infantry detect cloaked; grenadierexplode fixed
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@@ -20,6 +20,8 @@ E1:
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AttackFrontal:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2,idle3,idle4
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DetectCloaked:
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Range: 2
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E2:
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Inherits: ^Infantry
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@@ -48,7 +50,10 @@ E2:
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IdleAnimations: idle1,idle2
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Explodes:
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Weapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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Chance: 50
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DetectCloaked:
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Range: 2
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E3:
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Inherits: ^Infantry
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@@ -86,6 +91,8 @@ E3:
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AttackFrontal:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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DetectCloaked:
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Range: 2
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E4:
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Inherits: ^Infantry
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@@ -114,6 +121,8 @@ E4:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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#explodes somehow
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DetectCloaked:
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Range: 2
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E5:
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Inherits: ^Infantry
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@@ -147,6 +156,8 @@ E5:
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-PoisonedByTiberium:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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DetectCloaked:
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Range: 2
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E6:
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Inherits: ^Infantry
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@@ -178,6 +189,8 @@ E6:
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JustMove: true
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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DetectCloaked:
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Range: 2
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RMBO:
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Inherits: ^Infantry
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@@ -214,3 +227,5 @@ RMBO:
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IdleAnimations: idle1,idle2,idle3
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AnnounceOnBuild:
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AnnounceOnKill:
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DetectCloaked:
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Range: 2
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