visually attach component towers to walls

This commit is contained in:
Matthias Mailänder
2014-07-23 06:45:07 +02:00
parent cffb1f27e4
commit cefc848ee8
2 changed files with 10 additions and 0 deletions

View File

@@ -66,6 +66,7 @@
TargetableBuilding: TargetableBuilding:
TargetTypes: Ground, C4 TargetTypes: Ground, C4
RenderBuildingWall: RenderBuildingWall:
Type: wall
GivesExperience: GivesExperience:
EditorAppearance: EditorAppearance:
RelativeToTopLeft: yes RelativeToTopLeft: yes

View File

@@ -886,6 +886,9 @@ GAVULC:
Sequence: idle-lights Sequence: idle-lights
LineBuildNode: LineBuildNode:
Types: turret Types: turret
-RenderBuilding:
RenderBuildingWall:
Type: wall
#TODO: Placeholder, replace with Component Tower + RPG Upgrade #TODO: Placeholder, replace with Component Tower + RPG Upgrade
GAROCK: GAROCK:
@@ -932,6 +935,9 @@ GAROCK:
Sequence: idle-lights Sequence: idle-lights
LineBuildNode: LineBuildNode:
Types: turret Types: turret
-RenderBuilding:
RenderBuildingWall:
Type: wall
#TODO: Placeholder, replace with Component Tower + SAM Upgrade #TODO: Placeholder, replace with Component Tower + SAM Upgrade
GACSAM: GACSAM:
@@ -978,6 +984,9 @@ GACSAM:
Sequence: idle-lights Sequence: idle-lights
LineBuildNode: LineBuildNode:
Types: turret Types: turret
-RenderBuilding:
RenderBuildingWall:
Type: wall
NASAM: NASAM:
Inherits: ^Building Inherits: ^Building