Convert ProjectileArgs to world coords.
This commit is contained in:
@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -46,6 +46,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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readonly BulletInfo Info;
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readonly ProjectileArgs Args;
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PPos src, dest;
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int srcAltitude, destAltitude;
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int t = 0;
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Animation anim;
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@@ -58,11 +60,17 @@ namespace OpenRA.Mods.RA.Effects
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Info = info;
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Args = args;
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src = PPos.FromWPos(args.source);
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srcAltitude = args.source.Z * Game.CellSize / 1024;
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dest = PPos.FromWPos(args.passiveTarget);
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destAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
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if (info.Inaccuracy > 0)
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{
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var factor = ((Args.dest - Args.src).ToCVec().Length) / args.weapon.Range;
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Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
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Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest);
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var factor = ((dest - src).ToCVec().Length) / args.weapon.Range;
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dest += (PVecInt) (info.Inaccuracy * factor * args.sourceActor.World.SharedRandom.Gauss2D(2)).ToInt2();
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Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, dest);
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}
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if (Info.Image != null)
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@@ -73,17 +81,17 @@ namespace OpenRA.Mods.RA.Effects
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if (Info.ContrailLength > 0)
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{
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var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
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Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
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var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : Info.ContrailColor;
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Trail = new ContrailRenderable(args.sourceActor.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
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}
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}
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int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; }
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int TotalTime() { return (dest - src).Length * BaseBulletSpeed / Info.Speed; }
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float GetAltitude()
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{
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var at = (float)t / TotalTime();
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return (Args.dest - Args.src).Length * Info.Angle * 4 * at * (1 - at);
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return (dest - src).Length * Info.Angle * 4 * at * (1 - at);
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}
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int GetEffectiveFacing()
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@@ -91,7 +99,7 @@ namespace OpenRA.Mods.RA.Effects
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var at = (float)t / TotalTime();
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var attitude = Info.Angle * (1 - 2 * at);
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var rawFacing = Traits.Util.GetFacing(Args.dest - Args.src, 0);
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var rawFacing = Traits.Util.GetFacing(dest - src, 0);
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var u = (rawFacing % 128) / 128f;
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var scale = 512 * u * (1 - u);
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@@ -112,8 +120,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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var at = (float)t / TotalTime();
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var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
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var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
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var altitude = float2.Lerp(srcAltitude, destAltitude, at);
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var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at) - new float2(0, altitude);
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var highPos = (Info.High || Info.Angle > 0)
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? (pos - new float2(0, GetAltitude()))
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@@ -136,13 +144,13 @@ namespace OpenRA.Mods.RA.Effects
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if (!Info.High) // check for hitting a wall
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{
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var at = (float)t / TotalTime();
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var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at);
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var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at);
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var cell = ((PPos) pos.ToInt2()).ToCPos();
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if (world.ActorMap.GetUnitsAt(cell).Any(
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a => a.HasTrait<IBlocksBullets>()))
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{
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Args.dest = (PPos) pos.ToInt2();
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dest = (PPos) pos.ToInt2();
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Explode(world);
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}
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}
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@@ -159,11 +167,11 @@ namespace OpenRA.Mods.RA.Effects
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{
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var at = (float)t / TotalTime();
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var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
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var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
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var altitude = float2.Lerp(srcAltitude, destAltitude, at);
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var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at) - new float2(0, altitude);
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var cell = ((PPos)pos.ToInt2()).ToCPos();
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if (!Args.firedBy.World.FogObscures(cell))
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if (!Args.sourceActor.World.FogObscures(cell))
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{
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if (Info.High || Info.Angle > 0)
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{
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@@ -184,7 +192,7 @@ namespace OpenRA.Mods.RA.Effects
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void Explode( World world )
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(Args);
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Combat.DoImpacts(dest.ToWPos(destAltitude), Args.sourceActor, Args.weapon, Args.firepowerModifier);
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}
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}
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}
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -25,13 +25,16 @@ namespace OpenRA.Mods.RA.Effects
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public class GravityBomb : IEffect
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{
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Animation anim;
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int altitude;
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int2 dest;
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int altitude, destAltitude;
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ProjectileArgs Args;
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public GravityBomb(GravityBombInfo info, ProjectileArgs args)
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{
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Args = args;
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altitude = args.srcAltitude;
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altitude = args.source.Z * Game.CellSize / 1024;
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destAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
