Cleaner TileSet init
This commit is contained in:
@@ -61,14 +61,20 @@ namespace OpenRA.FileFormats
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public class TileSet
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public class TileSet
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{
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{
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public readonly string Name;
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public readonly string Id;
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public readonly string TileSuffix;
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public readonly Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
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public readonly Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
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public readonly Dictionary<ushort, Terrain> Tiles = new Dictionary<ushort, Terrain>();
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public readonly Dictionary<ushort, Terrain> Tiles = new Dictionary<ushort, Terrain>();
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public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
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public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
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public TileSet( string tilesetFile, string suffix )
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public TileSet( string filepath )
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{
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{
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var yaml = MiniYaml.FromFile(tilesetFile);
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var yaml = MiniYaml.FromFile(filepath);
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// General info
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FieldLoader.Load(this, yaml["General"]);
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// TerrainTypes
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// TerrainTypes
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foreach (var tt in yaml["Terrain"].Nodes)
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foreach (var tt in yaml["Terrain"].Nodes)
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{
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{
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@@ -84,13 +90,27 @@ namespace OpenRA.FileFormats
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Templates.Add(t.Id, t);
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Templates.Add(t.Id, t);
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// Artwork
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// Artwork
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using( Stream s = FileSystem.Open( t.Image + "." + suffix ) )
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using( Stream s = FileSystem.Open( t.Image + "." + TileSuffix ) )
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{
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{
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if( !Tiles.ContainsKey( t.Id ) )
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if( !Tiles.ContainsKey( t.Id ) )
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Tiles.Add( t.Id, new Terrain( s ) );
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Tiles.Add( t.Id, new Terrain( s ) );
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}
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}
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}
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}
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}
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}
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public void LoadTiles()
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{
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// Templates
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foreach (var t in Templates)
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{
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// Artwork
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using( Stream s = FileSystem.Open( t.Value.Image + "." + TileSuffix ) )
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{
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if( !Tiles.ContainsKey( t.Key ) )
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Tiles.Add( t.Key, new Terrain( s ) );
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}
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}
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}
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public byte[] GetBytes(TileReference<ushort,byte> r)
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public byte[] GetBytes(TileReference<ushort,byte> r)
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{
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{
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@@ -61,7 +61,7 @@ namespace OpenRA.FileFormats
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public readonly string[]
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public readonly string[]
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Folders, Packages, Rules,
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Folders, Packages, Rules,
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Sequences, Chrome, Assemblies, ChromeLayout,
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Sequences, Chrome, Assemblies, ChromeLayout,
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Weapons, Voices, Music, Terrain;
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Weapons, Voices, Music, TileSets;
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public readonly string ShellmapUid;
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public readonly string ShellmapUid;
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@@ -81,8 +81,8 @@ namespace OpenRA.FileFormats
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Weapons = YamlList(yaml, "Weapons");
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Weapons = YamlList(yaml, "Weapons");
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Voices = YamlList(yaml, "Voices");
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Voices = YamlList(yaml, "Voices");
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Music = YamlList(yaml, "Music");
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Music = YamlList(yaml, "Music");
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Terrain = YamlList(yaml, "Terrain");
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TileSets = YamlList(yaml, "TileSets");
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ShellmapUid = yaml["ShellmapUid"].Value;
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ShellmapUid = yaml["ShellmapUid"].Value;
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}
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}
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@@ -144,8 +144,7 @@ namespace OpenRA
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new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
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new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
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y += 20;
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y += 20;
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var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == currentMap.Tileset);
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DrawCentered("Theater: {0}".F(Rules.TileSets[currentMap.Tileset].Name),
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DrawCentered("Theater: {0}".F(theaterInfo.Name),
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new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
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new int2(mapContainer.Left + mapContainer.Width / 2, y), Color.White);
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y += 20;
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y += 20;
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DrawCentered("Spawnpoints: {0}".F(currentMap.PlayerCount),
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DrawCentered("Spawnpoints: {0}".F(currentMap.PlayerCount),
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@@ -34,7 +34,8 @@ namespace OpenRA
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, VoiceInfo> Voices;
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public static Dictionary<string, VoiceInfo> Voices;
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public static Dictionary<string, MusicInfo> Music;
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public static Dictionary<string, MusicInfo> Music;
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public static Dictionary<string, TileSet> TileSets;
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public static void LoadRules(Manifest m, Map map)
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public static void LoadRules(Manifest m, Map map)
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{
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{
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Log.Write("debug", "Using rules files: ");
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Log.Write("debug", "Using rules files: ");
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@@ -47,6 +48,14 @@ namespace OpenRA
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
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Music = LoadYamlRules(m.Music, map.Music, (k, _) => new MusicInfo(k.Value));
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Music = LoadYamlRules(m.Music, map.Music, (k, _) => new MusicInfo(k.Value));
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TileSets = new Dictionary<string, TileSet>();
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foreach (var file in m.TileSets)
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{
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var t = new TileSet(file);
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TileSets.Add(t.Id,t);
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}
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TechTree = new TechTree();
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TechTree = new TechTree();
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}
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}
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@@ -26,15 +26,10 @@ namespace OpenRA.Graphics
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{
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{
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static class SpriteSheetBuilder
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static class SpriteSheetBuilder
