread: 3
Versus:
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
@@ -51,7 +51,7 @@ Vulcan:
Damage: 10
Warhead@2:
Spread: 3
Versus:
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
@@ -62,7 +62,7 @@ Vulcan:
Delay: 2
Warhead@3:
Spread: 3
Versus:
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
@@ -73,7 +73,7 @@ Vulcan:
Delay: 4
Warhead@4:
Spread: 3
Versus:
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
@@ -84,7 +84,7 @@ Vulcan:
Delay: 6
Warhead@5:
Spread: 3
Versus:
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
@@ -95,7 +95,7 @@ Vulcan:
Delay: 8
Warhead@6:
Spread: 3
Versus:
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
@@ -109,7 +109,7 @@ Maverick:
ROF: 30
Range: 9
MinRange: 3
Report: MISSILE7
Report: MISSILE7.AUD
Burst: 2
BurstDelay: 7
ValidTargets: Ground
@@ -119,7 +119,6 @@ Maverick:
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 12
Image: DRAGON
@@ -127,7 +126,7 @@ Maverick:
RangeLimit: 60
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -159,7 +158,7 @@ FireballLauncher:
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
ImpactSound: firebl3.aud
Damage: 150
Flamer:
@@ -175,7 +174,7 @@ Flamer:
Inaccuracy: 20
Warhead:
Spread: 8
Versus:
Versus:
None: 90%
Wood: 100%
Light: 60%
@@ -185,14 +184,14 @@ Flamer:
WaterExplosion: small_napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
ImpactSound: firebl3.aud
Damage: 8
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: GUN13
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
High: true
@@ -212,13 +211,13 @@ ChainGun.Yak:
ROF: 3
Range: 5
MinRange: 3
Report: GUN13
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
@@ -231,12 +230,12 @@ ChainGun.Yak:
Pistol:
ROF: 7
Range: 3
Report: GUN27
Report: GUN27.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
@@ -248,12 +247,12 @@ Pistol:
M1Carbine:
ROF: 20
Range: 5
Report: GUN11
Report: GUN11.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
@@ -265,7 +264,7 @@ M1Carbine:
Dragon:
ROF: 50
Range: 5
Report: MISSILE6
Report: MISSILE6.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 25
@@ -281,7 +280,7 @@ Dragon:
RangeLimit: 35
Warhead:
Spread: 3
Versus:
Versus:
None: 10%
Wood: 75%
Light: 35%
@@ -291,12 +290,12 @@ Dragon:
InfDeath: 4
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom12
ImpactSound: kaboom12.aud
HellfireAG:
ROF: 60
Range: 4
Report: MISSILE6
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 1
ValidTargets: Ground
@@ -306,7 +305,6 @@ HellfireAG:
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
@@ -314,7 +312,7 @@ HellfireAG:
RangeLimit: 20
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -328,9 +326,9 @@ HellfireAG:
HellfireAA:
ROF: 60
Range: 4
Report: MISSILE6
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 1
BurstDelay: 1
ValidTargets: Air
Projectile: Missile
Speed: 45
@@ -338,7 +336,6 @@ HellfireAA:
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
@@ -346,7 +343,7 @@ HellfireAA:
RangeLimit: 20
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -355,12 +352,12 @@ HellfireAA:
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
Damage: 40
Grenade:
ROF: 60
Range: 4
Report: grenade1
Report: grenade1.aud
Projectile: Bullet
Speed: 5
High: true
@@ -379,18 +376,18 @@ Grenade:
InfDeath: 3
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom12
ImpactSound: kaboom12.aud
25mm:
ROF: 13
Range: 4
Report: CANNON2
Report: CANNON2.AUD
Projectile: Bullet
Speed: 50
Image: 50CAL
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 40%
Heavy: 40%
@@ -404,13 +401,13 @@ Grenade:
90mm:
ROF: 50
Range: 4.75
Report: CANNON1
Report: CANNON1.AUD
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
Versus:
None: 20%
Wood: 75%
Light: 75%
@@ -424,7 +421,7 @@ Grenade:
105mm:
ROF: 70
Range: 4.75
Report: CANNON1
Report: CANNON1.AUD
Burst: 2
BurstDelay: 4
Projectile: Bullet
@@ -432,7 +429,7 @@ Grenade:
Image: 120MM
Warhead:
Spread: 3
Versus:
Versus:
None: 20%
Wood: 75%
