Update CHANGELOG
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22
CHANGELOG
22
CHANGELOG
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NEW:
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Engine:
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General performance improvements
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Both Mods:
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Added a Setup Default Players menu item to map editor
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Server lobbies upon creation use the previously played map
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Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched
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Red Alert:
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Fixed a crash which occurred when playing an online game with Hard AI
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Fixed a bug where planes could stack more than 1-per-airfield
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Fixed a bug where planes would not rearm at airfields
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Improved logic for sending planes and helicopters back to base
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Changed MIG to fire 2 missiles per burst instead of 4
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Changed HELI (longbow) to fire missiles in bursts of 2
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Added a Show Shellmap setting
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New Map: Bombardment Islands (Sprog)
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New Map: Engagement (Nukem)
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New Map: Man to Man (Nukem)
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C&C:
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Changed the bot spawn picker to work like RA's
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Reduced delay of tooltips
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20111013:
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Engine:
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Fixed broken client IDs if players drop before the game starts
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