Make Exit’s descs more informative.
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@@ -17,10 +17,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
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[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
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public class ExitInfo : TraitInfo<Exit>
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public class ExitInfo : TraitInfo<Exit>
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{
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{
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[Desc("Offset at which that the exiting actor is spawned")]
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[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
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public readonly WVec SpawnOffset = WVec.Zero;
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public readonly WVec SpawnOffset = WVec.Zero;
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[Desc("Cell offset where the exiting actor enters the ActorMap")]
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[Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producting actor.")]
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public readonly CVec ExitCell = CVec.Zero;
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public readonly CVec ExitCell = CVec.Zero;
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public readonly int Facing = -1;
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public readonly int Facing = -1;
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