TD-Fall-2022-Balance-Commit

This commit is contained in:
Orb370
2022-10-15 17:49:55 -04:00
committed by Gustas
parent 686f158117
commit d9a8a0619c
11 changed files with 58 additions and 21 deletions

View File

@@ -17,7 +17,7 @@ TRAN:
Speed: 150
AltitudeVelocity: 0c100
Health:
HP: 9000
HP: 12500
Armor:
Type: Light
RevealsShroud:

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@@ -52,7 +52,7 @@
Conditions:
250: rank-veteran
500: rank-veteran
750: rank-veteran
700: rank-veteran
LevelUpImage: crate-effects
GrantCondition@RANK-ELITE:
RequiresCondition: rank-veteran >= 3
@@ -65,13 +65,13 @@
Modifier: 125
FirepowerMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 125
Modifier: 150
DamageMultiplier@RANK-2:
RequiresCondition: rank-veteran == 2
Modifier: 80
DamageMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 80
Modifier: 65
SpeedMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 125

View File

@@ -223,7 +223,7 @@ RMBO:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued:
Cost: 1800
Cost: 1500
Tooltip:
Name: Commando
UpdatesPlayerStatistics:

View File

@@ -893,7 +893,7 @@ GUN:
Health:
HP: 41000
Armor:
Type: Heavy
Type: Concrete
RevealsShroud:
Range: 6c0
WithBuildingBib:
@@ -950,7 +950,7 @@ SAM:
Health:
HP: 40000
Armor:
Type: Heavy
Type: Concrete
RevealsShroud:
Range: 8c0
Turreted:
@@ -996,7 +996,7 @@ OBLI:
Health:
HP: 75000
Armor:
Type: Heavy
Type: Concrete
RevealsShroud:
Range: 8c0
WithBuildingBib:
@@ -1040,6 +1040,8 @@ GTWR:
Building:
Health:
HP: 40000
Armor:
Type: Concrete
RevealsShroud:
Range: 7c0
WithBuildingBib:
@@ -1058,7 +1060,7 @@ GTWR:
Turreted:
TurnSpeed: 512
Power:
Amount: -20
Amount: -10
ATWR:
Inherits: ^Defense
@@ -1080,7 +1082,7 @@ ATWR:
Health:
HP: 55000
Armor:
Type: Heavy
Type: Concrete
RevealsShroud:
Range: 8c0
-RenderRangeCircle:
@@ -1166,12 +1168,12 @@ BRIK:
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod
BuildDuration: 330
BuildDuration: 230
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Health:
HP: 25000
HP: 20000
Armor:
Type: Heavy
Type: Concrete
BlocksProjectiles:
Crushable:
CrushClasses: heavywall

View File

@@ -7,7 +7,6 @@ MCV:
Name: Mobile Construction Vehicle
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
@@ -424,7 +423,7 @@ LTNK:
TurnSpeed: 28
Speed: 102
Health:
HP: 34000
HP: 32000
Repairable:
HpPerStep: 2062
Armor:
@@ -519,7 +518,7 @@ HTNK:
Mobile:
Locomotor: heavytracked
Speed: 46
TurnSpeed: 12
TurnSpeed: 14
Health:
HP: 87000
Repairable:
@@ -530,7 +529,7 @@ HTNK:
Range: 6c0
WithSpriteTurret:
Turreted:
TurnSpeed: 12
TurnSpeed: 14
Armament@PRIMARY:
Weapon: 120mmDual
LocalOffset: 900,180,340, 900,-180,340
@@ -590,7 +589,7 @@ MSAM:
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Range: 6c0
Turreted:
TurnSpeed: 512
Offset: -256,0,128

View File

@@ -37,6 +37,7 @@
Wood: 88
Light: 100
Heavy: 88
Concrete: 88
120mm:
Inherits: ^BallisticWeapon
@@ -56,7 +57,7 @@ TurretGun:
Warhead@1Dam: SpreadDamage
Versus:
None: 20
Wood: 25
Wood: 50
Light: 100
Heavy: 100
@@ -77,10 +78,11 @@ ArtilleryShell:
Spread: 341
Damage: 10000
Versus:
None: 150
None: 140
Wood: 100
Light: 112
Heavy: 75
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: poof
@@ -105,6 +107,7 @@ Grenade:
Wood: 50
Light: 80
Heavy: 34
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_poof

