switched to openal sound support
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@@ -63,10 +63,6 @@
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Ijw.DirectX\Ijw.Framework\IjwFramework\bin\Debug\IjwFramework.dll</HintPath>
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</Reference>
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<Reference Include="irrKlang.NET2.0, Version=1.1.3.0, Culture=neutral, PublicKeyToken=a854741bd80517c7, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\thirdparty\irrKlang.NET2.0.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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@@ -75,6 +71,7 @@
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="Tao.OpenAl, Version=1.1.0.1, Culture=neutral, PublicKeyToken=a7579dda88828311, processorArchitecture=MSIL" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Chat.cs" />
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@@ -1,7 +1,8 @@
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using IjwFramework.Collections;
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using IrrKlang;
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using OpenRa.FileFormats;
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using OpenRa.Game.GameRules;
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using Tao.OpenAl;
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using System;
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namespace OpenRa.Game
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{
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@@ -14,49 +15,42 @@ namespace OpenRa.Game
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//TODO: read these from somewhere?
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static float soundVolume;
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static float musicVolume;
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static bool paused;
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// static bool paused;
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static ISoundSource LoadSound(string filename)
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{
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var data = AudLoader.LoadSound(FileSystem.Open(filename));
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return soundEngine.AddSoundSourceFromPCMData(data, filename,
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new AudioFormat()
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{
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ChannelCount = 1,
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FrameCount = data.Length / 2,
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Format = SampleFormat.Signed16Bit,
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SampleRate = 22050
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});
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return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050);
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}
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public static void Initialize()
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{
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soundEngine = new ISoundEngine();
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soundEngine = new OpenAlSoundEngine();
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sounds = new Cache<string, ISoundSource>(LoadSound);
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music = null;
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soundVolume = soundEngine.SoundVolume;
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musicVolume = soundEngine.SoundVolume;
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soundVolume = soundEngine.Volume;
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musicVolume = soundEngine.Volume;
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}
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public static void Play(string name)
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{
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var sound = sounds[name];
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// todo: positioning
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soundEngine.Play2D(sound, false /* loop */, false, false);
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soundEngine.Play2D(sound, false);
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}
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public static void PlayMusic(string name)
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{
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var sound = sounds[name];
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music = soundEngine.Play2D(sound, true /* loop */, false, false);
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music = soundEngine.Play2D(sound, true);
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music.Volume = musicVolume;
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}
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public static bool Paused
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{
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get { return paused; }
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set { paused = value; soundEngine.SetAllSoundsPaused(paused); }
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}
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//public static bool Paused
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//{
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// get { return paused; }
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// set { paused = value; soundEngine.SetAllSoundsPaused(paused); }
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//}
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public static float Volume
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{
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@@ -64,29 +58,30 @@ namespace OpenRa.Game
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set
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{
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soundVolume = value;
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soundEngine.SoundVolume = value;
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soundEngine.Volume = value;
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}
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}
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public static float MusicVolume
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{
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get { return musicVolume; }
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set {
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set
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{
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musicVolume = value;
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if (music != null)
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music.Volume = value;
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}
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}
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public static void SeekMusic(uint delta)
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{
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if (music != null)
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{
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music.PlayPosition += delta;
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if (music.PlayPosition < 0 || music.PlayPosition > music.PlayLength)
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music.PlayPosition = 0;
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}
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}
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//public static void SeekMusic(uint delta)
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//{
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// if (music != null)
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// {
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// music.PlayPosition += delta;
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// if (music.PlayPosition < 0 || music.PlayPosition > music.PlayLength)
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// music.PlayPosition = 0;
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// }
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//}
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public static void PlayVoice(string phrase, Actor voicedUnit)
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{
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@@ -115,4 +110,91 @@ namespace OpenRa.Game
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Play(clip + variant);
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}
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}
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interface ISoundEngine
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{
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ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
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ISound Play2D(ISoundSource sound, bool loop);
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float Volume { get; set; }
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}
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interface ISoundSource {}
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interface ISound
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{
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float Volume { get; set; }
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}
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class OpenAlSoundEngine : ISoundEngine
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{
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float volume = 1f;
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public OpenAlSoundEngine()
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{
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var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER);
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var dev = Alc.alcOpenDevice(str);
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if (dev == IntPtr.Zero)
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throw new InvalidOperationException("Can't create OpenAL device");
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var ctx = Alc.alcCreateContext(dev, (int[]) null);
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Alc.alcMakeContextCurrent(ctx);
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}
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public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
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}
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public ISound Play2D(ISoundSource sound, bool loop)
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{
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return new OpenAlSound((sound as OpenAlSoundSource).buffer, loop);
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}
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public float Volume
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{
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get { return volume; }
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set { Al.alListenerf(Al.AL_GAIN, volume = value); }
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}
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}
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class OpenAlSoundSource : ISoundSource
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{
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public readonly int buffer;
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static int MakeALFormat(int channels, int bits)
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{
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if (channels == 1)
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return bits == 16 ? Al.AL_FORMAT_MONO16 : Al.AL_FORMAT_MONO8;
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else
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return bits == 16 ? Al.AL_FORMAT_STEREO16 : Al.AL_FORMAT_STEREO8;
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}
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public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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Al.alGenBuffers(1, out buffer);
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Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
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}
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}
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class OpenAlSound : ISound
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{
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public readonly int source;
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float volume = 1f;
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public OpenAlSound(int buffer, bool looping)
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{
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Al.alGenSources(1, out source);
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Al.alSourcef(source, Al.AL_PITCH, 1f);
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Al.alSourcef(source, Al.AL_GAIN, 1f);
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Al.alSource3f(source, Al.AL_POSITION, 0f, 0f, 0f);
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Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
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Al.alSourcei(source, Al.AL_BUFFER, buffer);
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Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
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Al.alSourcePlay(source);
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}
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public float Volume
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{
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get { return volume; }
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set { Al.alSourcef(source, Al.AL_GAIN, volume = value); }
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}
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}
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}
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BIN
thirdparty/irrKlang.NET2.0.dll
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BIN
thirdparty/irrKlang.NET2.0.dll
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Binary file not shown.
1
thirdparty/irrKlang.txt
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1
thirdparty/irrKlang.txt
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@@ -1 +0,0 @@
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irrKlang library is from http://www.ambiera.com/irrklang/
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