added Stance enum

This commit is contained in:
Chris Forbes
2010-03-19 18:17:02 +13:00
parent 6b95c09249
commit deffb10c81

View File

@@ -32,6 +32,7 @@ namespace OpenRA.Traits
// depends on the order of pips in WorldRenderer.cs! // depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray }; public enum PipType { Transparent, Green, Yellow, Red, Gray };
public enum TagType { None, Fake, Primary }; public enum TagType { None, Fake, Primary };
public enum Stance { Enemy, Neutral, Ally };
public interface ITick { void Tick(Actor self); } public interface ITick { void Tick(Actor self); }
public interface IRender { IEnumerable<Renderable> Render(Actor self); } public interface IRender { IEnumerable<Renderable> Render(Actor self); }