Convert ProjectileArgs to world coords.

This commit is contained in:
Paul Chote
2013-07-07 17:30:06 +12:00
parent 6d52af4553
commit df46ffeb84
9 changed files with 134 additions and 150 deletions

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -46,6 +46,8 @@ namespace OpenRA.Mods.RA.Effects
{
readonly BulletInfo Info;
readonly ProjectileArgs Args;
PPos src, dest;
int srcAltitude, destAltitude;
int t = 0;
Animation anim;
@@ -58,11 +60,17 @@ namespace OpenRA.Mods.RA.Effects
Info = info;
Args = args;
src = PPos.FromWPos(args.source);
srcAltitude = args.source.Z * Game.CellSize / 1024;
dest = PPos.FromWPos(args.passiveTarget);
destAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
if (info.Inaccuracy > 0)
{
var factor = ((Args.dest - Args.src).ToCVec().Length) / args.weapon.Range;
Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest);
var factor = ((dest - src).ToCVec().Length) / args.weapon.Range;
dest += (PVecInt) (info.Inaccuracy * factor * args.sourceActor.World.SharedRandom.Gauss2D(2)).ToInt2();
Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, dest);
}
if (Info.Image != null)
@@ -73,17 +81,17 @@ namespace OpenRA.Mods.RA.Effects
if (Info.ContrailLength > 0)
{
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : Info.ContrailColor;
Trail = new ContrailRenderable(args.sourceActor.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
}
}
int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; }
int TotalTime() { return (dest - src).Length * BaseBulletSpeed / Info.Speed; }
float GetAltitude()
{
var at = (float)t / TotalTime();
return (Args.dest - Args.src).Length * Info.Angle * 4 * at * (1 - at);
return (dest - src).Length * Info.Angle * 4 * at * (1 - at);
}
int GetEffectiveFacing()
@@ -91,7 +99,7 @@ namespace OpenRA.Mods.RA.Effects
var at = (float)t / TotalTime();
var attitude = Info.Angle * (1 - 2 * at);
var rawFacing = Traits.Util.GetFacing(Args.dest - Args.src, 0);
var rawFacing = Traits.Util.GetFacing(dest - src, 0);
var u = (rawFacing % 128) / 128f;
var scale = 512 * u * (1 - u);
@@ -112,8 +120,8 @@ namespace OpenRA.Mods.RA.Effects
{
var at = (float)t / TotalTime();
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
var altitude = float2.Lerp(srcAltitude, destAltitude, at);
var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at) - new float2(0, altitude);
var highPos = (Info.High || Info.Angle > 0)
? (pos - new float2(0, GetAltitude()))
@@ -136,13 +144,13 @@ namespace OpenRA.Mods.RA.Effects
if (!Info.High) // check for hitting a wall
{
var at = (float)t / TotalTime();
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at);
var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at);
var cell = ((PPos) pos.ToInt2()).ToCPos();
if (world.ActorMap.GetUnitsAt(cell).Any(
a => a.HasTrait<IBlocksBullets>()))
{
Args.dest = (PPos) pos.ToInt2();
dest = (PPos) pos.ToInt2();
Explode(world);
}
}
@@ -159,11 +167,11 @@ namespace OpenRA.Mods.RA.Effects
{
var at = (float)t / TotalTime();
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
var altitude = float2.Lerp(srcAltitude, destAltitude, at);
var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at) - new float2(0, altitude);
var cell = ((PPos)pos.ToInt2()).ToCPos();
if (!Args.firedBy.World.FogObscures(cell))
if (!Args.sourceActor.World.FogObscures(cell))
{
if (Info.High || Info.Angle > 0)
{
@@ -184,7 +192,7 @@ namespace OpenRA.Mods.RA.Effects
void Explode( World world )
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpacts(Args);
Combat.DoImpacts(dest.ToWPos(destAltitude), Args.sourceActor, Args.weapon, Args.firepowerModifier);
}
}
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -25,13 +25,16 @@ namespace OpenRA.Mods.RA.Effects
public class GravityBomb : IEffect
{
Animation anim;
int altitude;
int2 dest;
int altitude, destAltitude;
ProjectileArgs Args;
public GravityBomb(GravityBombInfo info, ProjectileArgs args)
{
Args = args;
altitude = args.srcAltitude;
altitude = args.source.Z * Game.CellSize / 1024;
destAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
dest = PPos.FromWPos(args.passiveTarget).ToInt2();
anim = new Animation(info.Image);
if (anim.HasSequence("open"))
@@ -42,10 +45,10 @@ namespace OpenRA.Mods.RA.Effects
