visually attach component towers to walls
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@@ -66,6 +66,7 @@
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, C4
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RenderBuildingWall:
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RenderBuildingWall:
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Type: wall
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GivesExperience:
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GivesExperience:
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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@@ -886,6 +886,9 @@ GAVULC:
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Sequence: idle-lights
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Sequence: idle-lights
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LineBuildNode:
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LineBuildNode:
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Types: turret
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Types: turret
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-RenderBuilding:
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RenderBuildingWall:
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Type: wall
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#TODO: Placeholder, replace with Component Tower + RPG Upgrade
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#TODO: Placeholder, replace with Component Tower + RPG Upgrade
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GAROCK:
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GAROCK:
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@@ -932,6 +935,9 @@ GAROCK:
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Sequence: idle-lights
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Sequence: idle-lights
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LineBuildNode:
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LineBuildNode:
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Types: turret
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Types: turret
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-RenderBuilding:
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RenderBuildingWall:
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Type: wall
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#TODO: Placeholder, replace with Component Tower + SAM Upgrade
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#TODO: Placeholder, replace with Component Tower + SAM Upgrade
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GACSAM:
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GACSAM:
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@@ -978,6 +984,9 @@ GACSAM:
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Sequence: idle-lights
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Sequence: idle-lights
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LineBuildNode:
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LineBuildNode:
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Types: turret
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Types: turret
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-RenderBuilding:
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RenderBuildingWall:
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Type: wall
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NASAM:
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NASAM:
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Inherits: ^Building
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Inherits: ^Building
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