Update cnc AutoTarget definitions.

This commit is contained in:
Paul Chote
2017-05-28 20:16:49 +01:00
committed by atlimit8
parent b613b1b2e0
commit d7f9c2f852
10 changed files with 59 additions and 19 deletions

View File

@@ -119,6 +119,24 @@
RequiresCondition: rank-elite
ZOffset: 256
^AutoTargetGround:
AutoTarget:
AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Structure, Defense
InvalidTargets: NoAutoTarget
^AutoTargetAir:
AutoTarget:
AutoTargetPriority@DEFAULT:
ValidTargets: Air
InvalidTargets: NoAutoTarget
^AutoTargetAll:
AutoTarget:
AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
InvalidTargets: NoAutoTarget
^AcceptsCloakCrate:
Cloak:
InitialDelay: 15
@@ -344,8 +362,6 @@
Tooltip:
GenericName: Soldier
Guard:
AutoTarget:
ScanRadius: 4
TakeCover:
SpeedModifier: 60
DamageModifiers:
@@ -391,6 +407,7 @@
^DINO:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Inherits@AUTOTARGET: ^AutoTargetGround
Huntable:
Health:
HP: 1000
@@ -449,6 +466,7 @@
^Viceroid:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Inherits@AUTOTARGET: ^AutoTargetGround
Huntable:
Health:
HP: 300
@@ -710,7 +728,6 @@
Palette: staticterrain
WithWallSpriteBody:
GivesExperience:
AutoTargetIgnore:
Sellable:
SellSounds: cashturn.aud
Guardable:
@@ -758,7 +775,6 @@
Image: burn-l
MinimumDamageState: Heavy
MaximumDamageState: Dead
AutoTargetIgnore:
HiddenUnderShroud:
ScriptTriggers:
HitShape:
@@ -820,7 +836,6 @@
Type: Light
HiddenUnderFog:
Type: CenterPosition
AutoTargetIgnore:
WithFacingSpriteBody:
HitShape:
@@ -901,7 +916,6 @@
^Defense:
Inherits: ^BaseBuilding
AutoTarget:
RenderRangeCircle:
RenderDetectionCircle:
-GivesBuildableArea: