Merge pull request #11328 from reaperrr/td-polish

Some TD polishing
This commit is contained in:
Paul Chote
2016-05-28 17:37:45 +01:00
8 changed files with 41 additions and 52 deletions

View File

@@ -1,6 +1,13 @@
BoatMissile:
Warhead: SpreadDamage
Warhead@Bonus: SpreadDamage
Spread: 128
Damage: 20
Versus:
Heavy: 50
Damage: 50
None: 50
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
TurretGun:
ReloadDelay: 40

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@@ -34,41 +34,11 @@ Players:
OwnsWorld: True
NonCombatant: True
Faction: gdi
PlayerReference@Multi0:
Name: Multi0
Playable: True
Faction: Random
Enemies: Creeps
PlayerReference@Multi1:
Name: Multi1
Playable: True
Faction: Random
Enemies: Creeps
PlayerReference@Multi2:
Name: Multi2
Playable: True
Faction: Random
Enemies: Creeps
PlayerReference@Multi3:
Name: Multi3
Playable: True
Faction: Random
Enemies: Creeps
PlayerReference@Multi4:
Name: Multi4
Playable: True
Faction: Random
Enemies: Creeps
PlayerReference@Multi5:
Name: Multi5
Playable: True
Faction: Random
Enemies: Creeps
PlayerReference@Creeps:
Name: Creeps
NonCombatant: True
Faction: Random
Enemies: Nod, GDI, Multi0, Multi1, Multi2, Multi3, Multi4, Multi5
Enemies: Nod, GDI
Actors:
Actor4: fix
@@ -252,7 +222,7 @@ Actors:
Location: 12,14
Owner: Nod
Actor68: brik
Location: 11,14
Location: 12,15
Owner: Nod
Actor69: brik
Location: 11,15
@@ -323,9 +293,11 @@ Actors:
Actor35: gun
Location: 20,11
Owner: Nod
TurretFacing: 160
Actor36: gun
Location: 16,14
Owner: Nod
TurretFacing: 184
Actor41: brik
Location: 32,5
Owner: Nod
@@ -338,9 +310,11 @@ Actors:
Actor96: gun
Location: 33,5
Owner: Nod
TurretFacing: 144
Actor97: gun
Location: 39,3
Owner: Nod
TurretFacing: 128
Actor98: nuke
Location: 22,1
Owner: Nod
@@ -371,9 +345,6 @@ Actors:
Actor107: tc05
Location: 67,3
Owner: Neutral
Actor108: split2
Location: 73,5
Owner: Neutral
Actor109: tc04
Location: 80,0
Owner: Neutral
@@ -455,9 +426,11 @@ Actors:
Actor131: gun
Location: 13,16
Owner: Nod
TurretFacing: 160
Actor132: gun
Location: 12,16
Owner: Nod
TurretFacing: 160
Actor133: brik
Location: 9,16
Owner: Nod
@@ -470,9 +443,6 @@ Actors:
Actor136: v07
Location: 8,17
Owner: Neutral
Actor137: split3
Location: 13,20
Owner: Neutral
Actor138: v01
Location: 36,16
Owner: Neutral
@@ -530,6 +500,7 @@ Actors:
Actor156: gun
Location: 34,23
Owner: Nod
TurretFacing: 96
Actor157: sam
Location: 32,22
Owner: Nod
@@ -803,15 +774,19 @@ Actors:
Actor252: gun
Location: 53,27
Owner: Nod
TurretFacing: 128
Actor253: gun
Location: 50,27
Owner: Nod
TurretFacing: 128
Actor254: gun
Location: 61,27
Owner: Nod
TurretFacing: 128
Actor255: gun
Location: 64,27
Owner: Nod
TurretFacing: 128
Actor256: v03
Location: 68,21
Owner: Neutral
@@ -976,5 +951,11 @@ Actors:
Location: 65,20
Owner: Nod
Facing: 192
Actor300: split3
Owner: Neutral
Location: 13,21
Actor299: split3
Owner: Neutral
Location: 73,6
Rules: rules.yaml
Rules: cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -196,7 +196,8 @@
WithDeathAnimation:
DeathTypes:
DefaultDeath: 1
BulletDeath: 2
BulletDeath: 1
RippedApartDeath: 2
SmallExplosionDeath: 3
ExplosionDeath: 4
FireDeath: 5

View File

@@ -10,13 +10,13 @@ BOAT:
Type: Heavy
Mobile:
InitialFacing: 64
TurnSpeed: 4
TurnSpeed: 32
Speed: 28
OnRails: true
RevealsShroud:
Range: 7c0
Turreted:
TurnSpeed: 7
TurnSpeed: 5
Offset: 0,896,171
Armament:
Weapon: BoatMissile

View File

@@ -239,14 +239,14 @@ BoatMissile:
ReloadDelay: 35
Range: 8c0
Burst: 2
BurstDelay: 7
BurstDelay: 10
Report: rocket2.aud
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 213
Inaccuracy: 426
Image: DRAGON
HorizontalRateOfTurn: 10
HorizontalRateOfTurn: 5
TrailImage: smokey
ContrailLength: 8
Speed: 170

View File

@@ -178,7 +178,7 @@ Tail:
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Horn:
ReloadDelay: 20
@@ -194,7 +194,7 @@ Horn:
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Teeth:
ReloadDelay: 30
@@ -210,7 +210,7 @@ Teeth:
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Claw:
ReloadDelay: 10
@@ -226,7 +226,7 @@ Claw:
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Demolish:
Warhead@1Dam: SpreadDamage