Replace terniary null checks with coalescing.
This commit is contained in:
@@ -65,7 +65,7 @@ namespace OpenRA
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public CPos Location => OccupiesSpace.TopLeft;
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public WPos CenterPosition => OccupiesSpace.CenterPosition;
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public WRot Orientation => facing != null ? facing.Orientation : WRot.None;
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public WRot Orientation => facing?.Orientation ?? WRot.None;
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/// <summary>Value used to represent an invalid token.</summary>
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public static readonly int InvalidConditionToken = -1;
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@@ -206,7 +206,7 @@ namespace OpenRA
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public static void RestartGame()
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{
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var replay = OrderManager.Connection as ReplayConnection;
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var replayName = replay != null ? replay.Filename : null;
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var replayName = replay?.Filename;
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var lobbyInfo = OrderManager.LobbyInfo;
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// Reseed the RNG so this isn't an exact repeat of the last game
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@@ -112,7 +112,7 @@ namespace OpenRA.Graphics
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int CurrentSequenceTickOrDefault()
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{
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const int DefaultTick = 40; // 25 fps == 40 ms
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return CurrentSequence != null ? CurrentSequence.Tick : DefaultTick;
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return CurrentSequence?.Tick ?? DefaultTick;
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}
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void PlaySequence(string sequenceName)
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@@ -38,16 +38,16 @@ namespace OpenRA.Graphics
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public IRenderable[] Render(Actor self, WorldRenderer wr, PaletteReference pal)
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{
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var center = self.CenterPosition;
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var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
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var offset = OffsetFunc?.Invoke() ?? WVec.Zero;
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var z = (ZOffset != null) ? ZOffset(center + offset) : 0;
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var z = ZOffset?.Invoke(center + offset) ?? 0;
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return Animation.Render(center, offset, z, pal);
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}
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public Rectangle ScreenBounds(Actor self, WorldRenderer wr)
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{
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var center = self.CenterPosition;
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var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
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var offset = OffsetFunc?.Invoke() ?? WVec.Zero;
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return Animation.ScreenBounds(wr, center, offset);
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}
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@@ -86,7 +86,7 @@ namespace OpenRA
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public MapVisibility Visibility;
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Lazy<Ruleset> rules;
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public Ruleset Rules => rules != null ? rules.Value : null;
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public Ruleset Rules => rules?.Value;
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public bool InvalidCustomRules { get; private set; }
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public bool DefinesUnsafeCustomRules { get; private set; }
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public bool RulesLoaded { get; private set; }
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@@ -452,7 +452,7 @@ namespace OpenRA
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existingDict.TryGetValue(key, out var existingNode);
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overrideDict.TryGetValue(key, out var overrideNode);
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var loc = overrideNode == null ? default(MiniYamlNode.SourceLocation) : overrideNode.Location;
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var loc = overrideNode?.Location ?? default;
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var comment = (overrideNode ?? existingNode).Comment;
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var merged = (existingNode == null || overrideNode == null) ? overrideNode ?? existingNode :
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new MiniYamlNode(key, MergePartial(existingNode.Value, overrideNode.Value), comment, loc);
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@@ -103,9 +103,9 @@ namespace OpenRA
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return new PlayerBadge(
