Update CHANGELOG

This commit is contained in:
Curtis S
2011-10-22 23:41:37 -06:00
committed by Chris Forbes
parent a04ab94717
commit d9fbee6e01

View File

@@ -1,3 +1,25 @@
NEW:
Engine:
General performance improvements
Both Mods:
Added a Setup Default Players menu item to map editor
Server lobbies upon creation use the previously played map
Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched
Red Alert:
Fixed a crash which occurred when playing an online game with Hard AI
Fixed a bug where planes could stack more than 1-per-airfield
Fixed a bug where planes would not rearm at airfields
Improved logic for sending planes and helicopters back to base
Changed MIG to fire 2 missiles per burst instead of 4
Changed HELI (longbow) to fire missiles in bursts of 2
Added a Show Shellmap setting
New Map: Bombardment Islands (Sprog)
New Map: Engagement (Nukem)
New Map: Man to Man (Nukem)
C&C:
Changed the bot spawn picker to work like RA's
Reduced delay of tooltips
20111013:
Engine:
Fixed broken client IDs if players drop before the game starts