Merge pull request #8995 from reaperrr/vxl-upgrades1

Made WithVoxelTurret and WithVoxelBarrel upgradable
This commit is contained in:
Pavel Penev
2015-08-21 00:33:42 +03:00
2 changed files with 23 additions and 15 deletions

View File

@@ -16,19 +16,24 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public class WithVoxelBarrelInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo> public class WithVoxelBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo>
{ {
[Desc("Voxel sequence name to use")] [Desc("Voxel sequence name to use")]
public readonly string Sequence = "barrel"; public readonly string Sequence = "barrel";
[Desc("Armament to use for recoil")] [Desc("Armament to use for recoil")]
public readonly string Armament = "primary"; public readonly string Armament = "primary";
[Desc("Visual offset")] [Desc("Visual offset")]
public readonly WVec LocalOffset = WVec.Zero; public readonly WVec LocalOffset = WVec.Zero;
public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); } public override object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p) public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{ {
if (UpgradeMinEnabledLevel > 0)
yield break;
var body = init.Actor.Traits.Get<BodyOrientationInfo>(); var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var armament = init.Actor.Traits.WithInterface<ArmamentInfo>() var armament = init.Actor.Traits.WithInterface<ArmamentInfo>()
.First(a => a.Name == Armament); .First(a => a.Name == Armament);
@@ -46,33 +51,32 @@ namespace OpenRA.Mods.Common.Traits
} }
} }
public class WithVoxelBarrel public class WithVoxelBarrel : UpgradableTrait<WithVoxelBarrelInfo>
{ {
readonly WithVoxelBarrelInfo info;
readonly Actor self; readonly Actor self;
readonly Armament armament; readonly Armament armament;
readonly Turreted turreted; readonly Turreted turreted;
readonly IBodyOrientation body; readonly IBodyOrientation body;
public WithVoxelBarrel(Actor self, WithVoxelBarrelInfo info) public WithVoxelBarrel(Actor self, WithVoxelBarrelInfo info)
: base(info)
{ {
this.self = self; this.self = self;
this.info = info;
body = self.Trait<IBodyOrientation>(); body = self.Trait<IBodyOrientation>();
armament = self.TraitsImplementing<Armament>() armament = self.TraitsImplementing<Armament>()
.First(a => a.Info.Name == info.Armament); .First(a => a.Info.Name == Info.Armament);
turreted = self.TraitsImplementing<Turreted>() turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == armament.Info.Turret); .First(tt => tt.Name == armament.Info.Turret);
var rv = self.Trait<RenderVoxels>(); var rv = self.Trait<RenderVoxels>();
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence), rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
BarrelOffset, BarrelRotation, BarrelOffset, BarrelRotation,
() => false, () => 0)); () => IsTraitDisabled, () => 0));
} }
WVec BarrelOffset() WVec BarrelOffset()
{ {
var localOffset = info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero); var localOffset = Info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero; var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero;
var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero; var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero;

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo> public class WithVoxelTurretInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
{ {
[Desc("Voxel sequence name to use")] [Desc("Voxel sequence name to use")]
public readonly string Sequence = "turret"; public readonly string Sequence = "turret";
@@ -24,10 +24,13 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Turreted 'Turret' key to display")] [Desc("Turreted 'Turret' key to display")]
public readonly string Turret = "primary"; public readonly string Turret = "primary";
public object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); } public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p) public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{ {
if (UpgradeMinEnabledLevel > 0)
yield break;
var body = init.Actor.Traits.Get<BodyOrientationInfo>(); var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var t = init.Actor.Traits.WithInterface<TurretedInfo>() var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.First(tt => tt.Turret == Turret); .First(tt => tt.Turret == Turret);
@@ -42,23 +45,24 @@ namespace OpenRA.Mods.Common.Traits
} }
} }
public class WithVoxelTurret public class WithVoxelTurret : UpgradableTrait<WithVoxelTurretInfo>
{ {
readonly Actor self; readonly Actor self;
readonly Turreted turreted; readonly Turreted turreted;
readonly IBodyOrientation body; readonly IBodyOrientation body;
public WithVoxelTurret(Actor self, WithVoxelTurretInfo info) public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
: base(info)
{ {
this.self = self; this.self = self;
body = self.Trait<IBodyOrientation>(); body = self.Trait<IBodyOrientation>();
turreted = self.TraitsImplementing<Turreted>() turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == info.Turret); .First(tt => tt.Name == Info.Turret);
var rv = self.Trait<RenderVoxels>(); var rv = self.Trait<RenderVoxels>();
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence), rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
() => turreted.Position(self), TurretRotation, () => turreted.Position(self), TurretRotation,
() => false, () => 0)); () => IsTraitDisabled, () => 0));
} }
IEnumerable<WRot> TurretRotation() IEnumerable<WRot> TurretRotation()