Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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OpenRA.Mods.RA/TransformsOnDeploy.cs
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99
OpenRA.Mods.RA/TransformsOnDeploy.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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class TransformsOnDeployInfo : TraitInfo<TransformsOnDeploy>
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{
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[ActorReference]
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public readonly string TransformsInto = null;
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public readonly int[] Offset = null;
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public readonly int[] DeployDirections = new int[] {96};
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public readonly bool TransferHealthPercentage = true; // Set to false to transfer the absolute health
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public readonly string[] TransformSounds = null;
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public readonly string[] NoTransformSounds = null;
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}
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class TransformsOnDeploy : IIssueOrder, IResolveOrder, IProvideCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && self == underCursor)
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return new Order("DeployTransform", self);
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return null;
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}
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public void ResolveOrder( Actor self, Order order )
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{
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if (order.OrderString == "DeployTransform")
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{
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var info = self.Info.Traits.Get<TransformsOnDeployInfo>();
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var transInfo = Rules.Info[info.TransformsInto];
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if (transInfo.Traits.Contains<BuildingInfo>())
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{
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var bi = transInfo.Traits.Get<BuildingInfo>();
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if (!self.World.CanPlaceBuilding(info.TransformsInto, bi, self.Location + new int2(info.Offset[0], info.Offset[1]), self))
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{
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foreach (var s in info.NoTransformSounds)
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Sound.PlayToPlayer(self.Owner, s);
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return;
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}
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}
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self.CancelActivity();
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if (self.traits.Contains<Unit>()) // Pick the closest deploy direction to turn to
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{
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// TODO: Pick the closest deploy direction
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var bestDir = info.DeployDirections[0];
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self.QueueActivity(new Turn(bestDir));
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}
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self.QueueActivity(new TransformIntoActor(info.TransformsInto, new int2(info.Offset[0], info.Offset[1]), info.TransferHealthPercentage, info.TransformSounds));
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}
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}
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public string CursorForOrderString(string s, Actor a, int2 location)
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{
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if (s != "DeployTransform")
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return null;
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var depInfo = a.Info.Traits.Get<TransformsOnDeployInfo>();
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var transInfo = Rules.Info[depInfo.TransformsInto];
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if (transInfo.Traits.Contains<BuildingInfo>())
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{
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var bi = transInfo.Traits.Get<BuildingInfo>();
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if (!a.World.CanPlaceBuilding(depInfo.TransformsInto, bi, a.Location + new int2(depInfo.Offset[0], depInfo.Offset[1]), a))
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return "deploy-blocked";
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}
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return "deploy";
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}
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}
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}
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