moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.

This commit is contained in:
Bob
2010-01-21 12:19:25 +13:00
parent b037250054
commit d07b782044
36 changed files with 120 additions and 123 deletions

View File

@@ -82,7 +82,7 @@ namespace OpenRa
public Order Order( int2 xy, MouseInput mi )
{
if (Owner != Game.LocalPlayer)
if (Owner != Game.world.LocalPlayer)
return null;
if (!Game.world.Map.IsInMap(xy.X, xy.Y))

View File

@@ -16,8 +16,8 @@ namespace OpenRa
{
if (isChatting && typing.Length > 0)
{
Game.controller.AddOrder(Order.Chat(Game.LocalPlayer, typing));
AddLine(Game.LocalPlayer, typing);
Game.controller.AddOrder(Order.Chat(Game.world.LocalPlayer, typing));
AddLine(Game.world.LocalPlayer, typing);
}
typing = "";

View File

@@ -148,10 +148,10 @@ namespace OpenRa
{
DrawDownloadBar();
chromeCollection = (Game.LocalPlayer.Race == Race.Allies) ? "chrome-allies" : "chrome-soviet";
radarCollection = (Game.LocalPlayer.Race == Race.Allies) ? "radar-allies" : "radar-soviet";
paletteCollection = (Game.LocalPlayer.Race == Race.Allies) ? "palette-allies" : "palette-soviet";
digitCollection = (Game.LocalPlayer.Race == Race.Allies) ? "digits-allies" : "digits-soviet";
chromeCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "chrome-allies" : "chrome-soviet";
radarCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "radar-allies" : "radar-soviet";
paletteCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "palette-allies" : "palette-soviet";
digitCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "digits-allies" : "digits-soviet";
buttons.Clear();
@@ -305,7 +305,7 @@ namespace OpenRa
void DrawRadar()
{
var hasNewRadar = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer
var hasNewRadar = Game.world.Actors.Any(a => a.Owner == Game.world.LocalPlayer
&& a.traits.Contains<ProvidesRadar>()
&& a.traits.Get<ProvidesRadar>().IsActive(a));
@@ -341,15 +341,15 @@ namespace OpenRa
var x = paletteOrigin.X - tabWidth;
var y = paletteOrigin.Y + 9;
if (currentTab == null || !Rules.TechTree.BuildableItems(Game.LocalPlayer, currentTab).Any())
if (currentTab == null || !Rules.TechTree.BuildableItems(Game.world.LocalPlayer, currentTab).Any())
ChooseAvailableTab();
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach (var q in tabImageNames)
{
var groupName = q.Key;
if (!Rules.TechTree.BuildableItems(Game.LocalPlayer, groupName).Any())
if (!Rules.TechTree.BuildableItems(Game.world.LocalPlayer, groupName).Any())
{
CheckDeadTab(groupName);
continue;
@@ -357,7 +357,7 @@ namespace OpenRa
string[] tabKeys = { "normal", "ready", "selected" };
var producing = queue.CurrentItem(groupName);
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
var race = (Game.LocalPlayer.Race == Race.Allies) ? "allies" : "soviet";
var race = (Game.world.LocalPlayer.Race == Race.Allies) ? "allies" : "soviet";
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer,"tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y), PaletteType.Chrome);
buttons.Add(Pair.New(new RectangleF(x, y, tabWidth, tabHeight),
@@ -380,20 +380,20 @@ namespace OpenRa
void CheckDeadTab( string groupName )
{
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach( var item in queue.AllItems( groupName ) )
Game.controller.AddOrder(Order.CancelProduction(Game.LocalPlayer, item.Item));
Game.controller.AddOrder(Order.CancelProduction(Game.world.LocalPlayer, item.Item));
}
void ChooseAvailableTab()
{
currentTab = tabImageNames.Select(q => q.Key).FirstOrDefault(
t => Rules.TechTree.BuildableItems(Game.LocalPlayer, t).Any());
t => Rules.TechTree.BuildableItems(Game.world.LocalPlayer, t).Any());
}
void DrawMoney()
{
var moneyDigits = Game.LocalPlayer.DisplayCash.ToString();
var moneyDigits = Game.world.LocalPlayer.DisplayCash.ToString();
var x = Game.viewport.Width - 65;
foreach (var d in moneyDigits.Reverse())
{
@@ -408,7 +408,7 @@ namespace OpenRa
void DrawPower()
{
// Nothing to draw
if (Game.LocalPlayer.PowerProvided == 0 && Game.LocalPlayer.PowerDrained == 0)
if (Game.world.LocalPlayer.PowerProvided == 0 && Game.world.LocalPlayer.PowerDrained == 0)
return;
// Draw bar horizontally
@@ -416,18 +416,18 @@ namespace OpenRa
var barEnd = barStart + new float2(powerSize.Width, 0);
float powerScaleBy = 100;
var maxPower = Math.Max(Game.LocalPlayer.PowerProvided, Game.LocalPlayer.PowerDrained);
var maxPower = Math.Max(Game.world.LocalPlayer.PowerProvided, Game.world.LocalPlayer.PowerDrained);
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
// Current power supply
