Create explosions.yaml

CNC Classic uses many different explosion types (imitating C&C Gold). Decided they should get their own file. 
Explosions are not perfect renditions of C&C Gold's (in particular, I have not estimated precisely how much damage they do to surrounding units). Graphics are mostly identical, though.
This commit is contained in:
psydev
2013-01-26 15:02:47 -08:00
committed by Matthias Mailänder
parent cc2440d0a2
commit de3814dcd2

View File

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UnitExplodeSmall:
Warhead:
# Damage: 40
# Spread: 10
# Versus:
# None: 90%
# Wood: 75%
# Light: 60%
# Heavy: 25%
Explosion: 4
InfDeath: 4
ImpactSound: xplobig4
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 4
ImpactSound: xplobig6
NapalmExplode:
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
Explosion: 3
# Explosion: big_napalm
ImpactSound: xplobig6
SmudgeType: Scorch
Damage: 50
BigNapalmExplode: # For Flame tank, etc.
Warhead:
Damage: 50
Spread: 18
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
Explosion: big_napalm
ImpactSound: xplobig6
SmudgeType: Scorch
GrenadierExplode:
Warhead:
Damage: 25
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 5
InfDeath: 3
ImpactSound: xplosml2
MammothExplode: #Big artillery explosion, without as much damage
Warhead:
Damage: 50
Spread: 18
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 4
ImpactSound: xplobig6
McvExplode:
Warhead:
Explosion: building
InfDeath: 4
ImpactSound: xplobig6
HeliExplode:
Warhead:
Explosion: veh1
InfDeath: 4
ImpactSound: xplos