Rework multi-resolution sprite handling:
- Sprite.Bounds now refers to rectangles in the source image. Use this when copying pixels, etc. - Sprite.Size now refers to sizes in effective pixel coordinates. Use this when rendering. - Sheet.DPIScale has been removed. - "Density" term is introduced to refer to the number of artwork pixels per effective pixel.
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@@ -164,8 +164,8 @@ namespace OpenRA.Mods.Common.Widgets
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(mixerSprite, RenderOrigin, new float2(RenderBounds.Size));
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var sprite = ChromeProvider.GetImage("lobby-bits", "colorpicker");
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var pos = RenderOrigin + PxFromValue() - new int2(sprite.Bounds.Width, sprite.Bounds.Height) / 2;
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WidgetUtils.FillEllipseWithColor(new Rectangle(pos.X + 1, pos.Y + 1, sprite.Bounds.Width - 2, sprite.Bounds.Height - 2), Color);
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var pos = RenderOrigin + PxFromValue() - new int2((int)sprite.Size.X, (int)sprite.Size.Y) / 2;
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WidgetUtils.FillEllipseWithColor(new Rectangle(pos.X + 1, pos.Y + 1, (int)sprite.Size.X - 2, (int)sprite.Size.Y - 2), Color);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos);
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}
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@@ -48,10 +48,10 @@ namespace OpenRA.Mods.Common.Widgets
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var image = ChromeProvider.GetImage("scrollbar", IsDisabled() ? "down_pressed" : "down_arrow");
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var rb = RenderBounds;
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WidgetUtils.DrawRGBA(image, stateOffset + new float2((rb.Right - (rb.Height + image.Bounds.Width) / 2), rb.Top + (rb.Height - image.Bounds.Height) / 2));
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WidgetUtils.DrawRGBA(image, stateOffset + new float2(rb.Right - (rb.Height + image.Size.X) / 2, rb.Top + (rb.Height - image.Size.Y) / 2));
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var separator = ChromeProvider.GetImage(SeparatorCollection, SeparatorImage);
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WidgetUtils.DrawRGBA(separator, new float2(-3, 0) + new float2(rb.Right - rb.Height + 4, rb.Top + (rb.Height - separator.Bounds.Height) / 2));
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WidgetUtils.DrawRGBA(separator, stateOffset + new float2(-3, 0) + new float2(rb.Right - rb.Height + 4, rb.Top + (rb.Height - separator.Size.Y) / 2));
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}
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public override Widget Clone() { return new DropDownButtonWidget(this); }
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Widgets
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(hueSprite, ro, new float2(rb.Size));
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var sprite = ChromeProvider.GetImage("lobby-bits", "huepicker");
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var pos = RenderOrigin + new int2(PxFromValue(Value).Clamp(0, rb.Width - 1) - sprite.Bounds.Width / 2, (rb.Height - sprite.Bounds.Height) / 2);
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var pos = RenderOrigin + new int2(PxFromValue(Value).Clamp(0, rb.Width - 1) - (int)sprite.Size.X / 2, (rb.Height - (int)sprite.Size.Y) / 2);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos);
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}
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}
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@@ -252,7 +252,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (!orderManager.LocalClient.IsObserver && orderManager.LocalClient.State == Session.ClientState.Ready)
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return;
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var spawnSize = new float2(ChromeProvider.GetImage("lobby-bits", "spawn-unclaimed").Bounds.Size);
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var spawnSize = ChromeProvider.GetImage("lobby-bits", "spawn-unclaimed").Size.XY;
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var selectedSpawn = preview.SpawnPoints
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.Select((sp, i) => Pair.New(mapPreview.ConvertToPreview(sp, preview.GridType), i))
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.Where(a => ((a.First - mi.Location).ToFloat2() / spawnSize * 2).LengthSquared <= 1)
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@@ -191,10 +191,10 @@ namespace OpenRA.Mods.Common.Widgets
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var owned = colors.ContainsKey(p);
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var pos = ConvertToPreview(p, gridType);
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var sprite = owned ? spawnClaimed : spawnUnclaimed;
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var offset = new int2(sprite.Bounds.Width, sprite.Bounds.Height) / 2;
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var offset = sprite.Size.XY.ToInt2() / 2;
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if (owned)
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WidgetUtils.FillEllipseWithColor(new Rectangle(pos.X - offset.X + 1, pos.Y - offset.Y + 1, sprite.Bounds.Width - 2, sprite.Bounds.Height - 2), colors[p]);
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WidgetUtils.FillEllipseWithColor(new Rectangle(pos.X - offset.X + 1, pos.Y - offset.Y + 1, (int)sprite.Size.X - 2, (int)sprite.Size.Y - 2), colors[p]);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos - offset);
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var number = Convert.ToChar('A' + spawnPoints.IndexOf(p)).ToString();
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@@ -47,22 +47,27 @@ namespace OpenRA.Mods.Common.Widgets
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public static void FillRectWithSprite(Rectangle r, Sprite s)
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{
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for (var x = r.Left; x < r.Right; x += (int)s.Size.X)
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for (var y = r.Top; y < r.Bottom; y += (int)s.Size.Y)
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var scale = s.Size.X / s.Bounds.Width;
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for (var x = (float)r.Left; x < r.Right; x += s.Size.X)
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{
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for (var y = (float)r.Top; y < r.Bottom; y += s.Size.Y)
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{
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var ss = s;
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var left = new int2(r.Right - x, r.Bottom - y);
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if (left.X < (int)s.Size.X || left.Y < (int)s.Size.Y)
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var dx = r.Right - x;
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var dy = r.Bottom - y;
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if (dx < s.Size.X || dy < s.Size.Y)
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{
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var rr = new Rectangle(s.Bounds.Left,
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var rr = new Rectangle(
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s.Bounds.Left,
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s.Bounds.Top,
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Math.Min(left.X, (int)s.Size.X),
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Math.Min(left.Y, (int)s.Size.Y));
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ss = new Sprite(s.Sheet, rr, s.Channel);
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Math.Min(s.Bounds.Width, (int)(dx / scale)),
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Math.Min(s.Bounds.Height, (int)(dy / scale)));
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ss = new Sprite(s.Sheet, rr, s.Channel, scale);
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}
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DrawRGBA(ss, new float2(x, y));
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}
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}
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}
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public static void FillRectWithColor(Rectangle r, Color c)
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