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (Game.LocalPlayer.PowerProvided / powerScaleBy);
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (Game.world.LocalPlayer.PowerProvided / powerScaleBy);
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
var color = Color.LimeGreen;
if (Game.LocalPlayer.GetPowerState() == PowerState.Low)
if (Game.world.LocalPlayer.GetPowerState() == PowerState.Low)
color = Color.Orange;
if (Game.LocalPlayer.GetPowerState() == PowerState.Critical)
if (Game.world.LocalPlayer.GetPowerState() == PowerState.Critical)
color = Color.Red;
var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
@@ -448,7 +448,7 @@ namespace OpenRa
// Power usage indicator
var indicator = ChromeProvider.GetImage(renderer, radarCollection, "power-indicator");
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (Game.LocalPlayer.PowerDrained / powerScaleBy);
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (Game.world.LocalPlayer.PowerDrained / powerScaleBy);
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value-indicator.size.X/2, barStart.Y-1);
@@ -463,7 +463,7 @@ namespace OpenRa
Rectangle repairRect = new Rectangle(buttonOrigin.X, buttonOrigin.Y, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
var repairDrawPos = new float2(repairRect.Location);
var hasFact = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
var hasFact = Game.world.Actors.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<ConstructionYard>());
if (Game.Settings.RepairRequiresConyard && !hasFact)
repairButton.ReplaceAnim("disabled");
@@ -641,14 +641,14 @@ namespace OpenRa
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
var buildableItems = Rules.TechTree.BuildableItems(Game.world.LocalPlayer, queueName).ToArray();
var allBuildables = Rules.TechTree.AllBuildables(Game.LocalPlayer, queueName)
var allBuildables = Rules.TechTree.AllBuildables(Game.world.LocalPlayer, queueName)
.Where(a => a.Traits.Contains<BuildableInfo>())
.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(Game.LocalPlayer.Race))
.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(Game.world.LocalPlayer.Race))
.OrderBy(a => a.Traits.Get<BuildableInfo>().TechLevel);
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
var overlayBits = new List<Pair<Sprite, float2>>();
@@ -760,12 +760,12 @@ namespace OpenRa
{
var unit = Rules.Info[item];
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? "abldgin1.aud" : "train1.aud");
Game.controller.AddOrder(Order.StartProduction(Game.LocalPlayer, item));
Game.controller.AddOrder(Order.StartProduction(Game.world.LocalPlayer, item));
}
void HandleBuildPalette(string item, bool isLmb)
{
var player = Game.LocalPlayer;
var player = Game.world.LocalPlayer;
var unit = Rules.Info[item];
var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
@@ -857,18 +857,18 @@ namespace OpenRa
renderer.DrawText2(buildable.Description, p.ToInt2() + new int2(5,5), Color.White);
DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
Game.world.LocalPlayer.Cash + Game.world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
var bi = info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
Game.LocalPlayer.PowerProvided - Game.LocalPlayer.PowerDrained + bi.Power >= 0
Game.world.LocalPlayer.PowerProvided - Game.world.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( Game.LocalPlayer );
var buildings = Rules.TechTree.GatherBuildings( Game.world.LocalPlayer );
p += new int2(5, 5);
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings))
if (!Rules.TechTree.CanBuild(info, Game.world.LocalPlayer, buildings))
{
var prereqs = buildable.Prerequisites
.Select( a => Description( a ) );
@@ -893,7 +893,7 @@ namespace OpenRa
void DrawSupportPowers()
{
var numPowers = Game.LocalPlayer.SupportPowers.Values
var numPowers = Game.world.LocalPlayer.SupportPowers.Values
.Where(a => a.IsAvailable).Count();
if (numPowers == 0) return;
@@ -910,7 +910,7 @@ namespace OpenRa
string tooltipItem = null;
int2 tooltipPos = int2.Zero;
foreach (var sp in Game.LocalPlayer.SupportPowers)
foreach (var sp in Game.world.LocalPlayer.SupportPowers)
{
var image = spsprites[sp.Key];
if (sp.Value.IsAvailable)
@@ -977,7 +977,7 @@ namespace OpenRa
renderer.DrawText2(info.Description, pos, Color.White);
var timer = "Charge Time: {0}".F(FormatTime(Game.LocalPlayer.SupportPowers[sp].RemainingTime));
var timer = "Charge Time: {0}".F(FormatTime(Game.world.LocalPlayer.SupportPowers[sp].RemainingTime));
DrawRightAligned(timer, pos + new int2((int)tooltipSprite.size.X - 10, 0), Color.White);
if (info.LongDesc != null)

