Prevent RA AIs from building too many (advanced) power plants

While scaling minimum excess power with base size to make sure they don't build too few, either.
This commit is contained in:
reaperrr
2017-12-28 08:55:59 +01:00
committed by abcdefg30
parent c5f9d6ff2d
commit de47d570d5

View File

@@ -2,7 +2,10 @@ Player:
HackyAI@RushAI:
Name: Rush AI
Type: rush
MinimumExcessPower: 40
MinimumExcessPower: 20
ExcessPowerIncrement: 40
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 160
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -26,8 +29,6 @@ Player:
fix: 1
BuildingFractions:
proc: 30%
powr: 15%
apwr: 20%
barr: 1%
kenn: 0.5%
tent: 1%
@@ -117,7 +118,10 @@ Player:
HackyAI@NormalAI:
Name: Normal AI
Type: normal
MinimumExcessPower: 60
MinimumExcessPower: 40
ExcessPowerIncrement: 40
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 200
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -145,8 +149,6 @@ Player:
fix: 1
BuildingFractions:
proc: 10%
powr: 1%
apwr: 30%
tent: 1%
barr: 1%
kenn: 0.5%
@@ -250,7 +252,10 @@ Player:
HackyAI@TurtleAI:
Name: Turtle AI
Type: turtle
MinimumExcessPower: 100
MinimumExcessPower: 50
ExcessPowerIncrement: 50
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 250
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -279,8 +284,6 @@ Player:
fix: 1
BuildingFractions:
proc: 30%
powr: 1%
apwr: 20%
tent: 1%
barr: 1%
kenn: 0.5%
@@ -383,6 +386,10 @@ Player:
HackyAI@NavalAI:
Name: Naval AI
Type: naval
MinimumExcessPower: 20
ExcessPowerIncrement: 40
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 200
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -410,8 +417,6 @@ Player:
fix: 1
BuildingFractions:
proc: 29%
powr: 1%
apwr: 24%
dome: 1%
weap: 1%
hpad: 20%