fix grenade origin

This commit is contained in:
Chris Forbes
2009-12-22 07:30:37 +13:00
parent 5ded9d6303
commit dd97dfd6ad
2 changed files with 9 additions and 3 deletions

View File

@@ -3,7 +3,7 @@ Ground Units:
All Infantry No idle animations All Infantry No idle animations
E1 Range is wrong. E1 Range is wrong.
E2 Grenade origin is wrong, grenades are too accurate. E2 Grenades are too accurate.
E3 AA weapon doesn't work. E3 AA weapon doesn't work.
E4 Flamer origin is wrong E4 Flamer origin is wrong
E6 Capture action missing, repair action missing E6 Capture action missing, repair action missing
@@ -33,12 +33,17 @@ ARTY Works
Helicopters Helicopters
- Weapons don't work, - Weapons don't work,
- hover while attacking doesn't work, - hover while attacking doesn't work,
- render is broken (altitude) - render is broken (altitude) -- less broken, but there are Z-order issues.
- Repair/rearm doesn't work - Repair/rearm doesn't work
TRAN Cargo doesn't work TRAN Cargo doesn't work
Planes Planes
- Pretty much everything doesn't work - Edge cases in landing code
- Circle behavior needs to be able to work with a unit
-
YAK Weapons don't work
MIG Weapons don't work
Ships Ships
CA Works CA Works

View File

@@ -530,6 +530,7 @@ LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
Description=Grenadier Description=Grenadier
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover
FireDelay=15 FireDelay=15
PrimaryOffset=0,0,0,-13
LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
[E3] [E3]
Description=Rocket Soldier Description=Rocket Soldier