View File

@@ -51,7 +51,7 @@ namespace OpenRa
recentOrders.AddRange( orders );
var voicedActor = orders.Select(o => o.Subject)
.FirstOrDefault(a => a.Owner == Game.LocalPlayer && a.traits.Contains<Unit>());
.FirstOrDefault(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<Unit>());
var isMove = orders.Any(o => o.OrderString == "Move");
var isAttack = orders.Any( o => o.OrderString == "Attack" );
@@ -127,7 +127,7 @@ namespace OpenRa
var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
.Where(a => a.traits.Contains<Unit>()
&& a.Owner == Game.LocalPlayer)
&& a.Owner == Game.world.LocalPlayer)
.FirstOrDefault();
Sound.PlayVoice("Select", voicedUnit);

View File

@@ -24,20 +24,6 @@ namespace OpenRa
internal static OrderManager orderManager;
static int localPlayerIndex;
public static Dictionary<int, Player> players = new Dictionary<int, Player>();
public static Player LocalPlayer
{
get { return players[localPlayerIndex]; }
set
{
localPlayerIndex = value.Index;
viewport.GoToStartLocation();
}
}
public static bool skipMakeAnims = true;
internal static Renderer renderer;
@@ -73,13 +59,6 @@ namespace OpenRa
palette = new HardwarePalette(renderer, world.Map);
for (int i = 0; i < 8; i++)
{
var race = players.ContainsKey(i) ? players[i].Race : Race.Allies;
var name = players.ContainsKey(i) ? players[i].PlayerName : "Player {0}".F(i+1);
players[i] = new Player(i, LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
}
SequenceProvider.Initialize(manifest.Sequences);
viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
@@ -87,7 +66,7 @@ namespace OpenRa
foreach (var treeReference in Game.world.Map.Trees)
world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
LoadMapActors(Rules.AllRules);
world.LoadMapActors(Rules.AllRules);
skipMakeAnims = false;
chrome = new Chrome(renderer);
@@ -95,7 +74,7 @@ namespace OpenRa
internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller)
{
localPlayerIndex = localPlayer;
//localPlayerIndex = localPlayer;
Game.renderer = renderer;
Game.clientSize = clientSize;
@@ -120,22 +99,6 @@ namespace OpenRa
}
}
static void LoadMapActors(IniFile mapfile)
{
var toLoad =
mapfile.GetSection("STRUCTURES", true)
.Concat(mapfile.GetSection("UNITS", true));
foreach (var s in toLoad)
{
//num=owner,type,health,location,facing,...
var parts = s.Value.Split( ',' );
var loc = int.Parse(parts[3]);
world.CreateActor(parts[1].ToLowerInvariant(), new int2(loc % 128, loc / 128),
players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? players[0]);
}
}
static int lastTime = Environment.TickCount;
public static void ResetTimer()
@@ -173,8 +136,6 @@ namespace OpenRa
controller.orderGenerator.Tick();
world.Tick();
foreach (var player in players.Values)
player.Tick();
}
else
if (orderManager.FrameNumber == 0)
@@ -229,7 +190,7 @@ namespace OpenRa
FieldLoader.Load(client, y.Value);
session.Clients.Add(client);
players[index].SyncFromLobby(client);
world.players[index].SyncFromLobby(client);
}
LobbyInfo = session;
@@ -260,7 +221,7 @@ namespace OpenRa
// todo: spawn more than one unit, in most cases!
var sp = ChooseSpawnPoint(available, taken);
world.CreateActor("mcv", sp, players[client.Index]);
world.CreateActor("mcv", sp, world.players[client.Index]);
}
Game.viewport.GoToStartLocation();