Light: 75%
@@ -446,14 +443,14 @@ Grenade:
120mm:
ROF: 90
Range: 4.75
Report: CANNON1
Report: CANNON1.AUD
Burst: 2
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
Versus:
None: 20%
Wood: 75%
Light: 75%
@@ -467,13 +464,13 @@ Grenade:
TurretGun:
ROF: 30
Range: 7
Report: TURRET1
Report: TURRET1.AUD
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
Versus:
None: 20%
Wood: 50%
Light: 75%
@@ -487,7 +484,7 @@ TurretGun:
MammothTusk:
ROF: 60
Range: 8
Report: MISSILE6
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
@@ -496,7 +493,6 @@ MammothTusk:
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
@@ -504,7 +500,7 @@ MammothTusk:
RangeLimit: 40
Warhead:
Spread: 6
Versus:
Versus:
None: 90%
Wood: 75%
Light: 60%
@@ -519,7 +515,7 @@ MammothTusk:
ROF: 85
Range: 14
MinRange: 3
Report: TANK5
Report: TANK5.AUD
Projectile: Bullet
Speed: 12
High: true
@@ -529,7 +525,7 @@ MammothTusk:
ContrailLength: 30
Warhead:
Spread: 10
Versus:
Versus:
None: 90%
Wood: 75%
Light: 60%
@@ -544,13 +540,13 @@ MammothTusk:
M60mg:
ROF: 30
Range: 4
Report: PILLBOX1
Report: PILLBOX1.AUD
Burst: 5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
@@ -571,7 +567,7 @@ Napalm:
Arm: 24
Warhead:
Spread: 4
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -580,13 +576,13 @@ Napalm:
WaterExplosion: med_splash
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
ImpactSound: firebl3.aud
Damage: 100
CrateNapalm:
Warhead:
Spread: 4
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -610,14 +606,14 @@ CrateExplosion:
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
ImpactSound: kaboom15
ImpactSound: kaboom15.aud
CrateNuke:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -625,27 +621,27 @@ CrateNuke:
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
ImpactSound: kaboom1.aud
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: kaboom22
ImpactSound: kaboom22.aud
TeslaZap:
ROF: 3
Charges: true
Range: 8.5
Report: TESLA1
Report: TESLA1.AUD
Projectile: TeslaZap
Warhead:
Spread: 1
@@ -657,14 +653,13 @@ TeslaZap:
Nike:
ROF: 15
Range: 7.5
Report: MISSILE1
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 25
@@ -672,7 +667,7 @@ Nike:
Speed: 40
Warhead:
Spread: 3
Versus:
Versus:
None: 90%
Wood: 0%
Light: 90%
@@ -686,14 +681,13 @@ Nike:
RedEye:
ROF: 50
Range: 7.5
Report: MISSILE1
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
@@ -701,7 +695,7 @@ RedEye:
Speed: 35
Warhead:
Spread: 3
Versus:
Versus:
None: 90%
Wood: 75%
Light: 60%
@@ -714,9 +708,8 @@ RedEye:
8Inch:
ROF: 250
Range: 16
# MinRange: 8
Burst: 2
Report: TURRET1
Report: TURRET1.AUD
Projectile: Bullet
Speed: 12
High: true
@@ -726,7 +719,7 @@ RedEye:
ContrailLength: 30
Warhead:
Spread: 5
Versus:
Versus:
None: 60%
Wood: 75%
Light: 60%
@@ -736,15 +729,14 @@ RedEye:
InfDeath: 3
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom12
WaterImpactSound: splash9
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
SubMissile:
ROF: 300
Range: 16
# MinRange: 8
Burst: 2
Report: MISSILE6
Report: MISSILE6.AUD
Projectile: Bullet
Speed: 6
High: true
@@ -755,7 +747,7 @@ SubMissile:
ContrailLength: 30
Warhead:
Spread: 10
Versus:
Versus:
None: 40%
Light: 30%
Heavy: 30%
@@ -764,13 +756,13 @@ SubMissile:
InfDeath: 3
SmudgeType: Crater
Damage: 300
ImpactSound: kaboom12
WaterImpactSound: splash9
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
Stinger:
ROF: 60
Range: 9
Report: MISSILE6
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Air
@@ -779,7 +771,6 @@ Stinger:
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: DRAGON
ROT: 20
@@ -788,7 +779,7 @@ Stinger:
Speed: 20
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -802,7 +793,7 @@ Stinger:
TorpTube:
ROF: 100
Range: 9
Report: TORPEDO1
Report: TORPEDO1.AUD
ValidTargets: Water, Underwater
Underwater: yes
Burst: 2
@@ -816,7 +807,7 @@ TorpTube:
RangeLimit: 160
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -829,13 +820,13 @@ TorpTube:
2Inch:
