added Stance enum
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@@ -32,6 +32,7 @@ namespace OpenRA.Traits
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// depends on the order of pips in WorldRenderer.cs!
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// depends on the order of pips in WorldRenderer.cs!
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public enum PipType { Transparent, Green, Yellow, Red, Gray };
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public enum PipType { Transparent, Green, Yellow, Red, Gray };
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public enum TagType { None, Fake, Primary };
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public enum TagType { None, Fake, Primary };
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public enum Stance { Enemy, Neutral, Ally };
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public interface ITick { void Tick(Actor self); }
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public interface ITick { void Tick(Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self); }
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