d2k harvester unload a little less ugly, RALint fixes

frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
This commit is contained in:
Matthias Mailänder
2012-07-16 22:23:56 +02:00
parent 860ec9d85f
commit db8f22cdbf
3 changed files with 6 additions and 2 deletions

View File

@@ -164,7 +164,7 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] {"--r8", PathToDataR8, PathToPalette, "2991", "2992", Path.Combine(PathToSHPs, "starporto"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2993", "2995", Path.Combine(PathToSHPs, "lighto"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--vehicle"},
new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--projectile"},
//explosions
new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "wormjaw")},
new string[] {"--r8", PathToDataR8, PathToPalette, "3565", "3585", Path.Combine(PathToSHPs, "wormdust")},