TD-Fall-2022-Balance-Commit

This commit is contained in:
Orb370
2022-10-15 17:49:55 -04:00
committed by Gustas
parent 686f158117
commit d9a8a0619c
11 changed files with 58 additions and 21 deletions

View File

@@ -17,7 +17,7 @@ TRAN:
Speed: 150 Speed: 150
AltitudeVelocity: 0c100 AltitudeVelocity: 0c100
Health: Health:
HP: 9000 HP: 12500
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:

View File

@@ -52,7 +52,7 @@
Conditions: Conditions:
250: rank-veteran 250: rank-veteran
500: rank-veteran 500: rank-veteran
750: rank-veteran 700: rank-veteran
LevelUpImage: crate-effects LevelUpImage: crate-effects
GrantCondition@RANK-ELITE: GrantCondition@RANK-ELITE:
RequiresCondition: rank-veteran >= 3 RequiresCondition: rank-veteran >= 3
@@ -65,13 +65,13 @@
Modifier: 125 Modifier: 125
FirepowerMultiplier@RANK-ELITE: FirepowerMultiplier@RANK-ELITE:
RequiresCondition: rank-elite RequiresCondition: rank-elite
Modifier: 125 Modifier: 150
DamageMultiplier@RANK-2: DamageMultiplier@RANK-2:
RequiresCondition: rank-veteran == 2 RequiresCondition: rank-veteran == 2
Modifier: 80 Modifier: 80
DamageMultiplier@RANK-ELITE: DamageMultiplier@RANK-ELITE:
RequiresCondition: rank-elite RequiresCondition: rank-elite
Modifier: 80 Modifier: 65
SpeedMultiplier@RANK-ELITE: SpeedMultiplier@RANK-ELITE:
RequiresCondition: rank-elite RequiresCondition: rank-elite
Modifier: 125 Modifier: 125

View File

@@ -223,7 +223,7 @@ RMBO:
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued: Valued:
Cost: 1800 Cost: 1500
Tooltip: Tooltip:
Name: Commando Name: Commando
UpdatesPlayerStatistics: UpdatesPlayerStatistics:

View File

@@ -893,7 +893,7 @@ GUN:
Health: Health:
HP: 41000 HP: 41000
Armor: Armor:
Type: Heavy Type: Concrete
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithBuildingBib: WithBuildingBib:
@@ -950,7 +950,7 @@ SAM:
Health: Health:
HP: 40000 HP: 40000
Armor: Armor:
Type: Heavy Type: Concrete
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
Turreted: Turreted:
@@ -996,7 +996,7 @@ OBLI:
Health: Health:
HP: 75000 HP: 75000
Armor: Armor:
Type: Heavy Type: Concrete
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
WithBuildingBib: WithBuildingBib:
@@ -1040,6 +1040,8 @@ GTWR:
Building: Building:
Health: Health:
HP: 40000 HP: 40000
Armor:
Type: Concrete
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
WithBuildingBib: WithBuildingBib:
@@ -1058,7 +1060,7 @@ GTWR:
Turreted: Turreted:
TurnSpeed: 512 TurnSpeed: 512
Power: Power:
Amount: -20 Amount: -10
ATWR: ATWR:
Inherits: ^Defense Inherits: ^Defense
@@ -1080,7 +1082,7 @@ ATWR:
Health: Health:
HP: 55000 HP: 55000
Armor: Armor:
Type: Heavy Type: Concrete
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
-RenderRangeCircle: -RenderRangeCircle:
@@ -1166,12 +1168,12 @@ BRIK:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: vehicleproduction Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod Queue: Defence.GDI, Defence.Nod
BuildDuration: 330 BuildDuration: 230
Description: Stops infantry and most tanks.\nBlocks some projectiles. Description: Stops infantry and most tanks.\nBlocks some projectiles.
Health: Health:
HP: 25000 HP: 20000
Armor: Armor:
Type: Heavy Type: Concrete
BlocksProjectiles: BlocksProjectiles:
Crushable: Crushable:
CrushClasses: heavywall CrushClasses: heavywall

