Adapt RA explosions, supers and other weapons to CEWH refactor
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@@ -1,4 +1,5 @@
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^Explosion:
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ValidTargets: Ground, Water, Air
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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@@ -15,11 +16,12 @@
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Air, Ship
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure
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CrateNapalm:
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Inherits: ^Explosion
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@@ -37,7 +39,7 @@ CrateNapalm:
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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InvalidImpactTypes: None
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ValidTargets: Ground, Water, Air
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-Warhead@3EffWater: CreateEffect
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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@@ -48,7 +50,7 @@ CrateExplosion:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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AffectsParent: true
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Warhead@2Eff: CreateEffect
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InvalidImpactTypes: None
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ValidTargets: Ground, Water, Air
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-Warhead@3EffWater: CreateEffect
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UnitExplode:
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@@ -62,7 +64,7 @@ UnitExplodeShip:
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: None
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ValidTargets: Ground, Water
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UnitExplodeSubmarine:
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Inherits: ^Explosion
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@@ -70,7 +72,7 @@ UnitExplodeSubmarine:
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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InvalidImpactTypes: None
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ValidTargets: Ground, Water
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UnitExplodeSmall:
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Inherits: ^Explosion
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@@ -127,7 +129,6 @@ BarrelExplode:
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Explosions: napalm
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ImpactSounds: firebl3.aud
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Delay: 5
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InvalidImpactTypes: None
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-Warhead@3EffWater: CreateEffect
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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@@ -23,11 +23,12 @@ ParaBomb:
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Ship
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure
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Atomic:
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ValidTargets: Ground, Trees, Water, Underwater, Air
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