Store map path in MapPreview.
This commit is contained in:
@@ -57,6 +57,8 @@ namespace OpenRA
|
||||
MapCache cache;
|
||||
|
||||
public readonly string Uid;
|
||||
public string Path { get; private set; }
|
||||
|
||||
public string Title { get; private set; }
|
||||
public string Type { get; private set; }
|
||||
public string Author { get; private set; }
|
||||
@@ -118,6 +120,7 @@ namespace OpenRA
|
||||
public void UpdateFromMap(Map m, MapClassification classification)
|
||||
{
|
||||
Map = m;
|
||||
Path = m.Path;
|
||||
Title = m.Title;
|
||||
Type = m.Type;
|
||||
Type = m.Type;
|
||||
@@ -231,7 +234,7 @@ namespace OpenRA
|
||||
return;
|
||||
}
|
||||
|
||||
mapPath = Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
|
||||
mapPath = System.IO.Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
|
||||
}
|
||||
|
||||
Action<DownloadProgressChangedEventArgs> onDownloadProgress = i => { DownloadBytes = i.BytesReceived; DownloadPercentage = i.ProgressPercentage; };
|
||||
|
||||
@@ -166,7 +166,7 @@ namespace OpenRA
|
||||
throw new InvalidDataException("Invalid map uid: {0}".F(uid));
|
||||
|
||||
// Operate on a copy of the map to avoid gameplay state leaking into the cache
|
||||
var map = new Map(MapCache[uid].Map.Path);
|
||||
var map = new Map(MapCache[uid].Path);
|
||||
|
||||
LoadTranslations(map);
|
||||
|
||||
|
||||
@@ -284,7 +284,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
string DeleteMap(string map)
|
||||
{
|
||||
var path = Game.ModData.MapCache[map].Map.Path;
|
||||
var path = Game.ModData.MapCache[map].Path;
|
||||
try
|
||||
{
|
||||
if (File.Exists(path))
|
||||
|
||||
@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key)).ToList();
|
||||
|
||||
var maps = modData.MapCache
|
||||
.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
|
||||
.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Path)))
|
||||
.Select(p => p.Map)
|
||||
.OrderBy(m => missionMapPaths.IndexOf(Path.GetFullPath(m.Path)));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user