Update cnc AutoTarget definitions.
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@@ -119,6 +119,24 @@
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RequiresCondition: rank-elite
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ZOffset: 256
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^AutoTargetGround:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetAir:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Air
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AcceptsCloakCrate:
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Cloak:
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InitialDelay: 15
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@@ -344,8 +362,6 @@
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Tooltip:
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GenericName: Soldier
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Guard:
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AutoTarget:
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ScanRadius: 4
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TakeCover:
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SpeedModifier: 60
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DamageModifiers:
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@@ -391,6 +407,7 @@
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^DINO:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGround
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Huntable:
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Health:
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HP: 1000
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@@ -449,6 +466,7 @@
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^Viceroid:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGround
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Huntable:
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Health:
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HP: 300
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@@ -710,7 +728,6 @@
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Palette: staticterrain
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WithWallSpriteBody:
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GivesExperience:
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AutoTargetIgnore:
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Sellable:
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SellSounds: cashturn.aud
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Guardable:
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@@ -758,7 +775,6 @@
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Image: burn-l
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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AutoTargetIgnore:
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HiddenUnderShroud:
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ScriptTriggers:
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HitShape:
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@@ -820,7 +836,6 @@
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Type: Light
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HiddenUnderFog:
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Type: CenterPosition
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AutoTargetIgnore:
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WithFacingSpriteBody:
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HitShape:
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@@ -901,7 +916,6 @@
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^Defense:
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Inherits: ^BaseBuilding
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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-GivesBuildableArea:
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