Merge pull request #8684 from Mailaender/globalpalette-effect-lua

Exposed GlobalPaletteEffect to the Lua API for day/night cycles
This commit is contained in:
abcdefg30
2015-07-13 13:20:37 +02:00
4 changed files with 55 additions and 3 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System.Collections.Generic;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
@@ -18,11 +19,13 @@ namespace OpenRA.Mods.Common.Scripting
public class EffectGlobal : ScriptGlobal
{
readonly IEnumerable<FlashPaletteEffect> fpes;
readonly GlobalLightingPaletteEffect lighting;
public EffectGlobal(ScriptContext context)
: base(context)
{
fpes = context.World.WorldActor.TraitsImplementing<FlashPaletteEffect>();
lighting = context.World.WorldActor.TraitOrDefault<GlobalLightingPaletteEffect>();
}
[Desc("Controls the `FlashPaletteEffect` trait.")]
@@ -32,5 +35,17 @@ namespace OpenRA.Mods.Common.Scripting
if (fpe.Info.Type == type)
fpe.Enable(ticks);
}
[Desc("Dynamically adjusts the `GlobalLightingPaletteEffect` trait.")]
public void ChangeLighting(double red, double green, double blue, double ambient)
{
if (lighting == null)
throw new LuaException("GlobalLightingPaletteEffect needs to be added to the World actor first.");
lighting.Red = (float)red;
lighting.Green = (float)green;
lighting.Blue = (float)blue;
lighting.Ambient = (float)ambient;
}
}
}

View File

@@ -36,9 +36,19 @@ namespace OpenRA.Mods.Common.Traits
{
readonly GlobalLightingPaletteEffectInfo info;
public float Red;
public float Green;
public float Blue;
public float Ambient;
public GlobalLightingPaletteEffect(GlobalLightingPaletteEffectInfo info)
{
this.info = info;
Red = info.Red;
Green = info.Green;
Blue = info.Blue;
Ambient = info.Ambient;
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
@@ -56,9 +66,9 @@ namespace OpenRA.Mods.Common.Traits
for (var x = 0; x < Palette.Size; x++)
{
var from = palette.GetColor(x);
var red = (int)(from.R * info.Ambient * info.Red).Clamp(0, 255);
var green = (int)(from.G * info.Ambient * info.Green).Clamp(0, 255);
var blue = (int)(from.B * info.Ambient * info.Blue).Clamp(0, 255);
var red = (int)(from.R * Ambient * Red).Clamp(0, 255);
var green = (int)(from.G * Ambient * Green).Clamp(0, 255);
var blue = (int)(from.B * Ambient * Blue).Clamp(0, 255);
palette.SetColor(x, Color.FromArgb(from.A, red, green, blue));
}
}

View File

@@ -127,6 +127,7 @@ Rules:
Scripts: shellmap.lua
MusicPlaylist:
StartingMusic: score
GlobalLightingPaletteEffect:
rockettower:
Power:
Amount: 100

View File

@@ -0,0 +1,26 @@
WorldLoaded = function()
red = 0.95
green = 0.85
blue = 1.25
ambient = 0.5
end
Tick = function()
if (red < 1.0) then
red = red + 0.001
end
if (green < 1.0) then
green = green + 0.001
end
if (blue > 1.0) then
blue = blue - 0.001
end
if (ambient < 1.0) then
ambient = ambient + 0.001
end
Effect.ChangeLighting(red, green, blue, ambient)
end