Merge pull request #6262 from Mailaender/silo-placement-loop-glitch-fix
Fixed silo fullness animations loop during building placement
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -8,13 +8,25 @@
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Graphics;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingSiloInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingSilo(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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// Show a static frame instead of animating all of the fullness states
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var anim = new Animation(init.World, image, () => 0);
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anim.PlayFetchIndex("idle", () => 0);
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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}
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class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyCapture
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