[cnc] Airstrike cooldown 3 mins. (from 4). tweaks.

Air Strike cooldown time reduced from 4 minutes to 3. (Ion Cannon is 3). [games are short in CNC, and waiting 4 minutes for your first airstrike is a long time.]
HQ's hitpoints reduced to 750, so it can be nuked in one shot. (but not Ion Cannon'd) 
Airfield HP reduced to 1500, so Ion + Airstrike can destroy it. (For some reason, it doesn't die as easily as Weapons Factory, despite having the same HP)
This commit is contained in:
psydev
2013-02-06 16:06:47 -08:00
parent c4fc0e57b3
commit dfc880807e

View File

@@ -259,7 +259,7 @@ AFLD:
Footprint: xxxx xxxx
Dimensions: 4,2
Health:
HP: 1750
HP: 1500
RevealsShroud:
Range: 7
Bib:
@@ -372,7 +372,7 @@ HQ:
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 1000
HP: 750
RevealsShroud:
Range: 10
Bib:
@@ -382,7 +382,7 @@ HQ:
Range: 8
AirstrikePower:
Image: bombicnh
ChargeTime: 240
ChargeTime: 180
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud