obelisk range +1

Seems like Obelisk is not used much and that it is underpowered. Could use +1 range.
Rationale: it uses tons of energy (150) and costs a lot ($1500), compared to ATWR (30 energy, $1000) which has a range of 8. (Obelisk is 7 at the moment).
Obelisk also is comparatively easily destroyed since its HP are lower. Since it's vulnerable to power outages and artillery, it seems a bit more range will help get better use out of it.
This commit is contained in:
psydev
2013-04-01 17:39:22 -07:00
parent a765a1330a
commit d3c1831bc0

View File

@@ -756,7 +756,7 @@ Napalm.Crate:
Laser:
ROF: 90
Range: 7.5
Range: 8.5
Charges: true
Report: OBELRAY1
Projectile: LaserZap