Store map path in MapPreview.
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@@ -284,7 +284,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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string DeleteMap(string map)
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{
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var path = Game.ModData.MapCache[map].Map.Path;
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var path = Game.ModData.MapCache[map].Path;
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try
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{
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if (File.Exists(path))
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@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key)).ToList();
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var maps = modData.MapCache
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.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
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.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Path)))
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.Select(p => p.Map)
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.OrderBy(m => missionMapPaths.IndexOf(Path.GetFullPath(m.Path)));
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