d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong remember: this changes unload.shp (copy to dl-mirrors)
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@@ -164,7 +164,7 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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new string[] {"--r8", PathToDataR8, PathToPalette, "2991", "2992", Path.Combine(PathToSHPs, "starporto"), "--building"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2993", "2995", Path.Combine(PathToSHPs, "lighto"), "--building"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--vehicle"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--projectile"},
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//explosions
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new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "wormjaw")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3565", "3585", Path.Combine(PathToSHPs, "wormdust")},
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