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labelNode.Value.Value,
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icon24Node != null ? icon24Node.Value.Value : null,
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icon48Node != null ? icon48Node.Value.Value : null,
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icon72Node != null ? icon72Node.Value.Value : null);
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icon24Node?.Value.Value,
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icon48Node?.Value.Value,
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icon72Node?.Value.Value);
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}
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public Sprite GetIcon(PlayerBadge badge)
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@@ -323,9 +323,9 @@ namespace OpenRA
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}
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}
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public float MusicSeekPosition => music != null ? music.SeekPosition : 0;
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public float MusicSeekPosition => music?.SeekPosition ?? 0;
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public float VideoSeekPosition => video != null ? video.SeekPosition : 0;
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public float VideoSeekPosition => video?.SeekPosition ?? 0;
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// Returns true if played successfully
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public bool PlayPredefined(SoundType soundType, Ruleset ruleset, Player p, Actor voicedActor, string type, string definition, string variant,
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@@ -340,11 +340,11 @@ namespace OpenRA
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if (ruleset.Voices == null || ruleset.Notifications == null)
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return false;
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var rules = (voicedActor != null) ? ruleset.Voices[type] : ruleset.Notifications[type];
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var rules = voicedActor != null ? ruleset.Voices[type] : ruleset.Notifications[type];
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if (rules == null)
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return false;
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var id = voicedActor != null ? voicedActor.ActorID : 0;
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var id = voicedActor?.ActorID ?? 0;
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SoundPool pool;
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var suffix = rules.DefaultVariant;
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@@ -592,7 +592,7 @@ namespace OpenRA.Support
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Token lastToken = null;
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for (var i = 0; ;)
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{
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var token = Token.GetNext(Expression, ref i, lastToken != null ? lastToken.Type : TokenType.Invalid);
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var token = Token.GetNext(Expression, ref i, lastToken?.Type ?? TokenType.Invalid);
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if (token == null)
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{
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// Sanity check parsed tree
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@@ -67,7 +67,7 @@ namespace OpenRA
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LoadWidget(args, widget, c);
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var logicNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Logic");
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var logic = logicNode == null ? null : logicNode.Value.ToDictionary();
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var logic = logicNode?.Value.ToDictionary();
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args.Add("logicArgs", logic);
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widget.PostInit(args);
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@@ -282,13 +282,13 @@ namespace OpenRA.Mods.Common.Orders
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footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (resourceLayer == null || resourceLayer.GetResourceType(t) == null)));
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}
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return preview != null ? preview.Render(wr, topLeft, footprint) : Enumerable.Empty<IRenderable>();
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return preview?.Render(wr, topLeft, footprint) ?? Enumerable.Empty<IRenderable>();
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}
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IEnumerable<IRenderable> IOrderGenerator.RenderAnnotations(WorldRenderer wr, World world)
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{
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var preview = variants[variant].Preview;
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return preview != null ? preview.RenderAnnotations(wr, TopLeft) : Enumerable.Empty<IRenderable>();
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return preview?.RenderAnnotations(wr, TopLeft) ?? Enumerable.Empty<IRenderable>();
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}
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Return or set the time limit (in ticks). When setting, the time limit will count from now. Setting the time limit to 0 will disable it.")]