View File

@@ -81,7 +81,7 @@ namespace OpenRa.Graphics
mapOnlySheet.Texture.SetData(oreLayer);
if (!world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
if (!world.Actors.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
return;
var bitmap = new Bitmap(oreLayer);
@@ -109,7 +109,7 @@ namespace OpenRa.Graphics
{
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
if (!Game.LocalPlayer.Shroud.DisplayOnRadar(x, y))
if (!Game.world.LocalPlayer.Shroud.DisplayOnRadar(x, y))
*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
}
}

View File

@@ -129,7 +129,7 @@ namespace OpenRa.Graphics
public void GoToStartLocation()
{
Center(Game.world.Actors.Where(a => a.Owner == Game.LocalPlayer && a.traits.Contains<Selectable>()));
Center(Game.world.Actors.Where(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<Selectable>()));
}
}
}

View File

@@ -82,7 +82,7 @@ namespace OpenRa.Graphics
if (Game.controller.orderGenerator != null)
Game.controller.orderGenerator.Render();
Game.LocalPlayer.Shroud.Draw(spriteRenderer);
Game.world.LocalPlayer.Shroud.Draw(spriteRenderer);
lineRenderer.Flush();
spriteRenderer.Flush();
@@ -131,7 +131,7 @@ namespace OpenRa.Graphics
DrawControlGroup(selectedUnit, xy);
// Only display pips and tags to the owner
if (selectedUnit.Owner == Game.LocalPlayer)
if (selectedUnit.Owner == Game.world.LocalPlayer)
{
DrawPips(selectedUnit, xY);
DrawTags(selectedUnit, new float2(.5f * (bounds.Left + bounds.Right ), xy.Y));

View File

@@ -144,12 +144,12 @@ namespace OpenRa
if (e.KeyCode == Keys.F8 && !Game.orderManager.GameStarted)
{
Game.controller.AddOrder(
new Order( "ToggleReady", Game.LocalPlayer.PlayerActor, null, int2.Zero, "") { IsImmediate = true });
new Order( "ToggleReady", Game.world.LocalPlayer.PlayerActor, null, int2.Zero, "") { IsImmediate = true });
}
/* temporary hack: DO NOT LEAVE IN */
if (e.KeyCode == Keys.F2)
Game.LocalPlayer = Game.players[(Game.LocalPlayer.Index + 1) % 4];
Game.world.LocalPlayer = Game.world.players[(Game.world.LocalPlayer.Index + 1) % 4];
if (e.KeyCode == Keys.F3)
Game.controller.orderGenerator = new SellOrderGenerator();
if (e.KeyCode == Keys.F4)

View File

@@ -37,7 +37,7 @@ namespace OpenRa.Orders
public Cursor GetCursor(int2 xy, MouseInput mi)
{
if (!Game.LocalPlayer.Shroud.IsExplored(xy))
if (!Game.world.LocalPlayer.Shroud.IsExplored(xy))
return Cursor.MoveBlocked;
var movement = self.traits.GetOrDefault<IMovement>();