View File

@@ -7,7 +7,6 @@ MCV:
Name: Mobile Construction Vehicle Name: Mobile Construction Vehicle
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod Queue: Vehicle.GDI, Vehicle.Nod
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Selectable: Selectable:
@@ -424,7 +423,7 @@ LTNK:
TurnSpeed: 28 TurnSpeed: 28
Speed: 102 Speed: 102
Health: Health:
HP: 34000 HP: 32000
Repairable: Repairable:
HpPerStep: 2062 HpPerStep: 2062
Armor: Armor:
@@ -519,7 +518,7 @@ HTNK:
Mobile: Mobile:
Locomotor: heavytracked Locomotor: heavytracked
Speed: 46 Speed: 46
TurnSpeed: 12 TurnSpeed: 14
Health: Health:
HP: 87000 HP: 87000
Repairable: Repairable:
@@ -530,7 +529,7 @@ HTNK:
Range: 6c0 Range: 6c0
WithSpriteTurret: WithSpriteTurret:
Turreted: Turreted:
TurnSpeed: 12 TurnSpeed: 14
Armament@PRIMARY: Armament@PRIMARY:
Weapon: 120mmDual Weapon: 120mmDual
LocalOffset: 900,180,340, 900,-180,340 LocalOffset: 900,180,340, 900,-180,340
@@ -590,7 +589,7 @@ MSAM:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 6c0
Turreted: Turreted:
TurnSpeed: 512 TurnSpeed: 512
Offset: -256,0,128 Offset: -256,0,128

View File

@@ -37,6 +37,7 @@
Wood: 88 Wood: 88
Light: 100 Light: 100
Heavy: 88 Heavy: 88
Concrete: 88
120mm: 120mm:
Inherits: ^BallisticWeapon Inherits: ^BallisticWeapon
@@ -56,7 +57,7 @@ TurretGun:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Versus: Versus:
None: 20 None: 20
Wood: 25 Wood: 50
Light: 100 Light: 100
Heavy: 100 Heavy: 100
@@ -77,10 +78,11 @@ ArtilleryShell:
Spread: 341 Spread: 341
Damage: 10000 Damage: 10000
Versus: Versus:
None: 150 None: 140
Wood: 100 Wood: 100
Light: 112 Light: 112
Heavy: 75 Heavy: 75
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: poof Explosions: poof
@@ -105,6 +107,7 @@ Grenade:
Wood: 50 Wood: 50
Light: 80 Light: 80
Heavy: 34 Heavy: 34
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_poof Explosions: small_poof

View File

@@ -24,6 +24,7 @@
Wood: 75 Wood: 75
Light: 60 Light: 60
Heavy: 25 Heavy: 25
Concrete: 25
FlametankExplode: FlametankExplode:
Inherits: ^DamagingExplosion Inherits: ^DamagingExplosion
@@ -54,6 +55,7 @@ UnitExplode:
Versus: Versus:
Wood: 74 Wood: 74
Heavy: 24 Heavy: 24
Concrete: 24
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
ImpactSounds: xplobig6.aud ImpactSounds: xplobig6.aud
@@ -64,6 +66,7 @@ UnitExplodeShip:
Versus: Versus:
Wood: 74 Wood: 74
Heavy: 24 Heavy: 24
Concrete: 24
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: building Explosions: building
ImpactSounds: xplobig6.aud ImpactSounds: xplobig6.aud
@@ -105,6 +108,7 @@ GrenadierExplode:
Versus: Versus:
Wood: 70 Wood: 70
Heavy: 20 Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
ImpactSounds: xplosml2.aud ImpactSounds: xplosml2.aud
@@ -126,6 +130,7 @@ Napalm.Crate:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
Wood: 100 Wood: 100
Concrete: 100
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
@@ -142,6 +147,7 @@ TiberiumExplosion:
Versus: Versus:
Wood: 70 Wood: 70
Heavy: 20 Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: chemball Explosions: chemball

View File

@@ -24,6 +24,7 @@
Wood: 116 Wood: 116
Light: 140 Light: 140
Heavy: 140 Heavy: 140
Concrete: 140
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
@@ -57,11 +58,13 @@ Dragon:
None: 140 None: 140
Wood: 140 Wood: 140
Heavy: 104 Heavy: 104
Concrete: 104
Warhead@4EffAir: CreateEffect Warhead@4EffAir: CreateEffect
Explosions: small_building Explosions: small_building
Rockets: Rockets:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
ReloadDelay: 55
BikeRockets: BikeRockets:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
@@ -77,6 +80,7 @@ BikeRockets:
Wood: 92 Wood: 92
Light: 124 Light: 124
Heavy: 124 Heavy: 124
Concrete: 124
OrcaAGMissiles: OrcaAGMissiles:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
@@ -96,6 +100,7 @@ OrcaAGMissiles:
Wood: 112 Wood: 112
Light: 112 Light: 112
Heavy: 84 Heavy: 84
Concrete: 84
OrcaAAMissiles: OrcaAAMissiles:
Inherits: OrcaAGMissiles Inherits: OrcaAGMissiles
@@ -128,6 +133,7 @@ MammothMissiles:
Wood: 66 Wood: 66
Light: 90 Light: 90
Heavy: 44 Heavy: 44
Concrete: 44
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_poof Explosions: small_poof
ImpactSounds: xplobig4.aud ImpactSounds: xplobig4.aud
@@ -163,6 +169,7 @@ MammothMissiles:
Wood: 60 Wood: 60
Light: 100 Light: 100
Heavy: 48 Heavy: 48
Concrete: 48
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_frag Explosions: med_frag
ImpactSounds: xplobig4.aud ImpactSounds: xplobig4.aud
@@ -187,6 +194,7 @@ MammothMissiles:
Wood: 75 Wood: 75
Light: 100 Light: 100
Heavy: 90 Heavy: 90
Concrete: 90
227mm.stnkAA: 227mm.stnkAA:
Inherits: 227mm.stnk Inherits: 227mm.stnk
@@ -213,6 +221,7 @@ BoatMissile:
Wood: 75 Wood: 75
Light: 60 Light: 60
Heavy: 25 Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_poof Explosions: small_poof
@@ -234,12 +243,14 @@ TowerMissile:
RangeLimit: 8c409 RangeLimit: 8c409
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 483 Spread: 483
Damage: 3000
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 52 None: 52
Wood: 24 Wood: 24
Light: 100 Light: 100
Heavy: 100 Heavy: 100
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: big_frag Explosions: big_frag
@@ -290,6 +301,7 @@ Patriot:
Wood: 84 Wood: 84
Light: 100 Light: 100
Heavy: 74 Heavy: 74
Concrete: 74
-Warhead@2Smu: -Warhead@2Smu:
Warhead@4EffAir: CreateEffect Warhead@4EffAir: CreateEffect
Explosions: poof Explosions: poof