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public int TimeLimit
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{
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get => tlm != null ? tlm.TimeLimit : 0;
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get => tlm?.TimeLimit ?? 0;
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set
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{
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("The notification string used for custom time limit warnings. See the TimeLimitManager trait documentation for details.")]
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public string TimeLimitNotification
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{
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get => tlm != null ? tlm.Notification : null;
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get => tlm?.Notification;
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set
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{
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@@ -393,7 +393,7 @@ namespace OpenRA.Mods.Common.Traits
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protected virtual WRot CalculateMuzzleOrientation(Actor self, Barrel b)
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{
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return WRot.FromYaw(b.Yaw).Rotate(turret != null ? turret.WorldOrientation : self.Orientation);
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return WRot.FromYaw(b.Yaw).Rotate(turret?.WorldOrientation ?? self.Orientation);
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}
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public Actor Actor => self;
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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
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actor =>
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{
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var init = actor.GetInitOrDefault<StanceInit>(this);
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var stance = init != null ? init.Value : InitialStance;
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var stance = init?.Value ?? InitialStance;
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return stances[(int)stance];
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},
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(actor, value) => actor.ReplaceInit(new StanceInit(this, (UnitStance)stances.IndexOf(value))));
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@@ -141,7 +141,7 @@ namespace OpenRA.Mods.Common.Traits
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Info.ConstructionYardTypes.Contains(a.Info.Name))
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.RandomOrDefault(world.LocalRandom);
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return randomConstructionYard != null ? randomConstructionYard.Location : initialBaseCenter;
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return randomConstructionYard?.Location ?? initialBaseCenter;
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}
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public CPos DefenseCenter => defenseCenter;
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
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Info.ConstructionYardTypes.Contains(a.Info.Name))
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.RandomOrDefault(world.LocalRandom);
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return randomConstructionYard != null ? randomConstructionYard.Location : initialBaseCenter;
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return randomConstructionYard?.Location ?? initialBaseCenter;
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}
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readonly World world;
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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Info.ConstructionYardTypes.Contains(a.Info.Name))
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.RandomOrDefault(World.LocalRandom);
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return randomConstructionYard != null ? randomConstructionYard.Location : initialBaseCenter;
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return randomConstructionYard?.Location ?? initialBaseCenter;
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}
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public readonly World World;
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@@ -59,8 +59,7 @@ namespace OpenRA.Mods.Common.Traits
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public static string GetInitialFaction(ActorInfo ai, string defaultFaction)
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{
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var bi = ai.TraitInfoOrDefault<BuildableInfo>();
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return bi != null ? bi.ForceFaction ?? defaultFaction : defaultFaction;
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return ai.TraitInfoOrDefault<BuildableInfo>()?.ForceFaction ?? defaultFaction;
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}
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}
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@@ -65,14 +65,14 @@ namespace OpenRA.Mods.Common.Traits
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protected static object LoadFootprint(MiniYaml yaml)
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{
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var footprintYaml = yaml.Nodes.FirstOrDefault(n => n.Key == "Footprint");