public void Tick(World world)
{
if (--altitude <= Args.destAltitude)
if (--altitude <= destAltitude)
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpacts(Args);
Combat.DoImpacts(Args.passiveTarget, Args.sourceActor, Args.weapon, Args.firepowerModifier);
}
anim.Tick();
@@ -53,8 +56,8 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
var pos = dest - new int2(0, altitude) - .5f * anim.Image.size;
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), dest.Y);
}
}
}

View File

@@ -11,9 +11,9 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
public IEffect Create(ProjectileArgs args)
{
var c = UsePlayerColor ? args.firedBy.Owner.Color.RGB : Color;
var c = UsePlayerColor ? args.sourceActor.Owner.Color.RGB : Color;
return new LaserZap(args, this, c);
}
}
@@ -41,13 +41,16 @@ namespace OpenRA.Mods.RA.Effects
int ticks = 0;
Color color;
bool doneDamage;
bool animationComplete;
Animation hitanim;
WPos target;
public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
{
this.args = args;
this.info = info;
this.color = color;
this.target = args.passiveTarget;
if (info.HitAnim != null)
this.hitanim = new Animation(info.HitAnim);
@@ -56,43 +59,36 @@ namespace OpenRA.Mods.RA.Effects
public void Tick(World world)
{
// Beam tracks target
if (args.target.IsValid)
args.dest = args.target.CenterLocation;
if (args.guidedTarget.IsValid)
target = args.guidedTarget.CenterPosition;
if (!doneDamage)
{
if (hitanim != null)
hitanim.PlayThen("idle",
() => world.AddFrameEndTask(w => w.Remove(this)));
Combat.DoImpacts(args);
hitanim.PlayThen("idle", () => animationComplete = true);
Combat.DoImpacts(target, args.sourceActor, args.weapon, args.firepowerModifier);
doneDamage = true;
}
++ticks;
if (hitanim != null)
hitanim.Tick();
else
if (ticks >= info.BeamDuration)
world.AddFrameEndTask(w => w.Remove(this));
if (++ticks >= info.BeamDuration && animationComplete)
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (ticks < info.BeamDuration)
{
var src = new PPos(args.src.X, args.src.Y).ToWPos(args.srcAltitude);
var dest = new PPos(args.dest.X, args.dest.Y).ToWPos(args.destAltitude);
var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
yield return new BeamRenderable(src, 0, dest - src, info.BeamWidth, rc);
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
yield return new BeamRenderable(args.source, 0, target - args.source, info.BeamWidth, rc);
}
if (hitanim != null)
yield return new SpriteRenderable(hitanim.Image, args.dest.ToFloat2(),
wr.Palette("effect"), (int)args.dest.Y);
if (ticks >= info.BeamDuration)
yield break;
foreach (var r in hitanim.Render(target, wr.Palette("effect")))
yield return r;
}
}
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -54,6 +54,8 @@ namespace OpenRA.Mods.RA.Effects
PVecInt offset;
public PSubPos SubPxPosition;
public PPos PxPosition { get { return SubPxPosition.ToPPos(); } }
PPos target;
int targetAltitude;
readonly Animation anim;
int Facing;
@@ -66,12 +68,15 @@ namespace OpenRA.Mods.RA.Effects
Info = info;
Args = args;
SubPxPosition = Args.src.ToPSubPos();
Altitude = Args.srcAltitude;
SubPxPosition = PPos.FromWPos(Args.source).ToPSubPos();
Altitude = args.source.Z * Game.CellSize / 1024;
Facing = Args.facing;
target = PPos.FromWPos(Args.passiveTarget);
targetAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
if (info.Inaccuracy > 0)
offset = (PVecInt)(info.Inaccuracy * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
offset = (PVecInt)(info.Inaccuracy * args.sourceActor.World.SharedRandom.Gauss2D(2)).ToInt2();
if (Info.Image != null)
{
@@ -81,8 +86,8 @@ namespace OpenRA.Mods.RA.Effects
if (Info.ContrailLength > 0)
{
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : Info.ContrailColor;
Trail = new ContrailRenderable(args.sourceActor.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
}
}
@@ -94,25 +99,27 @@ namespace OpenRA.Mods.RA.Effects
{
t += 40;
// Missile tracks target
if (Args.guidedTarget.IsValid)
{
target = PPos.FromWPos(Args.guidedTarget.CenterPosition);
targetAltitude = Args.guidedTarget.CenterPosition.Z * Game.CellSize / 1024;
}
// In pixels
var dist = Args.target.CenterLocation + offset - PxPosition;
var targetAltitude = 0;
if (Args.target.IsValid)
