add the starport active animation

This commit is contained in:
Matthias Mailänder
2014-05-20 11:10:37 +02:00
parent f1d144bfe8
commit ddb0d70fd2
9 changed files with 186 additions and 34 deletions

View File

@@ -102,6 +102,7 @@
<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
<Compile Include="Widgets\Logic\CncInstallMusicLogic.cs" />
<Compile Include="WithDeliveryAnimation.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -45,8 +45,8 @@ namespace OpenRA.Mods.Cnc
// Assume a single exit point for simplicity
var exit = self.Info.Traits.WithInterface<ExitInfo>().First();
var rb = self.Trait<RenderBuilding>();
rb.PlayCustomAnimRepeating(self, "active");
foreach (var tower in self.TraitsImplementing<INotifyDelivery>())
tower.IncomingDelivery(self);
var actorType = (Info as ProductionAirdropInfo).ActorType;
@@ -67,7 +67,8 @@ namespace OpenRA.Mods.Cnc
if (!self.IsInWorld || self.IsDead())
return;
rb.PlayCustomAnimRepeating(self, "idle");
foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
cargo.Delivered(self);
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit));
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", (Info as ProductionAirdropInfo).ReadyAudio, self.Owner.Country.Race);
}));

View File

@@ -0,0 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Effects;
namespace OpenRA.Mods.RA.Render
{
public class WithDeliveryAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
{
public readonly string ActiveSequence = "active";
public readonly string IdleSequence = "idle";
public object Create(ActorInitializer init) { return new WithDeliveryAnimation(init.self, this); }
}
public class WithDeliveryAnimation : INotifyDelivery
{
WithDeliveryAnimationInfo info;
RenderBuilding building;
public WithDeliveryAnimation(Actor self, WithDeliveryAnimationInfo info)
{
building = self.Trait<RenderBuilding>();
this.info = info;
}
public void IncomingDelivery(Actor self)
{
building.PlayCustomAnimRepeating(self, info.ActiveSequence);
}
public void Delivered(Actor self)
{
building.PlayCustomAnimRepeating(self, info.IdleSequence);
}
}
}