add the starport active animation
This commit is contained in:
@@ -74,6 +74,7 @@ namespace OpenRA.Traits
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
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public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
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public interface INotifyDelivery { void IncomingDelivery(Actor self); void Delivered(Actor self); }
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public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
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@@ -102,6 +102,7 @@
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<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\Logic\CncInstallMusicLogic.cs" />
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<Compile Include="WithDeliveryAnimation.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -45,8 +45,8 @@ namespace OpenRA.Mods.Cnc
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// Assume a single exit point for simplicity
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var exit = self.Info.Traits.WithInterface<ExitInfo>().First();
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var rb = self.Trait<RenderBuilding>();
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rb.PlayCustomAnimRepeating(self, "active");
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foreach (var tower in self.TraitsImplementing<INotifyDelivery>())
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tower.IncomingDelivery(self);
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var actorType = (Info as ProductionAirdropInfo).ActorType;
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@@ -67,7 +67,8 @@ namespace OpenRA.Mods.Cnc
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if (!self.IsInWorld || self.IsDead())
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return;
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rb.PlayCustomAnimRepeating(self, "idle");
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foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
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cargo.Delivered(self);
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self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit));
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", (Info as ProductionAirdropInfo).ReadyAudio, self.Owner.Country.Race);
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}));
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52
OpenRA.Mods.Cnc/WithDeliveryAnimation.cs
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52
OpenRA.Mods.Cnc/WithDeliveryAnimation.cs
Normal file
@@ -0,0 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Effects;
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namespace OpenRA.Mods.RA.Render
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{
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public class WithDeliveryAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
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{
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public readonly string ActiveSequence = "active";
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public readonly string IdleSequence = "idle";
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public object Create(ActorInitializer init) { return new WithDeliveryAnimation(init.self, this); }
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}
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public class WithDeliveryAnimation : INotifyDelivery
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{
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WithDeliveryAnimationInfo info;
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RenderBuilding building;
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public WithDeliveryAnimation(Actor self, WithDeliveryAnimationInfo info)
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{
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building = self.Trait<RenderBuilding>();
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this.info = info;
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}
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public void IncomingDelivery(Actor self)
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{
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building.PlayCustomAnimRepeating(self, info.ActiveSequence);
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}
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public void Delivered(Actor self)
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{
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building.PlayCustomAnimRepeating(self, info.IdleSequence);
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}
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}
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}
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@@ -90,6 +90,7 @@
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<Compile Include="Render\WithBuildingPlacedOverlayInfo.cs" />
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<Compile Include="Render\WithProductionOverlay.cs" />
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<Compile Include="Render\WithDockingOverlay.cs" />
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<Compile Include="Render\WithDeliveryOverlay.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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74
OpenRA.Mods.D2k/Render/WithDeliveryOverlay.cs
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74
OpenRA.Mods.D2k/Render/WithDeliveryOverlay.cs
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@@ -0,0 +1,74 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Buildings;
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namespace OpenRA.Mods.RA.Render
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{
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public class WithDeliveryOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "active";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public object Create(ActorInitializer init) { return new WithDeliveryOverlay(init.self, this); }
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}
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public class WithDeliveryOverlay : INotifyBuildComplete, INotifySold, INotifyDelivery
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{
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WithDeliveryOverlayInfo info;
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Animation overlay;
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bool buildComplete, delivering;
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public WithDeliveryOverlay(Actor self, WithDeliveryOverlayInfo info)
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{
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this.info = info;
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<IBodyOrientation>();
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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rs.anims.Add("delivery_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !buildComplete));
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}
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void PlayDeliveryOverlay()
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{
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if (delivering)
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overlay.PlayThen(info.Sequence, PlayDeliveryOverlay);
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}
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public void BuildingComplete(Actor self)
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{
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
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buildComplete = true)));
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}
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public void Sold(Actor self) { }
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public void Selling(Actor self)
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{
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buildComplete = false;
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}
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public void IncomingDelivery(Actor self) { delivering = true; PlayDeliveryOverlay(); }
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public void Delivered(Actor self) { delivering = false; }
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}
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}
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@@ -269,6 +269,7 @@ AFLD:
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ExitCell: 3,1
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ProductionAirdrop:
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Produces: Vehicle
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WithDeliveryAnimation:
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ProductionQueue:
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Type: Vehicle
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Group: Vehicle
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@@ -379,6 +379,7 @@ CONCRETEB:
