Merge pull request #8684 from Mailaender/globalpalette-effect-lua
Exposed GlobalPaletteEffect to the Lua API for day/night cycles
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Eluant;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Scripting;
|
||||
|
||||
@@ -18,11 +19,13 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
public class EffectGlobal : ScriptGlobal
|
||||
{
|
||||
readonly IEnumerable<FlashPaletteEffect> fpes;
|
||||
readonly GlobalLightingPaletteEffect lighting;
|
||||
|
||||
public EffectGlobal(ScriptContext context)
|
||||
: base(context)
|
||||
{
|
||||
fpes = context.World.WorldActor.TraitsImplementing<FlashPaletteEffect>();
|
||||
lighting = context.World.WorldActor.TraitOrDefault<GlobalLightingPaletteEffect>();
|
||||
}
|
||||
|
||||
[Desc("Controls the `FlashPaletteEffect` trait.")]
|
||||
@@ -32,5 +35,17 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
if (fpe.Info.Type == type)
|
||||
fpe.Enable(ticks);
|
||||
}
|
||||
|
||||
[Desc("Dynamically adjusts the `GlobalLightingPaletteEffect` trait.")]
|
||||
public void ChangeLighting(double red, double green, double blue, double ambient)
|
||||
{
|
||||
if (lighting == null)
|
||||
throw new LuaException("GlobalLightingPaletteEffect needs to be added to the World actor first.");
|
||||
|
||||
lighting.Red = (float)red;
|
||||
lighting.Green = (float)green;
|
||||
lighting.Blue = (float)blue;
|
||||
lighting.Ambient = (float)ambient;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,9 +36,19 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
readonly GlobalLightingPaletteEffectInfo info;
|
||||
|
||||
public float Red;
|
||||
public float Green;
|
||||
public float Blue;
|
||||
public float Ambient;
|
||||
|
||||
public GlobalLightingPaletteEffect(GlobalLightingPaletteEffectInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
Red = info.Red;
|
||||
Green = info.Green;
|
||||
Blue = info.Blue;
|
||||
Ambient = info.Ambient;
|
||||
}
|
||||
|
||||
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
|
||||
@@ -56,9 +66,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
for (var x = 0; x < Palette.Size; x++)
|
||||
{
|
||||
var from = palette.GetColor(x);
|
||||
var red = (int)(from.R * info.Ambient * info.Red).Clamp(0, 255);
|
||||
var green = (int)(from.G * info.Ambient * info.Green).Clamp(0, 255);
|
||||
var blue = (int)(from.B * info.Ambient * info.Blue).Clamp(0, 255);
|
||||
var red = (int)(from.R * Ambient * Red).Clamp(0, 255);
|
||||
var green = (int)(from.G * Ambient * Green).Clamp(0, 255);
|
||||
var blue = (int)(from.B * Ambient * Blue).Clamp(0, 255);
|
||||
palette.SetColor(x, Color.FromArgb(from.A, red, green, blue));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,6 +127,7 @@ Rules:
|
||||
Scripts: shellmap.lua
|
||||
MusicPlaylist:
|
||||
StartingMusic: score
|
||||
GlobalLightingPaletteEffect:
|
||||
rockettower:
|
||||
Power:
|
||||
Amount: 100
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
WorldLoaded = function()
|
||||
red = 0.95
|
||||
green = 0.85
|
||||
blue = 1.25
|
||||
ambient = 0.5
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if (red < 1.0) then
|
||||
red = red + 0.001
|
||||
end
|
||||
|
||||
if (green < 1.0) then
|
||||
green = green + 0.001
|
||||
end
|
||||
|
||||
if (blue > 1.0) then
|
||||
blue = blue - 0.001
|
||||
end
|
||||
|
||||
if (ambient < 1.0) then
|
||||
ambient = ambient + 0.001
|
||||
end
|
||||
|
||||
Effect.ChangeLighting(red, green, blue, ambient)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user