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var footprintChars = footprintYaml != null ? footprintYaml.Value.Value.Where(x => !char.IsWhiteSpace(x)).ToArray() : new[] { 'x' };
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var footprintChars = footprintYaml?.Value.Value.Where(x => !char.IsWhiteSpace(x)).ToArray() ?? new[] { 'x' };
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var dimensionsYaml = yaml.Nodes.FirstOrDefault(n => n.Key == "Dimensions");
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var dim = dimensionsYaml != null ? FieldLoader.GetValue<CVec>("Dimensions", dimensionsYaml.Value.Value) : new CVec(1, 1);
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if (footprintChars.Length != dim.X * dim.Y)
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{
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var fp = footprintYaml.Value.Value.ToString();
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var fp = footprintYaml.Value.Value;
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var dims = dim.X + "x" + dim.Y;
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throw new YamlException("Invalid footprint: {0} does not match dimensions {1}".F(fp, dims));
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}
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@@ -104,7 +104,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.SourceCap > 0)
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{
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var timedCount = timedTokens.Count(t => t.Source == source);
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if ((permanent != null ? permanent.Count + timedCount : timedCount) >= Info.SourceCap)
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if ((permanent?.Count ?? 0) + timedCount >= Info.SourceCap)
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{
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// Get timed token from the same source with closest expiration.
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var expireIndex = timedTokens.FindIndex(t => t.Source == source);
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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actor =>
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{
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var init = actor.GetInitOrDefault<HealthInit>();
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return init != null ? init.Value : 100;
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return init?.Value ?? 100;
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},
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(actor, value) => actor.ReplaceInit(new HealthInit((int)value)));
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}
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@@ -139,7 +139,7 @@ namespace OpenRA.Mods.Common.Traits
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actor =>
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{
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var init = actor.GetInitOrDefault<FacingInit>(this);
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return (init != null ? init.Value : InitialFacing).Angle;
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return (init?.Value ?? InitialFacing).Angle;
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},
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(actor, value) => actor.ReplaceInit(new FacingInit(new WAngle((int)value))));
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}
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
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var exploredMap = init.World.LobbyInfo.GlobalSettings.OptionOrDefault("explored", shroudInfo.ExploredMapCheckboxEnabled);
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startsRevealed = exploredMap && init.Contains<SpawnedByMapInit>() && !init.Contains<HiddenUnderFogInit>();
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var buildingInfo = init.Self.Info.TraitInfoOrDefault<BuildingInfo>();
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var footprintCells = buildingInfo != null ? buildingInfo.FrozenUnderFogTiles(init.Self.Location).ToList() : new List<CPos>() { init.Self.Location };
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var footprintCells = buildingInfo?.FrozenUnderFogTiles(init.Self.Location).ToList() ?? new List<CPos>() { init.Self.Location };
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footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray();
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}
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@@ -78,9 +78,9 @@ namespace OpenRA.Mods.Common.Traits
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var myTeam = self.World.LobbyInfo.ClientWithIndex(self.Owner.ClientIndex).Team;
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var teams = self.World.Players.Where(p => !p.NonCombatant && p.Playable)
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.Select(p => (Player: p, PlayerStatistics: p.PlayerActor.TraitOrDefault<PlayerStatistics>()))
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.OrderByDescending(p => p.PlayerStatistics != null ? p.PlayerStatistics.Experience : 0)
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.OrderByDescending(p => p.PlayerStatistics?.Experience ?? 0)
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.GroupBy(p => (self.World.LobbyInfo.ClientWithIndex(p.Player.ClientIndex) ?? new Session.Client()).Team)
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.OrderByDescending(g => g.Sum(gg => gg.PlayerStatistics != null ? gg.PlayerStatistics.Experience : 0));