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dest = PPos.FromWPos(args.passiveTarget).ToInt2();
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anim = new Animation(info.Image);
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if (anim.HasSequence("open"))
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@@ -42,10 +45,10 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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if (--altitude <= Args.destAltitude)
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if (--altitude <= destAltitude)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(Args);
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Combat.DoImpacts(Args.passiveTarget, Args.sourceActor, Args.weapon, Args.firepowerModifier);
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}
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anim.Tick();
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@@ -53,8 +56,8 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
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yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
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var pos = dest - new int2(0, altitude) - .5f * anim.Image.size;
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yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), dest.Y);
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}
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}
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}
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@@ -11,9 +11,9 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEffect Create(ProjectileArgs args)
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{
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var c = UsePlayerColor ? args.firedBy.Owner.Color.RGB : Color;
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var c = UsePlayerColor ? args.sourceActor.Owner.Color.RGB : Color;
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return new LaserZap(args, this, c);
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}
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}
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@@ -41,13 +41,16 @@ namespace OpenRA.Mods.RA.Effects
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int ticks = 0;
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Color color;
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bool doneDamage;
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bool animationComplete;
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Animation hitanim;
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WPos target;
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public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
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{
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this.args = args;
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this.info = info;
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this.color = color;
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this.target = args.passiveTarget;
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if (info.HitAnim != null)
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this.hitanim = new Animation(info.HitAnim);
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@@ -56,43 +59,36 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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// Beam tracks target
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if (args.target.IsValid)
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args.dest = args.target.CenterLocation;
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if (args.guidedTarget.IsValid)
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target = args.guidedTarget.CenterPosition;
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if (!doneDamage)
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{
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if (hitanim != null)
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hitanim.PlayThen("idle",
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() => world.AddFrameEndTask(w => w.Remove(this)));
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Combat.DoImpacts(args);
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hitanim.PlayThen("idle", () => animationComplete = true);
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Combat.DoImpacts(target, args.sourceActor, args.weapon, args.firepowerModifier);
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doneDamage = true;
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}
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++ticks;
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if (hitanim != null)
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hitanim.Tick();
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else
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if (ticks >= info.BeamDuration)
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world.AddFrameEndTask(w => w.Remove(this));
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if (++ticks >= info.BeamDuration && animationComplete)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (ticks < info.BeamDuration)
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{
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var src = new PPos(args.src.X, args.src.Y).ToWPos(args.srcAltitude);
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var dest = new PPos(args.dest.X, args.dest.Y).ToWPos(args.destAltitude);
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var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
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yield return new BeamRenderable(src, 0, dest - src, info.BeamWidth, rc);
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var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
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yield return new BeamRenderable(args.source, 0, target - args.source, info.BeamWidth, rc);
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}
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if (hitanim != null)
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yield return new SpriteRenderable(hitanim.Image, args.dest.ToFloat2(),
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wr.Palette("effect"), (int)args.dest.Y);
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if (ticks >= info.BeamDuration)
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yield break;
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foreach (var r in hitanim.Render(target, wr.Palette("effect")))
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yield return r;
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}
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}
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}
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -54,6 +54,8 @@ namespace OpenRA.Mods.RA.Effects
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PVecInt offset;
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public PSubPos SubPxPosition;
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public PPos PxPosition { get { return SubPxPosition.ToPPos(); } }
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PPos target;
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int targetAltitude;
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readonly Animation anim;
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int Facing;
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@@ -66,12 +68,15 @@ namespace OpenRA.Mods.RA.Effects
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Info = info;
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Args = args;
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SubPxPosition = Args.src.ToPSubPos();
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Altitude = Args.srcAltitude;
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SubPxPosition = PPos.FromWPos(Args.source).ToPSubPos();
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Altitude = args.source.Z * Game.CellSize / 1024;
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Facing = Args.facing;
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target = PPos.FromWPos(Args.passiveTarget);
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targetAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
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if (info.Inaccuracy > 0)
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offset = (PVecInt)(info.Inaccuracy * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
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offset = (PVecInt)(info.Inaccuracy * args.sourceActor.World.SharedRandom.Gauss2D(2)).ToInt2();
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if (Info.Image != null)
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{
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@@ -81,8 +86,8 @@ namespace OpenRA.Mods.RA.Effects
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if (Info.ContrailLength > 0)
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{
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var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
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Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
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var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : Info.ContrailColor;
