Merge pull request #6105 from WolfGaming/FixTech

Fixes Maps not being able to force tech levels
This commit is contained in:
Curtis Shmyr
2014-07-29 20:33:45 -06:00

View File

@@ -40,7 +40,8 @@ namespace OpenRA.Mods.RA
public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
{
this.info = info;
this.enabled = info.Name == init.world.LobbyInfo.GlobalSettings.TechLevel;
var tech = init.world.Map.Options.TechLevel ?? init.world.LobbyInfo.GlobalSettings.TechLevel;
this.enabled = info.Name == tech;
}
}
}