View File

@@ -29,7 +29,7 @@ namespace OpenRa.Orders
{
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.world.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
.Where(a => a.Owner == Game.world.LocalPlayer
&& a.traits.Contains<Chronoshiftable>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
@@ -41,7 +41,7 @@ namespace OpenRa.Orders
public void Tick()
{
var hasChronosphere = Game.world.Actors
.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<Chronosphere>());
.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<Chronosphere>());
if (!hasChronosphere)
Game.controller.CancelInputMode();

View File

@@ -29,7 +29,7 @@ namespace OpenRa.Orders
{
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.world.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
.Where(a => a.Owner == Game.world.LocalPlayer
&& a.traits.Contains<IronCurtainable>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
@@ -41,7 +41,7 @@ namespace OpenRa.Orders
public void Tick()
{
var hasStructure = Game.world.Actors
.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<IronCurtain>());
.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<IronCurtain>());
if (!hasStructure)
Game.controller.CancelInputMode();

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@@ -66,7 +66,7 @@ namespace OpenRa
static Player LookupPlayer(uint index)
{
return Game.players
return Game.world.players
.Where(x => x.Value.Index == index)
.First().Value;
}

View File

@@ -23,7 +23,7 @@ namespace OpenRa.Orders
{
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.world.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
.Where(a => a.Owner == Game.world.LocalPlayer
&& a.traits.Contains<Building>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();

View File

@@ -23,7 +23,7 @@ namespace OpenRa.Orders
{
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.world.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
.Where(a => a.Owner == Game.world.LocalPlayer
&& a.traits.Contains<Building>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
@@ -40,7 +40,7 @@ namespace OpenRa.Orders
return;
var hasFact = Game.world.Actors
.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<ConstructionYard>());
if (!hasFact)
Game.controller.CancelInputMode();

View File

@@ -23,7 +23,7 @@ namespace OpenRa.Orders
{
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.world.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
.Where(a => a.Owner == Game.world.LocalPlayer
&& a.traits.Contains<Building>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();

View File

@@ -19,7 +19,7 @@ namespace OpenRa.Orders
}
case "AssignPlayer":
{
Game.LocalPlayer = order.Player;
Game.world.LocalPlayer = order.Player;
Game.chat.AddLine(order.Player, "is now YOU.");
break;
}

View File

@@ -68,7 +68,7 @@ namespace OpenRa
Game.chat.AddLine(Color.White, "Debug", "Requesting package: {0}".F(currentPackage));
Game.controller.AddOrder(
new Order("RequestFile", Game.LocalPlayer.PlayerActor, null, int2.Zero, currentPackage) { IsImmediate = true });
new Order("RequestFile", Game.world.LocalPlayer.PlayerActor, null, int2.Zero, currentPackage) { IsImmediate = true });
Fraction = 0f;
}

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@@ -29,10 +29,10 @@ namespace OpenRa
public Shroud Shroud;
public Dictionary<string, SupportPower> SupportPowers;
public Player( int index, Session.Client client )
public Player( World world, int index, Session.Client client )
{
Shroud = new Shroud(this);
this.PlayerActor = Game.world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
this.PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
this.Index = index;
this.InternalName = "Multi{0}".F(index);
@@ -91,7 +91,7 @@ namespace OpenRa
void GiveAdvice(string advice)
{
if (this != Game.LocalPlayer) return;
if (this != Game.world.LocalPlayer) return;
// todo: store the condition or something.
// repeat after Rules.General.SpeakDelay, as long as the condition holds.
Sound.Play(advice);
@@ -135,7 +135,7 @@ namespace OpenRa
foreach (var sp in SupportPowers.Values)
sp.Tick();
if (this == Game.LocalPlayer)
if (this == Game.world.LocalPlayer)
{
var totalMoney = Cash + Ore;

View File

@@ -12,7 +12,7 @@ namespace OpenRa.Traits.Activities
{
self.Health = 0;
Game.world.Remove( self );
if (self.Owner == Game.LocalPlayer)
if (self.Owner == Game.world.LocalPlayer)
{
Sound.Play("placbldg.aud");
Sound.Play("build5.aud");