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Trail = new ContrailRenderable(args.sourceActor.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
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}
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}
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@@ -94,25 +99,27 @@ namespace OpenRA.Mods.RA.Effects
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{
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t += 40;
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// Missile tracks target
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if (Args.guidedTarget.IsValid)
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{
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target = PPos.FromWPos(Args.guidedTarget.CenterPosition);
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targetAltitude = Args.guidedTarget.CenterPosition.Z * Game.CellSize / 1024;
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}
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// In pixels
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var dist = Args.target.CenterLocation + offset - PxPosition;
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var targetAltitude = 0;
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if (Args.target.IsValid)
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targetAltitude = Args.target.CenterPosition.Z * Game.CellSize / 1024;
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var dist = target + offset - PxPosition;
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var jammed = Info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(tp =>
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(tp.Actor.CenterLocation - PxPosition).ToCVec().Length <= tp.Trait.Range
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&& (tp.Actor.Owner.Stances[Args.firedBy.Owner] != Stance.Ally
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|| (tp.Actor.Owner.Stances[Args.firedBy.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
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&& (tp.Actor.Owner.Stances[Args.sourceActor.Owner] != Stance.Ally
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|| (tp.Actor.Owner.Stances[Args.sourceActor.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
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&& world.SharedRandom.Next(100 / tp.Trait.Chance) == 0);
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if (!jammed)
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{
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Altitude += Math.Sign(targetAltitude - Altitude);
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if (Args.target.IsValid)
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if (Args.guidedTarget.IsValid)
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Facing = Traits.Util.TickFacing(Facing,
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Traits.Util.GetFacing(dist, Facing),
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Info.ROT);
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@@ -127,7 +134,7 @@ namespace OpenRA.Mods.RA.Effects
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anim.Tick();
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if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough && Args.target.IsValid)
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if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough)
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Explode(world);
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// TODO: Replace this with a lookup table
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@@ -168,9 +175,8 @@ namespace OpenRA.Mods.RA.Effects
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void Explode(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Args.dest = PxPosition;
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if (t > Info.Arm * 40) /* don't blow up in our launcher's face! */
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Combat.DoImpacts(Args);
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Combat.DoImpacts(PxPosition.ToWPos(Altitude), Args.sourceActor, Args.weapon, Args.firepowerModifier);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -178,7 +184,7 @@ namespace OpenRA.Mods.RA.Effects
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if (Info.ContrailLength > 0)
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yield return Trail;
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if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
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if (!Args.sourceActor.World.FogObscures(PxPosition.ToCPos()))
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yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
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wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
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}
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
|
||||
/*
|
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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@@ -46,13 +46,14 @@ namespace OpenRA.Mods.RA.Effects
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var bright = SequenceProvider.GetSequence(Info.Image, "bright");
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var dim = SequenceProvider.GetSequence(Info.Image, "dim");
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var src = new PPos(Args.src.X, Args.src.Y - Args.srcAltitude);
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var dest = new PPos(Args.dest.X, Args.dest.Y - Args.destAltitude);
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var source = wr.ScreenPosition(Args.source);
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var target = wr.ScreenPosition(Args.passiveTarget);
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for (var n = 0; n < Info.DimZaps; n++)
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foreach (var z in DrawZapWandering(wr, src, dest, dim))
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foreach (var z in DrawZapWandering(wr, source, target, dim))
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yield return z;
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for (var n = 0; n < Info.BrightZaps; n++)
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foreach (var z in DrawZapWandering(wr, src, dest, bright))
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foreach (var z in DrawZapWandering(wr, source, target, bright))
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yield return z;
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}
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@@ -64,10 +65,8 @@ namespace OpenRA.Mods.RA.Effects
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if (!doneDamage)
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{
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if (Args.target.IsValid)
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Args.dest = Args.target.CenterLocation;
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Combat.DoImpacts(Args);
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var pos = Args.guidedTarget.IsValid ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
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Combat.DoImpacts(pos, Args.sourceActor, Args.weapon, Args.firepowerModifier);
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doneDamage = true;
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}
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}
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@@ -83,7 +82,7 @@ namespace OpenRA.Mods.RA.Effects
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return renderables;
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}
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static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
|
||||
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s)
|
||||
{
|
||||
var z = float2.Zero; /* hack */
|
||||
var dist = to - from;
|
||||
@@ -92,19 +91,19 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var renderables = new List<IRenderable>();
|
||||
if (Game.CosmeticRandom.Next(2) != 0)
|
||||
{
|
||||
var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
var p2 = from.ToFloat2() + (2 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
var p1 = from + (1 / 3f) * dist + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
var p2 = from + (2 / 3f) * dist + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
|
||||
renderables.AddRange(DrawZap(wr, from.ToFloat2(), p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(wr, from, p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(wr, p1, p2, s, out p2));
|
||||
renderables.AddRange(DrawZap(wr, p2, to.ToFloat2(), s, out z));
|
||||
renderables.AddRange(DrawZap(wr, p2, to, s, out z));
|
||||
}
|
||||
else
|
||||
{
|
||||
var p1 = from.ToFloat2() + (1 / 2f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
var p1 = from + (1 / 2f) * dist + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
|
||||
renderables.AddRange(DrawZap(wr, from.ToFloat2(), p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(wr, p1, to.ToFloat2(), s, out z));
|
||||
renderables.AddRange(DrawZap(wr, from, p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(wr, p1, to, s, out z));
|
||||
}
|
||||
|
||||
return renderables;
|
||||
|
||||
Reference in New Issue
Block a user