Timer Widget

Added a new Timer Widget
Made one to display the ingame time elapsed
Hooked up to reset on Game Start
Added a setting for it in Settings Menu (default true)
This commit is contained in:
alzeih
2010-07-15 20:13:01 +12:00
parent 80a91de1be
commit db4c18b520
9 changed files with 62 additions and 2 deletions

View File

@@ -29,6 +29,7 @@ namespace OpenRA.Widgets.Delegates
var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
Game.OnGameStart += () => r.OpenWindow("INGAME_ROOT");
Game.OnGameStart += () => gameRoot.GetWidget<TimerWidget>("GAME_TIMER").Stopwatch.Reset();
r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
optionsBG.Visible = !optionsBG.Visible;

View File

@@ -149,6 +149,14 @@ namespace OpenRA.Widgets.Delegates
return true;
};
var timedebug = debug.GetWidget<CheckboxWidget>("GAMETIME_CHECKBOX");
timedebug.Checked = () => {return Game.Settings.ShowGameTimer;};
timedebug.OnMouseDown = mi =>
{
Game.Settings.ShowGameTimer ^= true;
return true;
};
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
Game.Settings.Save();
Chrome.rootWidget.CloseWindow();

View File

@@ -0,0 +1,27 @@
using System;
using System.Drawing;
using OpenRA.Support;
namespace OpenRA.Widgets
{
public class TimerWidget : Widget
{
public Stopwatch Stopwatch;
public TimerWidget ()
{
Stopwatch = new Stopwatch();
IsVisible = () => Game.Settings.ShowGameTimer;
}
public override void DrawInner (World world)
{
var s = WorldUtils.FormatTime((int) Stopwatch.ElapsedTime() * 25);
var size = Game.chrome.renderer.RegularFont.Measure(s);
var padding = 5;
WidgetUtils.DrawPanel("dialog4",new Rectangle(RenderBounds.Top - padding, RenderBounds.Left - padding, size.X + 2*padding, size.Y + 2*padding));
Game.chrome.renderer.RegularFont.DrawText(s, new float2(RenderBounds.Top, RenderBounds.Left), Color.White);
}
}
}