View File

@@ -205,7 +205,7 @@ namespace OpenRa.Traits
self.CancelActivity();
QueueAttack(self, order);
if (self.Owner == Game.LocalPlayer)
if (self.Owner == Game.world.LocalPlayer)
Game.world.AddFrameEndTask(w => w.Add(new FlashTarget(order.TargetActor)));
}
else

View File

@@ -30,7 +30,7 @@ namespace OpenRa.Traits
if (remainingUncloakTime > 0)
return rs;
if (self.Owner == Game.LocalPlayer)
if (self.Owner == Game.world.LocalPlayer)
return rs.Select(a => a.WithPalette(PaletteType.Shadow));
else
return new Renderable[] { };

View File

@@ -8,7 +8,7 @@ namespace OpenRa.Traits
{
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return Game.LocalPlayer == self.Owner
return Game.world.LocalPlayer == self.Owner
? r : new Renderable[] { };
}
}

View File

@@ -23,7 +23,7 @@ namespace OpenRa.Traits
return;
Game.world.CreateActor( order.TargetString, order.TargetLocation, order.Player );
if (order.Player == Game.LocalPlayer)
if (order.Player == Game.world.LocalPlayer)
{
Sound.Play("placbldg.aud");
Sound.Play("build5.aud");

View File

@@ -53,7 +53,7 @@ namespace OpenRa.Traits
_ =>
{
var isBuilding = unit.Traits.Contains<BuildingInfo>();
if( !hasPlayedSound && order.Player == Game.LocalPlayer )
if( !hasPlayedSound && order.Player == Game.world.LocalPlayer )
{
Sound.Play( isBuilding ? "conscmp1.aud" : "unitrdy1.aud" );
hasPlayedSound = true;

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@@ -28,7 +28,7 @@ namespace OpenRa.Traits
public IEnumerable<Renderable> Render(Actor self)
{
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null && self.Owner == Game.LocalPlayer && uog.selection.Contains(self))
if (uog != null && self.Owner == Game.world.LocalPlayer && uog.selection.Contains(self))
yield return Util.Centered(self,
anim.Image, Util.CenterOfCell(rallyPoint));
}

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@@ -30,7 +30,7 @@ namespace OpenRa.Traits
public bool IsCrushableBy(UnitMovementType umt, Player player)
{
if (player == Game.LocalPlayer) return false;
if (player == Game.world.LocalPlayer) return false;
switch (umt)
{
case UnitMovementType.Track: return true;

View File

@@ -18,7 +18,7 @@ namespace OpenRa.Traits
self.Owner.TakeCash(toSteal);
thief.Owner.GiveCash(toSteal);
if (Game.LocalPlayer == thief.Owner)
if (Game.world.LocalPlayer == thief.Owner)
Sound.Play("credit1.aud");
}
@@ -27,7 +27,7 @@ namespace OpenRa.Traits
var numPips = self.Info.Traits.Get<StoresOreInfo>().Pips;
return Graphics.Util.MakeArray( numPips,
i => (Game.LocalPlayer.GetSiloFullness() > i * 1.0f / numPips)
i => (Game.world.LocalPlayer.GetSiloFullness() > i * 1.0f / numPips)
? PipType.Yellow : PipType.Transparent );
}
}

View File

@@ -33,7 +33,7 @@ namespace OpenRa.Traits
if (remainingSurfaceTime > 0)
return rs;
if (self.Owner == Game.LocalPlayer)
if (self.Owner == Game.world.LocalPlayer)
return rs.Select(a => a.WithPalette(PaletteType.Shadow));
else
return new Renderable[] { };

View File

@@ -23,7 +23,7 @@ namespace OpenRa.Traits
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
if (self.Owner == Game.LocalPlayer)
if (self.Owner == Game.world.LocalPlayer)
Sound.Play(self.Info.Traits.Get<OwnedActorInfo>().WaterBound
? "navylst1.aud" : "unitlst1.aud");
}