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{
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{
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static TheaterInfo GetTheater(Map map)
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public static void Initialize( TileSet tileset )
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{ // todo: move this somewhere else
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return Rules.Info["world"].Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == map.Theater);
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}
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public static void Initialize( Map map )
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{
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{
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/* .tem: hack to allow incomplete theaters (interior) to work, falling back to temperate for the missing art */
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/* .tem: hack to allow incomplete theaters (interior) to work, falling back to temperate for the missing art */
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exts = new[] { "." + GetTheater(map).Suffix, ".shp", ".tem" };
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exts = new[] { "." + tileset.TileSuffix, ".shp", ".tem" };
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sprites = new Cache<string, Sprite[]>( LoadSprites );
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sprites = new Cache<string, Sprite[]>( LoadSprites );
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}
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}
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@@ -218,7 +218,6 @@
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\LineBuild.cs" />
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<Compile Include="Traits\LineBuild.cs" />
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<Compile Include="Traits\World\Theater.cs" />
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<Compile Include="Widgets\WidgetLoader.cs" />
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<Compile Include="Widgets\WidgetLoader.cs" />
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<Compile Include="Widgets\ButtonWidget.cs" />
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<Compile Include="Widgets\ButtonWidget.cs" />
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<Compile Include="Widgets\Widget.cs" />
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<Compile Include="Widgets\Widget.cs" />
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@@ -1,32 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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public class TheaterInfo : TraitInfo<Theater>
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{
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public readonly string Name = null;
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public readonly string Theater = null;
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public readonly string Suffix = null;
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public readonly string Tileset = null;
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}
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public class Theater {}
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}
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@@ -75,14 +75,13 @@ namespace OpenRA
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Timer.Time( "----World.ctor" );
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Timer.Time( "----World.ctor" );
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Map = map;
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Map = map;
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Rules.LoadRules(manifest,Map);
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Rules.LoadRules(manifest,Map);
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Timer.Time( "load rules: {0}" );
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Timer.Time( "load rules: {0}" );
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var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>()
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TileSet = Rules.TileSets[Map.Tileset];
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.FirstOrDefault(t => t.Theater == Map.Theater);
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SpriteSheetBuilder.Initialize( TileSet );
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TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Suffix);
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TileSet.LoadTiles();
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SpriteSheetBuilder.Initialize( Map );
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Timer.Time( "Tileset: {0}" );
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Timer.Time( "Tileset: {0}" );
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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@@ -124,7 +123,7 @@ namespace OpenRA
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Timer.Time( "----end World.ctor" );
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Timer.Time( "----end World.ctor" );
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}
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}
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public Actor CreateActor( string name, int2 location, Player owner )
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public Actor CreateActor( string name, int2 location, Player owner )
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{
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{
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var a = new Actor( this, name, location, owner );
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var a = new Actor( this, name, location, owner );
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@@ -49,4 +49,9 @@ Weapons:
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Voices:
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Voices:
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mods/cnc/voices.yaml:
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mods/cnc/voices.yaml:
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TileSets:
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mods/cnc/tileset-des.yaml: Desert
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mods/cnc/tileset-win.yaml: Winter
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mods/cnc/tileset-tem.yaml: Temperate
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ShellmapUid:a0e5a8a3cb4e7fb82a08e8d768c32d480f0ec152
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ShellmapUid:a0e5a8a3cb4e7fb82a08e8d768c32d480f0ec152
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@@ -50,21 +50,6 @@ World:
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AircraftInfluence:
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AircraftInfluence:
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HazardLayer:
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HazardLayer:
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# BridgeLoadHook:
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# BridgeLoadHook:
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Theater@DESERT:
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Name:Desert
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Theater:DESERT
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Suffix:des
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Tileset:mods/cnc/tileset-des.yaml
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Theater@WINTER:
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Name:Winter
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Theater:WINTER
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Suffix:win
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Tileset:mods/cnc/tileset-win.yaml
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Theater@TEMPERAT:
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Name:Temperate
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Theater:TEMPERAT
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Suffix:tem
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Tileset:mods/cnc/tileset-tem.yaml
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PaletteFromFile@terrain_desert:
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PaletteFromFile@terrain_desert:
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Name: terrain
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Name: terrain
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Theater: desert
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Theater: desert
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@@ -1,3 +1,8 @@
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General:
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Name: Desert
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Id: DESERT
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TileSuffix: des
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Terrain:
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Terrain:
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TerrainType@Clear:
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TerrainType@Clear:
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Type: Clear
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Type: Clear
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@@ -1,3 +1,8 @@
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General:
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Name: Temperate
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Id: TEMPERAT
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TileSuffix: tem
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Terrain:
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Terrain:
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TerrainType@Clear:
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TerrainType@Clear:
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Type: Clear
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Type: Clear
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@@ -1,3 +1,8 @@
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General:
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Name: Winter
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Id: WINTER
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TileSuffix: win
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Terrain:
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Terrain:
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TerrainType@Clear:
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TerrainType@Clear:
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Type: Clear
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Type: Clear
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