Clean up TD weapon ValidTargets
- Missiles can now force-fire on water like other weapons - Superweapons can now target empty water - made Chemspray null InvalidTargets to avoid yaml-merge issues - Improved APCGun effect warhead perf by ignoring actors - removed stale Tiberium weapon mission overrides
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@@ -1,3 +0,0 @@
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Tiberium:
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Warhead@1Dam: SpreadDamage
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Damage: 600
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@@ -1,3 +0,0 @@
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Tiberium:
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Warhead@1Dam: SpreadDamage
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Damage: 400
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@@ -1,3 +0,0 @@
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Tiberium:
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Warhead@1Dam: SpreadDamage
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Damage: 400
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@@ -3,7 +3,7 @@
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Range: 6c0
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MinRange: 0c512
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Report: bazook1.aud
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ValidTargets: Ground, Air
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ValidTargets: Ground, Water, Air
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Projectile: Missile
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Arm: 0
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Blockable: false
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@@ -82,7 +82,7 @@ OrcaAGMissiles:
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ReloadDelay: 12
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Range: 5c0
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MinRange: 1c256
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ValidTargets: Ground
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ValidTargets: Ground, Water
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Projectile: Missile
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Arm: 1
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HorizontalRateOfTurn: 20
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@@ -141,7 +141,7 @@ MammothMissiles:
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Burst: 4
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BurstDelays: 4
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Report: rocket1.aud
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ValidTargets: Ground
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ValidTargets: Ground, Water
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TargetActorCenter: true
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# Remove default Missile properties
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-Projectile:
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@@ -216,7 +216,7 @@ TowerMissile:
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ReloadDelay: 15
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Range: 7c0
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Report: rocket2.aud
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ValidTargets: Ground
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ValidTargets: Ground, Water
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Projectile: Missile
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HorizontalRateOfTurn: 20
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Speed: 298
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@@ -51,11 +51,11 @@ Chemspray:
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Inherits: ^FlameWeapon
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ReloadDelay: 65
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Range: 3c0
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InvalidTargets:
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-InvalidTargets:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 8000
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InvalidTargets:
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-InvalidTargets:
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Versus:
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None: 70
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Wood: 35
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@@ -148,6 +148,7 @@ APCGun:
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Warhead@2Eff: CreateEffect
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Explosions: small_frag
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ValidTargets: Ground, Water, Air
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ImpactActors: false
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APCGun.AA:
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Inherits: APCGun
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@@ -1,5 +1,5 @@
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Atomic:
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ValidTargets: Ground, Air, Trees
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ValidTargets: Ground, Water, Air, Trees
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Report: nukemisl.aud
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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@@ -90,7 +90,7 @@ Atomic:
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Multiplier: 1,1
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IonCannon:
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ValidTargets: Ground, Air, Trees
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ValidTargets: Ground, Water, Air, Trees
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Warhead@1Dam_impact: SpreadDamage
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Range: 0, 1c1, 2c1, 2c512
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Damage: 10000
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