Store map path in MapPreview.
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@@ -57,6 +57,8 @@ namespace OpenRA
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MapCache cache;
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MapCache cache;
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public readonly string Uid;
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public readonly string Uid;
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public string Path { get; private set; }
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public string Title { get; private set; }
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public string Title { get; private set; }
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public string Type { get; private set; }
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public string Type { get; private set; }
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public string Author { get; private set; }
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public string Author { get; private set; }
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@@ -118,6 +120,7 @@ namespace OpenRA
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public void UpdateFromMap(Map m, MapClassification classification)
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public void UpdateFromMap(Map m, MapClassification classification)
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{
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{
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Map = m;
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Map = m;
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Path = m.Path;
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Title = m.Title;
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Title = m.Title;
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Type = m.Type;
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Type = m.Type;
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Type = m.Type;
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Type = m.Type;
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@@ -231,7 +234,7 @@ namespace OpenRA
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return;
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return;
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}
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}
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mapPath = Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
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mapPath = System.IO.Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
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}
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}
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Action<DownloadProgressChangedEventArgs> onDownloadProgress = i => { DownloadBytes = i.BytesReceived; DownloadPercentage = i.ProgressPercentage; };
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Action<DownloadProgressChangedEventArgs> onDownloadProgress = i => { DownloadBytes = i.BytesReceived; DownloadPercentage = i.ProgressPercentage; };
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@@ -166,7 +166,7 @@ namespace OpenRA
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throw new InvalidDataException("Invalid map uid: {0}".F(uid));
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throw new InvalidDataException("Invalid map uid: {0}".F(uid));
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// Operate on a copy of the map to avoid gameplay state leaking into the cache
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// Operate on a copy of the map to avoid gameplay state leaking into the cache
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var map = new Map(MapCache[uid].Map.Path);
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var map = new Map(MapCache[uid].Path);
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LoadTranslations(map);
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LoadTranslations(map);
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@@ -284,7 +284,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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string DeleteMap(string map)
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string DeleteMap(string map)
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{
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{
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var path = Game.ModData.MapCache[map].Map.Path;
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var path = Game.ModData.MapCache[map].Path;
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try
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try
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{
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{
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if (File.Exists(path))
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if (File.Exists(path))
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@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key)).ToList();
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var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key)).ToList();
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var maps = modData.MapCache
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var maps = modData.MapCache
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.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
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.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Path)))
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.Select(p => p.Map)
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.Select(p => p.Map)
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.OrderBy(m => missionMapPaths.IndexOf(Path.GetFullPath(m.Path)));
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.OrderBy(m => missionMapPaths.IndexOf(Path.GetFullPath(m.Path)));
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