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ProductionAirdrop:
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Produces: Starport
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ActorType: frigate
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WithDeliveryOverlay:
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ProductionBar:
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PrimaryBuilding:
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RequiresPower:
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@@ -309,19 +309,24 @@ starporta:
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Start: 2671
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ZOffset: -1c511
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Offset: -48,64
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active: DATA
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Start: 2671
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Length: 1
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ZOffset: -1c511
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Offset: -48,64
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damaged-idle: DATA
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Start: 2672
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ZOffset: -1c511
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Offset: -48,64
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damaged-active: DATA
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Start: 2672
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active: DATA
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Start: 4723
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Length: 23
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ZOffset: -1c511
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Offset: -48,64
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BlendMode: Alpha
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Tick: 200
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damaged-active: DATA
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Start: 4723
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Length: 23
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ZOffset: -1c511
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Offset: -48,64
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BlendMode: Alpha
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Tick: 200
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make: DATA
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Start: 4347
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Length: 11
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@@ -806,19 +811,24 @@ starporth:
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Start: 2831
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ZOffset: -1c511
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Offset: -48,64
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active: DATA
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Start: 2831
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Length: 1
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Offset: -48,64
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ZOffset: -1c511
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damaged-idle: DATA
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Start: 2832
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Offset: -48,64
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ZOffset: -1c511
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damaged-active: DATA
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Start: 2832
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Offset: -48,64
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active: DATA
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Start: 4723
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Length: 23
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ZOffset: -1c511
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Offset: -48,64
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BlendMode: Alpha
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Tick: 200
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damaged-active: DATA
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Start: 4723
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Length: 23
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ZOffset: -1c511
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Offset: -48,64
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BlendMode: Alpha
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Tick: 200
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make: DATA
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Start: 4347
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Length: 11
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@@ -1212,19 +1222,24 @@ starporto:
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Start: 2991
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Offset: -48,64
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ZOffset: -1c511
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active: DATA
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Start: 2991
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Length: 1
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Offset: -48,64
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ZOffset: -1c511
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damaged-idle: DATA
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Start: 2992
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Offset: -48,64
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ZOffset: -1c511
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damaged-active: DATA
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Start: 2992
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Offset: -48,64
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active: DATA
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Start: 4723
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Length: 23
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ZOffset: -1c511
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Offset: -48,64
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BlendMode: Alpha
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Tick: 200
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damaged-active: DATA
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Start: 4723
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Length: 23
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ZOffset: -1c511
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Offset: -48,64
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BlendMode: Alpha
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Tick: 200
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make: DATA
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Start: 4347
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Length: 11
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@@ -1600,19 +1615,24 @@ starportc: # TODO: unused
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Start: 2999
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Offset: -48,64
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ZOffset: -1c511
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active: DATA
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Start: 2999
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Length: 1
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Offset: -48,64
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ZOffset: -1c511
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damaged-idle: DATA
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Start: 3000
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Offset: -48,64
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ZOffset: -1c511
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damaged-active: DATA
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Start: 3000
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Offset: -48,64
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active: DATA
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Start: 4723
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Length: 23
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ZOffset: -1c511
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Offset: -48,64
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BlendMode: Alpha
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Tick: 200
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damaged-active: DATA
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Start: 4723
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Length: 23
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ZOffset: -1c511
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Offset: -48,64
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BlendMode: Alpha
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Tick: 200
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make: DATA
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Start: 4347
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Length: 11
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