infantry detect cloaked; grenadierexplode fixed

This commit is contained in:
psydev
2013-04-06 03:52:29 -07:00
parent ab72262d25
commit d16d736489

View File

@@ -20,6 +20,8 @@ E1:
AttackFrontal:
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4
DetectCloaked:
Range: 2
E2:
Inherits: ^Infantry
@@ -48,7 +50,10 @@ E2:
IdleAnimations: idle1,idle2
Explodes:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
Chance: 50
DetectCloaked:
Range: 2
E3:
Inherits: ^Infantry
@@ -86,6 +91,8 @@ E3:
AttackFrontal:
RenderInfantryProne:
IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
E4:
Inherits: ^Infantry
@@ -114,6 +121,8 @@ E4:
RenderInfantryProne:
IdleAnimations: idle1,idle2
#explodes somehow
DetectCloaked:
Range: 2
E5:
Inherits: ^Infantry
@@ -147,6 +156,8 @@ E5:
-PoisonedByTiberium:
RenderInfantryProne:
IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
E6:
Inherits: ^Infantry
@@ -178,6 +189,8 @@ E6:
JustMove: true
RenderInfantryProne:
IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
RMBO:
Inherits: ^Infantry
@@ -214,3 +227,5 @@ RMBO:
IdleAnimations: idle1,idle2,idle3
AnnounceOnBuild:
AnnounceOnKill:
DetectCloaked:
Range: 2