View File

@@ -24,6 +24,7 @@
Wood: 75
Light: 60
Heavy: 25
Concrete: 25
FlametankExplode:
Inherits: ^DamagingExplosion
@@ -54,6 +55,7 @@ UnitExplode:
Versus:
Wood: 74
Heavy: 24
Concrete: 24
Warhead@2Eff: CreateEffect
ImpactSounds: xplobig6.aud
@@ -64,6 +66,7 @@ UnitExplodeShip:
Versus:
Wood: 74
Heavy: 24
Concrete: 24
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
@@ -105,6 +108,7 @@ GrenadierExplode:
Versus:
Wood: 70
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: xplosml2.aud
@@ -126,6 +130,7 @@ Napalm.Crate:
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 100
Concrete: 100
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
@@ -142,6 +147,7 @@ TiberiumExplosion:
Versus:
Wood: 70
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: chemball

View File

@@ -24,6 +24,7 @@
Wood: 116
Light: 140
Heavy: 140
Concrete: 140
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
@@ -57,11 +58,13 @@ Dragon:
None: 140
Wood: 140
Heavy: 104
Concrete: 104
Warhead@4EffAir: CreateEffect
Explosions: small_building
Rockets:
Inherits: ^MissileWeapon
ReloadDelay: 55
BikeRockets:
Inherits: ^MissileWeapon
@@ -77,6 +80,7 @@ BikeRockets:
Wood: 92
Light: 124
Heavy: 124
Concrete: 124
OrcaAGMissiles:
Inherits: ^MissileWeapon
@@ -96,6 +100,7 @@ OrcaAGMissiles:
Wood: 112
Light: 112
Heavy: 84
Concrete: 84
OrcaAAMissiles:
Inherits: OrcaAGMissiles
@@ -128,6 +133,7 @@ MammothMissiles:
Wood: 66
Light: 90
Heavy: 44
Concrete: 44
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplobig4.aud
@@ -163,6 +169,7 @@ MammothMissiles:
Wood: 60
Light: 100
Heavy: 48
Concrete: 48
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplobig4.aud
@@ -187,6 +194,7 @@ MammothMissiles:
Wood: 75
Light: 100
Heavy: 90
Concrete: 90
227mm.stnkAA:
Inherits: 227mm.stnk
@@ -213,6 +221,7 @@ BoatMissile:
Wood: 75
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_poof
@@ -234,12 +243,14 @@ TowerMissile:
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
Spread: 483
Damage: 3000
ValidTargets: Ground
Versus:
None: 52
Wood: 24
Light: 100
Heavy: 100
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: big_frag
@@ -290,6 +301,7 @@ Patriot:
Wood: 84
Light: 100
Heavy: 74
Concrete: 74
-Warhead@2Smu:
Warhead@4EffAir: CreateEffect
Explosions: poof

View File

@@ -16,6 +16,7 @@
Wood: 100
Light: 100
Heavy: 10
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -43,6 +44,7 @@ BigFlamer:
Wood: 75
Light: 75
Heavy: 18
Concrete: 75
Warhead@3Eff: CreateEffect
Explosions: med_napalm
@@ -58,6 +60,7 @@ Chemspray:
Wood: 35
Light: 75
Heavy: 75
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@3Eff: CreateEffect
Explosions: chemball
@@ -80,6 +83,7 @@ Napalm:
Versus:
Wood: 35
Heavy: 80
Concrete: 80
Warhead@3Eff: CreateEffect
Explosions: med_napalm
@@ -115,6 +119,7 @@ Laser:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Tail:

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@@ -30,6 +30,7 @@ Sniper:
Wood: 50
Light: 70
Heavy: 30
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
@@ -56,6 +57,7 @@ Vulcan:
Wood: 15
Light: 35
Heavy: 35
Concrete: 35
HeliAGGun:
Inherits: ^HeavyMG
@@ -75,6 +77,7 @@ HeliAGGun:
Wood: 75
Light: 75
Heavy: 25
Concrete: 25
DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
HeliAAGun:
@@ -100,6 +103,7 @@ HeliAAGun:
Wood: 30
Light: 40
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
@@ -142,8 +146,9 @@ MachineGun:
MachineGunH:
Inherits: MachineGun
Warhead@1Dam: SpreadDamage
Damage: 1150
Versus:
Light: 80
Light: 70
APCGun:
ReloadDelay: 9
@@ -159,6 +164,7 @@ APCGun:
Wood: 25
Light: 75
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_frag

View File

@@ -12,6 +12,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff_impact: CreateEffect
Explosions: nuke_explosion
@@ -29,6 +30,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@4Res_areanukea: DestroyResource
Size: 3
@@ -54,6 +56,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Res_areanukeb: DestroyResource
Size: 4
@@ -75,6 +78,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Res_areanukec: DestroyResource
Size: 5