ROF: 60
Range: 5.5
Report: CANNON2
Report: CANNON2.AUD
Projectile: Bullet
Speed: 25
Image: 120MM
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -858,7 +849,7 @@ DepthCharge:
Inaccuracy: 3
Warhead:
Spread: 3
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -871,12 +862,12 @@ DepthCharge:
ParaBomb:
ROF: 10
Range: 4.5
Report: CHUTE1
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: PARABOMB
Warhead:
Spread: 6
Versus:
Versus:
None: 30%
Wood: 75%
Light: 75%
@@ -886,15 +877,15 @@ ParaBomb:
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom15
ImpactSound: kaboom15.aud
DogJaw:
ROF: 10
Range: 3
Report: DOGG5P
Report: DOGG5P.AUD
Warhead:
Spread: 5
Versus:
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
@@ -905,7 +896,7 @@ DogJaw:
Heal:
ROF: 80
Range: 4
Report: HEAL2
Report: HEAL2.AUD
Projectile: Bullet
Speed: 100
Warhead:
@@ -921,7 +912,7 @@ Heal:
Repair:
ROF: 80
Range: 4
Report: FIXIT1
Report: FIXIT1.AUD
Projectile: Bullet
Speed: 100
Warhead:
@@ -938,7 +929,7 @@ Repair:
SilencedPPK:
ROF: 80
Range: 2.5
Report: silppk
Report: silppk.aud
Projectile: Bullet
Speed: 100
Warhead:
@@ -956,7 +947,7 @@ SCUD:
ROF: 280
Range: 10
MinRange: 3
Report: MISSILE1
Report: MISSILE1.AUD
Projectile: Bullet
Speed: 10
Arm: 10
@@ -979,15 +970,15 @@ SCUD:
InfDeath: 3
SmudgeType: Crater
Damage: 600
ImpactSound: firebl3
WaterImpactSound: splash9
ImpactSound: firebl3.aud
WaterImpactSound: splash9.aud
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -995,26 +986,26 @@ Atomic:
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
ImpactSound: kaboom1.aud
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
ImpactSound: kaboom22.aud
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -1026,7 +1017,7 @@ Atomic:
Damage: 180
Size: 4,3
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -1039,7 +1030,7 @@ Atomic:
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -1052,7 +1043,7 @@ MiniNuke:
Damage: 800
Spread: 6
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -1060,13 +1051,13 @@ MiniNuke:
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
ImpactSound: kaboom1.aud
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -1079,7 +1070,7 @@ MiniNuke:
Damage: 180
Size: 3,2
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -1092,7 +1083,7 @@ MiniNuke:
Size: 4,3
SmudgeType: Scorch
Ore: true
Versus:
Versus:
None: 90%
Light: 60%
Heavy: 25%
@@ -1112,26 +1103,26 @@ UnitExplode:
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: kaboom22
ImpactSound: kaboom22.aud
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: kaboom15
ImpactSound: kaboom15.aud
BarrelExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
Versus:
None: 120%
Wood: 200%
Light: 50%
@@ -1139,14 +1130,14 @@ BarrelExplode:
Concrete: 10%
Explosion: napalm
InfDeath: 4
ImpactSound: firebl3
ImpactSound: firebl3.aud
SmudgeType: Scorch
Delay: 5
Size: 2,1
Crush:
Warhead:
ImpactSound: squishy2
ImpactSound: squishy2.aud
Damage: 100
ATMine:
@@ -1156,7 +1147,7 @@ ATMine:
None: 0%
Wood: 0%
Concrete: 0%
ImpactSound: mineblo1
ImpactSound: mineblo1.aud
Explosion: large_explosion
APMine:
@@ -1173,14 +1164,14 @@ APMine:
Demolish:
Warhead:
ImpactSound: kaboom25
ImpactSound: kaboom25.aud
Explosion: building
PortaTesla:
ROF: 70
Range: 3.5
Report: TESLA1
# Report: SHKTROP1
Report: TESLA1.AUD
# Report: SHKTROP1.AUD
Charges: yes
Projectile: TeslaZap
Warhead:
@@ -1191,7 +1182,7 @@ PortaTesla:
TTankZap:
ROF: 120
Range: 7
Report: TESLA1
Report: TESLA1.AUD
Charges: yes
Projectile: TeslaZap
Warhead:
@@ -1202,7 +1193,7 @@ TTankZap:
FLAK-23:
ROF: 10
Range: 8
Report: AACANON3
Report: AACANON3.AUD
ValidTargets: Air,Ground
Projectile: Bullet
Speed: 100
@@ -1219,7 +1210,7 @@ FLAK-23:
Damage: 20
Sniper:
Report: GUN5
Report: GUN5.AUD
ROF: 70
Range: 10
Projectile: Bullet
@@ -1237,7 +1228,7 @@ Sniper:
ChronoTusk:
ROF: 60
Range: 6
Report: MISSILE6
Report: MISSILE6.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 35