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.OrderByDescending(g => g.Sum(gg => gg.PlayerStatistics?.Experience ?? 0));
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if (teams.First().Key == myTeam && (myTeam != 0 || teams.First().First().Player == self.Owner))
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{
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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var producer = queue.MostLikelyProducer();
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var faction = producer.Trait != null ? producer.Trait.Faction : self.Owner.Faction.InternalName;
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var faction = producer.Trait?.Faction ?? self.Owner.Faction.InternalName;
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var buildingInfo = actorInfo.TraitInfo<BuildingInfo>();
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var buildableInfo = actorInfo.TraitInfoOrDefault<BuildableInfo>();
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@@ -116,9 +116,9 @@ namespace OpenRA.Mods.Common.Traits
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var myTeam = self.World.LobbyInfo.ClientWithIndex(self.Owner.ClientIndex).Team;
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var teams = self.World.Players.Where(p => !p.NonCombatant && p.Playable)
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.Select(p => (Player: p, PlayerStatistics: p.PlayerActor.TraitOrDefault<PlayerStatistics>()))
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.OrderByDescending(p => p.PlayerStatistics != null ? p.PlayerStatistics.Experience : 0)
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.OrderByDescending(p => p.PlayerStatistics?.Experience ?? 0)
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.GroupBy(p => (self.World.LobbyInfo.ClientWithIndex(p.Player.ClientIndex) ?? new Session.Client()).Team)
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.OrderByDescending(g => g.Sum(gg => gg.PlayerStatistics != null ? gg.PlayerStatistics.Experience : 0));
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.OrderByDescending(g => g.Sum(gg => gg.PlayerStatistics?.Experience ?? 0));
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if (teams.First().Key == myTeam && (myTeam != 0 || teams.First().First().Player == self.Owner))
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{
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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actor =>
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{
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var init = actor.GetInitOrDefault<PlugInit>(this);
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return init != null ? init.Value : "";
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return init?.Value ?? "";
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},
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(actor, value) =>
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{
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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body = self.Trait<BodyOrientation>();
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facing = self.TraitOrDefault<IFacing>();
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cachedFacing = facing != null ? facing.Facing : WAngle.Zero;
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cachedFacing = facing?.Facing ?? WAngle.Zero;
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cachedPosition = self.CenterPosition;
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base.Created(self);
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@@ -126,14 +126,14 @@ namespace OpenRA.Mods.Common.Traits.Render
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var pos = Info.Type == TrailType.CenterPosition ? spawnPosition + body.LocalToWorld(offsetRotation) :
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self.World.Map.CenterOfCell(spawnCell);
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var spawnFacing = Info.SpawnAtLastPosition ? cachedFacing : (facing != null ? facing.Facing : WAngle.Zero);
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var spawnFacing = Info.SpawnAtLastPosition ? cachedFacing : facing?.Facing ?? WAngle.Zero;
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if ((Info.TerrainTypes.Count == 0 || Info.TerrainTypes.Contains(type)) && !string.IsNullOrEmpty(Info.Image))
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, spawnFacing, self.World, Info.Image,
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Info.Sequences.Random(Game.CosmeticRandom), Info.Palette, Info.VisibleThroughFog)));
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cachedPosition = self.CenterPosition;
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cachedFacing = facing != null ? facing.Facing : WAngle.Zero;
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cachedFacing = facing?.Facing ?? WAngle.Zero;
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ticks = 0;
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cachedInterval = isMoving ? Info.MovingInterval : Info.StationaryInterval;
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public RenderDebugState(Actor self, RenderDebugStateInfo info)
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{
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var buildingInfo = self.Info.TraitInfoOrDefault<BuildingInfo>();
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var yOffset = buildingInfo == null ? 1 : buildingInfo.Dimensions.Y;
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var yOffset = buildingInfo?.Dimensions.Y ?? 1;
