Create explosions.yaml
CNC Classic uses many different explosion types (imitating C&C Gold). Decided they should get their own file. Explosions are not perfect renditions of C&C Gold's (in particular, I have not estimated precisely how much damage they do to surrounding units). Graphics are mostly identical, though.
This commit is contained in:
committed by
Matthias Mailänder
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cc2440d0a2
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96
mods/cnc-classic/explosions.yaml
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96
mods/cnc-classic/explosions.yaml
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UnitExplodeSmall:
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Warhead:
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# Damage: 40
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# Spread: 10
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# Versus:
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# None: 90%
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# Wood: 75%
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# Light: 60%
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# Heavy: 25%
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Explosion: 4
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InfDeath: 4
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ImpactSound: xplobig4
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UnitExplode:
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Warhead:
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Damage: 500
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: 8
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InfDeath: 4
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ImpactSound: xplobig6
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NapalmExplode:
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Warhead:
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Spread: 8
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Versus:
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None: 90%
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Wood: 100%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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InfDeath: 5
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Explosion: 3
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# Explosion: big_napalm
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ImpactSound: xplobig6
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SmudgeType: Scorch
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Damage: 50
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BigNapalmExplode: # For Flame tank, etc.
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Warhead:
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Damage: 50
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Spread: 18
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Versus:
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None: 90%
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Wood: 100%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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InfDeath: 5
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Explosion: big_napalm
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ImpactSound: xplobig6
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SmudgeType: Scorch
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GrenadierExplode:
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Warhead:
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Damage: 25
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: 5
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InfDeath: 3
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ImpactSound: xplosml2
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MammothExplode: #Big artillery explosion, without as much damage
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Warhead:
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Damage: 50
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Spread: 18
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: 8
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InfDeath: 4
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ImpactSound: xplobig6
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McvExplode:
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Warhead:
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Explosion: building
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InfDeath: 4
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ImpactSound: xplobig6
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HeliExplode:
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Warhead:
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Explosion: veh1
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InfDeath: 4
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ImpactSound: xplos
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