View File

@@ -16,6 +16,7 @@
Wood: 100 Wood: 100
Light: 100 Light: 100
Heavy: 10 Heavy: 10
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
@@ -43,6 +44,7 @@ BigFlamer:
Wood: 75 Wood: 75
Light: 75 Light: 75
Heavy: 18 Heavy: 18
Concrete: 75
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_napalm Explosions: med_napalm
@@ -58,6 +60,7 @@ Chemspray:
Wood: 35 Wood: 35
Light: 75 Light: 75
Heavy: 75 Heavy: 75
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: chemball Explosions: chemball
@@ -80,6 +83,7 @@ Napalm:
Versus: Versus:
Wood: 35 Wood: 35
Heavy: 80 Heavy: 80
Concrete: 80
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_napalm Explosions: med_napalm
@@ -115,6 +119,7 @@ Laser:
Wood: 10 Wood: 10
Light: 30 Light: 30
Heavy: 10 Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Tail: Tail:

View File

@@ -30,6 +30,7 @@ Sniper:
Wood: 50 Wood: 50
Light: 70 Light: 70
Heavy: 30 Heavy: 30
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piffs Explosions: piffs
@@ -56,6 +57,7 @@ Vulcan:
Wood: 15 Wood: 15
Light: 35 Light: 35
Heavy: 35 Heavy: 35
Concrete: 35
HeliAGGun: HeliAGGun:
Inherits: ^HeavyMG Inherits: ^HeavyMG
@@ -75,6 +77,7 @@ HeliAGGun:
Wood: 75 Wood: 75
Light: 75 Light: 75
Heavy: 25 Heavy: 25
Concrete: 25
DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
HeliAAGun: HeliAAGun:
@@ -100,6 +103,7 @@ HeliAAGun:
Wood: 30 Wood: 30
Light: 40 Light: 40
Heavy: 10 Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piff Explosions: piff
@@ -142,8 +146,9 @@ MachineGun:
MachineGunH: MachineGunH:
Inherits: MachineGun Inherits: MachineGun
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 1150
Versus: Versus:
Light: 80 Light: 70
APCGun: APCGun:
ReloadDelay: 9 ReloadDelay: 9
@@ -159,6 +164,7 @@ APCGun:
Wood: 25 Wood: 25
Light: 75 Light: 75
Heavy: 25 Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: small_frag Explosions: small_frag

View File

@@ -12,6 +12,7 @@ Atomic:
Wood: 100 Wood: 100
Light: 60 Light: 60
Heavy: 50 Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff_impact: CreateEffect Warhead@2Eff_impact: CreateEffect
Explosions: nuke_explosion Explosions: nuke_explosion
@@ -29,6 +30,7 @@ Atomic:
Wood: 100 Wood: 100
Light: 60 Light: 60
Heavy: 50 Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@4Res_areanukea: DestroyResource Warhead@4Res_areanukea: DestroyResource
Size: 3 Size: 3
@@ -54,6 +56,7 @@ Atomic:
Wood: 100 Wood: 100
Light: 60 Light: 60
Heavy: 50 Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Res_areanukeb: DestroyResource Warhead@8Res_areanukeb: DestroyResource
Size: 4 Size: 4
@@ -75,6 +78,7 @@ Atomic:
Wood: 100 Wood: 100
Light: 60 Light: 60
Heavy: 50 Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Res_areanukec: DestroyResource Warhead@11Res_areanukec: DestroyResource
Size: 5 Size: 5