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offset = new WVec(0, 512 * yOffset, 0);
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this.self = self;
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (facings == -1)
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{
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var qbo = init.Actor.TraitInfoOrDefault<IQuantizeBodyOrientationInfo>();
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facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, faction) : 1;
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facings = qbo?.QuantizedBodyFacings(init.Actor, sequenceProvider, faction) ?? 1;
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}
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}
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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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// Return to the caller whether the renderable position or size has changed
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var visible = IsVisible;
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var offset = Animation.OffsetFunc != null ? Animation.OffsetFunc() : WVec.Zero;
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var offset = Animation.OffsetFunc?.Invoke() ?? WVec.Zero;
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var sequence = Animation.Animation.CurrentSequence;
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var updated = visible != cachedVisible || offset != cachedOffset || sequence != cachedSequence;
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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// Return to the caller whether the renderable position or size has changed
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var visible = model.IsVisible;
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var offset = model.OffsetFunc != null ? model.OffsetFunc() : WVec.Zero;
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var offset = model.OffsetFunc?.Invoke() ?? WVec.Zero;
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var updated = visible != cachedVisible || offset != cachedOffset;
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cachedVisible = visible;
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@@ -52,9 +52,13 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled || !correctFaction)
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return;
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var buildingInfo = self.Info.TraitInfoOrDefault<BuildingInfo>();
|
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if (buildingInfo == null)
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return;
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var csv = self.Info.TraitInfoOrDefault<CustomSellValueInfo>();
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var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
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var cost = csv != null ? csv.Value : (valued != null ? valued.Cost : 0);
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var cost = csv?.Value ?? valued?.Cost ?? 0;
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var health = self.TraitOrDefault<IHealth>();
|
||||
var dudesValue = Info.ValuePercent * cost / 100;
|
||||
@@ -67,16 +71,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
dudesValue = 0;
|
||||
}
|
||||
|
||||
var buildingInfo = self.Info.TraitInfoOrDefault<BuildingInfo>();
|
||||
|
||||
var eligibleLocations = buildingInfo != null ? buildingInfo.Tiles(self.Location).ToList() : new List<CPos>();
|
||||
var eligibleLocations = buildingInfo.Tiles(self.Location).ToList();
|
||||
var actorTypes = Info.ActorTypes.Select(a =>
|
||||
{
|
||||
var av = self.World.Map.Rules.Actors[a].TraitInfoOrDefault<ValuedInfo>();
|
||||
return new
|
||||
{
|
||||
Name = a,
|
||||
Cost = av != null ? av.Cost : 0
|
||||
Cost = av?.Cost ?? 0
|
||||
};
|
||||
}).ToList();
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
|
||||
var buildingInfo = ios as BuildingInfo;
|
||||
actorCenterOffset = buildingInfo != null ? buildingInfo.CenterOffset(world) : WVec.Zero;
|
||||
actorCenterOffset = buildingInfo?.CenterOffset(world) ?? WVec.Zero;
|
||||
actorSharesCell = ios != null && ios.SharesCell;
|
||||
actorSubCell = SubCell.Invalid;
|
||||
|
||||
|
||||
@@ -239,7 +239,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
void WorldOnRenderPlayerChanged(Player player)
|
||||
{
|
||||
var newShroud = player != null ? player.Shroud : null;
|
||||
var newShroud = player?.Shroud;
|
||||
|
||||
if (shroud != newShroud)
|
||||
{
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
var variant = resource.Sequences.FirstOrDefault();
|
||||
var sequence = rules.Sequences.GetSequence("resources", variant);
|
||||
var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
|
||||
var frame = sequence.Frames?.Last() ?? resource.MaxDensity - 1;
|
||||
layerPreview.GetSprite = () => sequence.GetSprite(frame);
|
||||
|
||||
layerPreview.Bounds.Width = tileSize.Width;
|
||||
|
||||
@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (selectedDirectory == null)
|
||||
selectedDirectory = writableDirectories.OrderByDescending(kv => kv.Classification).First();
|
||||
|
||||
directoryDropdown.GetText = () => selectedDirectory == null ? "" : selectedDirectory.DisplayName;
|
||||
directoryDropdown.GetText = () => selectedDirectory?.DisplayName ?? "";
|
||||
directoryDropdown.OnClick = () =>
|
||||
directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, writableDirectories, setupItem);
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
