Prevent RA AIs from building too many (advanced) power plants
While scaling minimum excess power with base size to make sure they don't build too few, either.
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@@ -2,7 +2,10 @@ Player:
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HackyAI@RushAI:
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Name: Rush AI
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Type: rush
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MinimumExcessPower: 40
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MinimumExcessPower: 20
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ExcessPowerIncrement: 40
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ExcessPowerIncreaseThreshold: 4
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MaximumExcessPower: 160
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -26,8 +29,6 @@ Player:
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fix: 1
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BuildingFractions:
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proc: 30%
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powr: 15%
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apwr: 20%
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barr: 1%
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kenn: 0.5%
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tent: 1%
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@@ -117,7 +118,10 @@ Player:
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HackyAI@NormalAI:
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Name: Normal AI
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Type: normal
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MinimumExcessPower: 60
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MinimumExcessPower: 40
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ExcessPowerIncrement: 40
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ExcessPowerIncreaseThreshold: 4
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MaximumExcessPower: 200
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -145,8 +149,6 @@ Player:
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fix: 1
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BuildingFractions:
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proc: 10%
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powr: 1%
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apwr: 30%
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tent: 1%
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barr: 1%
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kenn: 0.5%
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@@ -250,7 +252,10 @@ Player:
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HackyAI@TurtleAI:
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Name: Turtle AI
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Type: turtle
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MinimumExcessPower: 100
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MinimumExcessPower: 50
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ExcessPowerIncrement: 50
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ExcessPowerIncreaseThreshold: 4
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MaximumExcessPower: 250
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -279,8 +284,6 @@ Player:
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fix: 1
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BuildingFractions:
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proc: 30%
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powr: 1%
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apwr: 20%
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tent: 1%
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barr: 1%
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kenn: 0.5%
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@@ -383,6 +386,10 @@ Player:
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HackyAI@NavalAI:
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Name: Naval AI
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Type: naval
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MinimumExcessPower: 20
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ExcessPowerIncrement: 40
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ExcessPowerIncreaseThreshold: 4
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MaximumExcessPower: 200
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -410,8 +417,6 @@ Player:
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fix: 1
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BuildingFractions:
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proc: 29%
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powr: 1%
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apwr: 24%
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dome: 1%
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weap: 1%
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hpad: 20%
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