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@@ -47,7 +47,7 @@ namespace OpenRa
{
var position = Game.controller.MousePosition.ToInt2();
var topLeft = position - Footprint.AdjustForBuildingSize( bi );
var isCloseEnough = Game.world.IsCloseEnoughToBase(Game.LocalPlayer, name, bi, topLeft);
var isCloseEnough = Game.world.IsCloseEnoughToBase(Game.world.LocalPlayer, name, bi, topLeft);
foreach( var t in Footprint.Tiles( name, bi, topLeft ) )
spriteRenderer.DrawSprite( ( isCloseEnough && Game.world.IsCellBuildable( t, bi.WaterBound

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@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Effects;
using OpenRa.Support;
using OpenRa.FileFormats;
@@ -14,6 +15,19 @@ namespace OpenRa
List<IEffect> effects = new List<IEffect>();
List<Action<World>> frameEndActions = new List<Action<World>>();
public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
int localPlayerIndex;
public Player LocalPlayer
{
get { return players[localPlayerIndex]; }
set
{
localPlayerIndex = value.Index;
Game.viewport.GoToStartLocation();
}
}
public readonly BuildingInfluenceMap BuildingInfluence;
public readonly UnitInfluenceMap UnitInfluence;
@@ -46,6 +60,9 @@ namespace OpenRa
CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
for (int i = 0; i < 8; i++)
players[i] = new Player(this, i, Game.LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
Bridges.MakeBridges(this);
PathFinder = new PathFinder(this);
@@ -104,6 +121,8 @@ namespace OpenRa
UnitInfluence.Tick();
Minimap.Update();
foreach (var player in players.Values)
player.Tick();
}
public IEnumerable<Actor> Actors { get { return actors; } }

View File

@@ -4,6 +4,7 @@ using System.Linq;
using OpenRa.Traits;
using System.Drawing;
using OpenRa.GameRules;
using OpenRa.FileFormats;
namespace OpenRa
{
@@ -92,7 +93,7 @@ namespace OpenRa
{
return world.FindUnits(a, b)
.Where( x => x.traits.Contains<Selectable>() )
.GroupBy(x => (x.Owner == Game.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
.GroupBy(x => (x.Owner == Game.world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )
.DefaultIfEmpty( new Actor[] {} )
@@ -150,5 +151,21 @@ namespace OpenRa
return xy;
}
public static void LoadMapActors(this World world, IniFile mapfile)
{
var toLoad =
mapfile.GetSection("STRUCTURES", true)
.Concat(mapfile.GetSection("UNITS", true));
foreach (var s in toLoad)
{
//num=owner,type,health,location,facing,...
var parts = s.Value.Split( ',' );
var loc = int.Parse(parts[3]);
world.CreateActor(parts[1].ToLowerInvariant(), new int2(loc % 128, loc / 128),
world.players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? world.players[0]);
}
}
}
}

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@@ -32,7 +32,7 @@ namespace OpenRa.Mods.Aftermath.Orders
public Cursor GetCursor(int2 xy, MouseInput mi)
{
if (!Game.LocalPlayer.Shroud.IsExplored(xy))
if (!Game.world.LocalPlayer.Shroud.IsExplored(xy))
return Cursor.MoveBlocked;
var movement = self.traits.GetOrDefault<IMovement>();

View File

@@ -42,7 +42,7 @@ namespace OpenRa.Mods.RA
public bool IsPathableCrush(UnitMovementType umt, Player player)
{
return !self.Info.Traits.Get<MineInfo>().AvoidFriendly || (player != Game.LocalPlayer);
return !self.Info.Traits.Get<MineInfo>().AvoidFriendly || (player != Game.world.LocalPlayer);
}
public bool IsCrushableBy(UnitMovementType umt, Player player)

View File

@@ -21,15 +21,15 @@ namespace OpenRa.Mods.RA
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (self.Owner == Game.LocalPlayer)
if (self.Owner == Game.world.LocalPlayer)
return r;
return r.Select(a => a.WithPalette(Game.LocalPlayer.Palette));
return r.Select(a => a.WithPalette(Game.world.LocalPlayer.Palette));
}
public override void Tick(Actor self)
{
anim.ChangeImage(self.Owner == Game.LocalPlayer ? GetImage(self) : "e1");
anim.ChangeImage(self.Owner == Game.world.LocalPlayer ? GetImage(self) : "e1");
base.Tick(self);
}
}