Cleaner TileSet init
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@@ -144,8 +144,7 @@ namespace OpenRA
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new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
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y += 20;
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var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == currentMap.Tileset);
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DrawCentered("Theater: {0}".F(theaterInfo.Name),
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DrawCentered("Theater: {0}".F(Rules.TileSets[currentMap.Tileset].Name),
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new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
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y += 20;
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DrawCentered("Spawnpoints: {0}".F(currentMap.PlayerCount),
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@@ -34,7 +34,8 @@ namespace OpenRA
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, VoiceInfo> Voices;
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public static Dictionary<string, MusicInfo> Music;
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public static Dictionary<string, TileSet> TileSets;
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public static void LoadRules(Manifest m, Map map)
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{
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Log.Write("debug", "Using rules files: ");
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@@ -47,6 +48,14 @@ namespace OpenRA
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
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Music = LoadYamlRules(m.Music, map.Music, (k, _) => new MusicInfo(k.Value));
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TileSets = new Dictionary<string, TileSet>();
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foreach (var file in m.TileSets)
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{
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var t = new TileSet(file);
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TileSets.Add(t.Id,t);
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}
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TechTree = new TechTree();
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}
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@@ -26,15 +26,10 @@ namespace OpenRA.Graphics
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{
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static class SpriteSheetBuilder
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{
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static TheaterInfo GetTheater(Map map)
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{ // todo: move this somewhere else
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return Rules.Info["world"].Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == map.Theater);
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}
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public static void Initialize( Map map )
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public static void Initialize( TileSet tileset )
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{
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/* .tem: hack to allow incomplete theaters (interior) to work, falling back to temperate for the missing art */
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exts = new[] { "." + GetTheater(map).Suffix, ".shp", ".tem" };
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exts = new[] { "." + tileset.TileSuffix, ".shp", ".tem" };
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sprites = new Cache<string, Sprite[]>( LoadSprites );
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}
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@@ -218,7 +218,6 @@
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\LineBuild.cs" />
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<Compile Include="Traits\World\Theater.cs" />
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<Compile Include="Widgets\WidgetLoader.cs" />
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<Compile Include="Widgets\ButtonWidget.cs" />
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<Compile Include="Widgets\Widget.cs" />
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@@ -1,32 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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public class TheaterInfo : TraitInfo<Theater>
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{
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public readonly string Name = null;
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public readonly string Theater = null;
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public readonly string Suffix = null;
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public readonly string Tileset = null;
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}
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public class Theater {}
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}
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@@ -75,14 +75,13 @@ namespace OpenRA
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Timer.Time( "----World.ctor" );
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Map = map;
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Rules.LoadRules(manifest,Map);
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Timer.Time( "load rules: {0}" );
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var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>()
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.FirstOrDefault(t => t.Theater == Map.Theater);
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TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Suffix);
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SpriteSheetBuilder.Initialize( Map );
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TileSet = Rules.TileSets[Map.Tileset];
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SpriteSheetBuilder.Initialize( TileSet );
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TileSet.LoadTiles();
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Timer.Time( "Tileset: {0}" );
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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@@ -124,7 +123,7 @@ namespace OpenRA
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Timer.Time( "----end World.ctor" );
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}
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public Actor CreateActor( string name, int2 location, Player owner )
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{
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var a = new Actor( this, name, location, owner );
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