fix grenade origin
This commit is contained in:
11
progress.txt
11
progress.txt
@@ -3,7 +3,7 @@ Ground Units:
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All Infantry No idle animations
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All Infantry No idle animations
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E1 Range is wrong.
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E1 Range is wrong.
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E2 Grenade origin is wrong, grenades are too accurate.
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E2 Grenades are too accurate.
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E3 AA weapon doesn't work.
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E3 AA weapon doesn't work.
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E4 Flamer origin is wrong
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E4 Flamer origin is wrong
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E6 Capture action missing, repair action missing
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E6 Capture action missing, repair action missing
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@@ -33,12 +33,17 @@ ARTY Works
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Helicopters
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Helicopters
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- Weapons don't work,
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- Weapons don't work,
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- hover while attacking doesn't work,
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- hover while attacking doesn't work,
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- render is broken (altitude)
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- render is broken (altitude) -- less broken, but there are Z-order issues.
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- Repair/rearm doesn't work
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- Repair/rearm doesn't work
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TRAN Cargo doesn't work
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TRAN Cargo doesn't work
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Planes
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Planes
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- Pretty much everything doesn't work
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- Edge cases in landing code
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- Circle behavior needs to be able to work with a unit
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-
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YAK Weapons don't work
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MIG Weapons don't work
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Ships
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Ships
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CA Works
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CA Works
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@@ -530,6 +530,7 @@ LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
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Description=Grenadier
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Description=Grenadier
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover
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FireDelay=15
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FireDelay=15
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PrimaryOffset=0,0,0,-13
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LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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[E3]
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[E3]
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Description=Rocket Soldier
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Description=Rocket Soldier
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