Nuke was nerfed into oblivion. Bringing it back.
These values are approximately right. One might ask how much the nuke should be able to destroy adjacent buildings, rather than ones it doesn't hit.
This commit is contained in:
psydev
2014-04-18 07:29:37 -07:00
parent 2be06945c0
commit cfeeea4d64

View File

@@ -63,39 +63,39 @@ Atomic:
ValidTargets: Ground, Air
Report: nukemisl.aud
Warhead@impact:
Damage: 1000
Spread: 640
Damage: 1500 #1000
Spread: 1c0
Versus:
None: 90%
Wood: 60%
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Explosion: 6
InfDeath: 5
ImpactSound: nukexplo.aud
Warhead@areanukea:
Damage: 200
Damage: 1000 #200
SmudgeType: Scorch
Spread: 2c512
Size: 3
Ore: true
Versus:
None: 90%
Wood: 60%
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Delay: 3
InfDeath: 5
ImpactSound: xplobig4.aud
Warhead@areanukeb:
Damage: 200
Damage: 500 #200
SmudgeType: Scorch
Spread: 3c768
Size: 4
Ore: true
Versus:
None: 90%
Wood: 60%
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Delay: 6
@@ -107,25 +107,12 @@ Atomic:
Size: 5
Ore: true
Versus:
None: 90%
Wood: 60%
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Delay: 9
InfDeath: 5
Warhead@areanuke:
Damage: 200
SmudgeType: Scorch
Spread: 6c256
Size: 6
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 50%
Delay: 12
InfDeath: 5
IonCannon:
ValidTargets: Ground, Air