targetAltitude = Args.target.CenterPosition.Z * Game.CellSize / 1024;
var dist = target + offset - PxPosition;
var jammed = Info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(tp =>
(tp.Actor.CenterLocation - PxPosition).ToCVec().Length <= tp.Trait.Range
&& (tp.Actor.Owner.Stances[Args.firedBy.Owner] != Stance.Ally
|| (tp.Actor.Owner.Stances[Args.firedBy.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
&& (tp.Actor.Owner.Stances[Args.sourceActor.Owner] != Stance.Ally
|| (tp.Actor.Owner.Stances[Args.sourceActor.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
&& world.SharedRandom.Next(100 / tp.Trait.Chance) == 0);
if (!jammed)
{
Altitude += Math.Sign(targetAltitude - Altitude);
if (Args.target.IsValid)
if (Args.guidedTarget.IsValid)
Facing = Traits.Util.TickFacing(Facing,
Traits.Util.GetFacing(dist, Facing),
Info.ROT);
@@ -127,7 +134,7 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough && Args.target.IsValid)
if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough)
Explode(world);
// TODO: Replace this with a lookup table
@@ -168,9 +175,8 @@ namespace OpenRA.Mods.RA.Effects
void Explode(World world)
{
world.AddFrameEndTask(w => w.Remove(this));
Args.dest = PxPosition;
if (t > Info.Arm * 40) /* don't blow up in our launcher's face! */
Combat.DoImpacts(Args);
Combat.DoImpacts(PxPosition.ToWPos(Altitude), Args.sourceActor, Args.weapon, Args.firepowerModifier);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
@@ -178,7 +184,7 @@ namespace OpenRA.Mods.RA.Effects
if (Info.ContrailLength > 0)
yield return Trail;
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
if (!Args.sourceActor.World.FogObscures(PxPosition.ToCPos()))
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -46,13 +46,14 @@ namespace OpenRA.Mods.RA.Effects
var bright = SequenceProvider.GetSequence(Info.Image, "bright");
var dim = SequenceProvider.GetSequence(Info.Image, "dim");
var src = new PPos(Args.src.X, Args.src.Y - Args.srcAltitude);
var dest = new PPos(Args.dest.X, Args.dest.Y - Args.destAltitude);
var source = wr.ScreenPosition(Args.source);
var target = wr.ScreenPosition(Args.passiveTarget);
for (var n = 0; n < Info.DimZaps; n++)
foreach (var z in DrawZapWandering(wr, src, dest, dim))
foreach (var z in DrawZapWandering(wr, source, target, dim))
yield return z;
for (var n = 0; n < Info.BrightZaps; n++)
foreach (var z in DrawZapWandering(wr, src, dest, bright))
foreach (var z in DrawZapWandering(wr, source, target, bright))
yield return z;
}
@@ -64,10 +65,8 @@ namespace OpenRA.Mods.RA.Effects
if (!doneDamage)
{
if (Args.target.IsValid)
Args.dest = Args.target.CenterLocation;
Combat.DoImpacts(Args);
var pos = Args.guidedTarget.IsValid ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
Combat.DoImpacts(pos, Args.sourceActor, Args.weapon, Args.firepowerModifier);
doneDamage = true;
}
}
@@ -83,7 +82,7 @@ namespace OpenRA.Mods.RA.Effects
return renderables;
}
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s)
{
var z = float2.Zero; /* hack */
var dist = to - from;
@@ -92,19 +91,19 @@ namespace OpenRA.Mods.RA.Effects
var renderables = new List<IRenderable>();
if (Game.CosmeticRandom.Next(2) != 0)
{
var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
var p2 = from.ToFloat2() + (2 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
var p1 = from + (1 / 3f) * dist + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
var p2 = from + (2 / 3f) * dist + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
renderables.AddRange(DrawZap(wr, from.ToFloat2(), p1, s, out p1));
renderables.AddRange(DrawZap(wr, from, p1, s, out p1));
renderables.AddRange(DrawZap(wr, p1, p2, s, out p2));
renderables.AddRange(DrawZap(wr, p2, to.ToFloat2(), s, out z));
renderables.AddRange(DrawZap(wr, p2, to, s, out z));
}
else
{
var p1 = from.ToFloat2() + (1 / 2f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
var p1 = from + (1 / 2f) * dist + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
renderables.AddRange(DrawZap(wr, from.ToFloat2(), p1, s, out p1));
renderables.AddRange(DrawZap(wr, p1, to.ToFloat2(), s, out z));
renderables.AddRange(DrawZap(wr, from, p1, s, out p1));
renderables.AddRange(DrawZap(wr, p1, to, s, out z));
}
return renderables;