Fix warnings about NREs in WithEmbeddedTurretSpriteBody

This commit is contained in:
abcdefg30
2023-10-30 16:29:25 +01:00
committed by Gustas
parent 61c3c252ea
commit d9f5588a1f

View File

@@ -33,8 +33,8 @@ namespace OpenRA.Mods.Cnc.Traits.Render
if (!EnabledByDefault)
yield break;
var t = init.Actor.TraitInfos<TurretedInfo>().FirstOrDefault();
var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
var t = init.Actor.TraitInfos<TurretedInfo>().First();
var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().First();
// Show the correct turret facing
var anim = new Animation(init.World, image, t.WorldFacingFromInit(init));
@@ -52,15 +52,15 @@ namespace OpenRA.Mods.Cnc.Traits.Render
static Func<WAngle> MakeTurretFacingFunc(Actor self)
{
// Turret artwork is baked into the sprite, so only the first turret makes sense.
var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
return () => turreted.WorldOrientation.Yaw;
var firstTurret = self.TraitsImplementing<Turreted>().First();
return () => firstTurret.WorldOrientation.Yaw;
}
public WithEmbeddedTurretSpriteBody(ActorInitializer init, WithEmbeddedTurretSpriteBodyInfo info)
: base(init, info, MakeTurretFacingFunc(init.Self))
{
this.info = info;
turreted = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();
turreted = init.Self.TraitsImplementing<Turreted>().First();
}
protected override void TraitEnabled(Actor self)