return;
|
||||
|
||||
var tooltip = armyUnit.TooltipInfo;
|
||||
var name = tooltip != null ? tooltip.Name : armyUnit.ActorInfo.Name;
|
||||
var name = tooltip?.Name ?? armyUnit.ActorInfo.Name;
|
||||
var buildable = armyUnit.BuildableInfo;
|
||||
|
||||
nameLabel.Text = name;
|
||||
|
||||
@@ -67,9 +67,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
var teams = world.Players.Where(p => !p.NonCombatant && p.Playable)
|
||||
.Select(p => (Player: p, PlayerStatistics: p.PlayerActor.TraitOrDefault<PlayerStatistics>()))
|
||||
.OrderByDescending(p => p.PlayerStatistics != null ? p.PlayerStatistics.Experience : 0)
|
||||
.OrderByDescending(p => p.PlayerStatistics?.Experience ?? 0)
|
||||
.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.Player.ClientIndex) ?? new Session.Client()).Team)
|
||||
.OrderByDescending(g => g.Sum(gg => gg.PlayerStatistics != null ? gg.PlayerStatistics.Experience : 0));
|
||||
.OrderByDescending(g => g.Sum(gg => gg.PlayerStatistics?.Experience ?? 0));
|
||||
|
||||
foreach (var t in teams)
|
||||
{
|
||||
@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
}
|
||||
|
||||
var scoreCache = new CachedTransform<int, string>(s => s.ToString());
|
||||
item.Get<LabelWidget>("SCORE").GetText = () => scoreCache.Update(p.PlayerStatistics != null ? p.PlayerStatistics.Experience : 0);
|
||||
item.Get<LabelWidget>("SCORE").GetText = () => scoreCache.Update(p.PlayerStatistics?.Experience ?? 0);
|
||||
|
||||
playerPanel.AddChild(item);
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (status == null && shouldShowStatus())
|
||||
return statusText();
|
||||
|
||||
var timeLimit = tlm != null ? tlm.TimeLimit : 0;
|
||||
var timeLimit = tlm?.TimeLimit ?? 0;
|
||||
var displayTick = timeLimit > 0 ? timeLimit - world.WorldTick : world.WorldTick;
|
||||
return WidgetUtils.FormatTime(Math.Max(0, displayTick), timestep);
|
||||
};
|
||||
|
||||
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var moi = world.Map.Rules.Actors["player"].TraitInfoOrDefault<MissionObjectivesInfo>();
|
||||
if (moi != null)
|
||||
{
|
||||
var faction = world.LocalPlayer == null ? null : world.LocalPlayer.Faction.InternalName;
|
||||
var faction = world.LocalPlayer?.Faction.InternalName;
|
||||
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", moi.LeaveNotification, faction);
|
||||
}
|
||||
}
|
||||
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
leaving = true;
|
||||
|
||||
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
|
||||
var exitDelay = iop != null ? iop.ExitDelay : 0;
|
||||
var exitDelay = iop?.ExitDelay ?? 0;
|
||||
if (mpe != null)
|
||||
{
|
||||
Game.RunAfterDelay(exitDelay, () =>
|
||||
@@ -208,7 +208,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
return;
|
||||
|
||||
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
|
||||
var exitDelay = iop != null ? iop.ExitDelay : 0;
|
||||
var exitDelay = iop?.ExitDelay ?? 0;
|
||||
|
||||
Action onRestart = () =>
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (world.LocalPlayer.WinState != WinState.Undefined && !loadingObserverWidgets)
|
||||
{
|
||||
loadingObserverWidgets = true;
|
||||
Game.RunAfterDelay(objectives != null ? objectives.GameOverDelay : 0, () =>
|
||||
Game.RunAfterDelay(objectives?.GameOverDelay ?? 0, () =>
|
||||
{
|
||||
if (!Game.IsCurrentWorld(world))
|
||||
return;
|
||||
|
||||
@@ -49,26 +49,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
ActorInfo lastActor = null;
|
||||
Hotkey lastHotkey = Hotkey.Invalid;
|
||||
var lastPowerState = pm == null ? PowerState.Normal : pm.PowerState;
|
||||
var lastPowerState = pm?.PowerState ?? PowerState.Normal;
|
||||
var descLabelY = descLabel.Bounds.Y;
|
||||
var descLabelPadding = descLabel.Bounds.Height;
|
||||
|
||||
tooltipContainer.BeforeRender = () =>
|
||||
{
|
||||
var tooltipIcon = getTooltipIcon();
|
||||
if (tooltipIcon == null)
|
||||
return;
|
||||
|
||||
var actor = tooltipIcon.Actor;
|
||||
var actor = tooltipIcon?.Actor;
|
||||
if (actor == null)
|
||||
return;
|
||||
|
||||
var hotkey = tooltipIcon.Hotkey != null ? tooltipIcon.Hotkey.GetValue() : Hotkey.Invalid;
|
||||
var hotkey = tooltipIcon.Hotkey?.GetValue() ?? Hotkey.Invalid;
|
||||
if (actor == lastActor && hotkey == lastHotkey && (pm == null || pm.PowerState == lastPowerState))
|
||||
return;
|
||||
|
||||
var tooltip = actor.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
|
||||
var name = tooltip != null ? tooltip.Name : actor.Name;
|
||||
var name = tooltip?.Name ?? actor.Name;
|
||||
var buildable = actor.TraitInfo<BuildableInfo>();
|
||||
|
||||
var cost = 0;
|
||||
@@ -125,7 +123,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
powerSize = font.Measure(powerLabel.Text);
|
||||
}
|
||||
|
||||
var buildTime = tooltipIcon.ProductionQueue == null ? 0 : tooltipIcon.ProductionQueue.GetBuildTime(actor, buildable);
|
||||
var buildTime = tooltipIcon.ProductionQueue?.GetBuildTime(actor, buildable) ?? 0;
|
||||
var timeModifier = pm != null && pm.PowerState != PowerState.Normal ? tooltipIcon.ProductionQueue.Info.LowPowerModifier : 100;
|
||||
|
||||
timeLabel.Text = formatBuildTime.Update((buildTime * timeModifier) / 100);
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
// to efficiently work when the label is going to change, requiring a panel relayout
|
||||
var remainingSeconds = (int)Math.Ceiling(sp.RemainingTicks * world.Timestep / 1000f);
|
||||
|
||||
var hotkey = icon.Hotkey != null ? icon.Hotkey.GetValue() : Hotkey.Invalid;
|
||||
var hotkey = icon.Hotkey?.GetValue() ?? Hotkey.Invalid;
|
||||
if (sp == lastPower && hotkey == lastHotkey && lastRemainingSeconds == remainingSeconds)
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user