Increase damage and HP by 100x

This commit is contained in:
Arular101
2017-11-26 20:12:41 +01:00
committed by reaperrr
parent 7760c41bd9
commit e049452f22
32 changed files with 236 additions and 232 deletions

View File

@@ -8,7 +8,7 @@
Shadow: True
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Damage: 4000
Versus:
None: 30
Wood: 75
@@ -37,7 +37,7 @@
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Damage: 27
Damage: 2700
Versus:
Wood: 50
Light: 110
@@ -70,7 +70,7 @@
Burst: 2
InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage
Damage: 60
Damage: 6000
Versus:
Heavy: 115
InvalidTargets: Air
@@ -81,7 +81,7 @@ TurretGun:
Range: 7c0
Report: turret1.aud
Warhead@1Dam: SpreadDamage
Damage: 60
Damage: 6000
Versus:
Wood: 50
None: 20
@@ -97,7 +97,7 @@ TurretGun:
Inaccuracy: 1c938
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 230
Damage: 23000
Versus:
None: 90
Wood: 40
@@ -132,7 +132,7 @@ TurretGun:
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 25
Damage: 2500
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 60
@@ -152,7 +152,7 @@ TurretGun:
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage
Damage: 25
Damage: 2500
Grenade:
Inherits: ^Artillery
@@ -165,7 +165,7 @@ Grenade:
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
Damage: 6000
Versus:
None: 60
Wood: 100
@@ -190,7 +190,7 @@ DepthCharge:
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
Damage: 8000
ValidTargets: Submarine
Versus:
None: 30

View File

@@ -2,7 +2,7 @@
ValidTargets: Ground, Water, Air
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Damage: 5000
Versus:
None: 90
Wood: 75
@@ -28,7 +28,7 @@ CrateNapalm:
ValidTargets: Ground, Trees
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees
Versus:
@@ -94,7 +94,7 @@ UnitExplodeSubmarine:
UnitExplodeSmall:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Damage: 40
Damage: 4000
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
@@ -102,7 +102,7 @@ UnitExplodeSmall:
ArtilleryExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Damage: 150
Damage: 15000
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
@@ -127,7 +127,7 @@ CivBuildingExplosion:
Inherits: SmallBuildingExplode
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64
Damage: 1
Damage: 100
Delay: 1
BarrelExplode:
@@ -155,7 +155,7 @@ BarrelExplode:
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
Damage: 40000
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
@@ -178,7 +178,7 @@ APMine:
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Damage: 1000
Versus:
None: 90
Wood: 75
@@ -196,7 +196,7 @@ CrateNuke:
ValidTargets: Ground, Trees, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
Versus:
@@ -210,7 +210,7 @@ CrateNuke:
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0
Damage: 60
Damage: 6000
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5
ValidTargets: Ground, Water, Air
@@ -232,7 +232,7 @@ CrateNuke:
Delay: 5
Warhead@TREEKILL: SpreadDamage
Spread: 1c0
Damage: 120
Damage: 12000
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5
ValidTargets: Trees
@@ -242,7 +242,7 @@ MiniNuke:
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
Versus:
@@ -258,7 +258,7 @@ MiniNuke:
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
@@ -276,7 +276,7 @@ MiniNuke:
VictimScanRadius: 0
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
@@ -287,7 +287,7 @@ MiniNuke:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 120
Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Trees
@@ -297,7 +297,7 @@ MiniNuke:
Delay: 10
Warhead@10Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater
@@ -307,7 +307,7 @@ MiniNuke:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 180
Damage: 18000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees

View File

@@ -15,7 +15,7 @@
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
Damage: 5000
ValidTargets: Ground, Water, Air
Versus:
None: 10
@@ -57,7 +57,7 @@ Maverick:
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Damage: 70
Damage: 7000
Versus:
None: 30
Wood: 90
@@ -81,7 +81,7 @@ HellfireAG:
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Warhead@1Dam: SpreadDamage
Damage: 60
Damage: 6000
Versus:
None: 30
Wood: 90
@@ -100,7 +100,7 @@ HellfireAA:
HorizontalRateOfTurn: 10
RangeLimit: 7c0
Warhead@1Dam: SpreadDamage
Damage: 40
Damage: 4000
ValidTargets: Air
Versus:
Light: 75
@@ -119,7 +119,7 @@ MammothTusk:
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 50
Damage: 5000
ValidTargets: Air, Infantry
Versus:
None: 100
@@ -148,7 +148,7 @@ Nike:
RangeLimit: 9c0
Speed: 341
Warhead@1Dam: SpreadDamage
Damage: 50
Damage: 5000
ValidTargets: Air
Versus:
None: 90
@@ -166,7 +166,7 @@ RedEye:
HorizontalRateOfTurn: 20
Speed: 298
Warhead@1Dam: SpreadDamage
Damage: 40
Damage: 4000
ValidTargets: Air
Versus:
Wood: 75
@@ -188,7 +188,7 @@ Stinger:
Speed: 170
CloseEnough: 149
Warhead@1Dam: SpreadDamage
Damage: 30
Damage: 3000
Versus:
None: 30
Light: 75
@@ -214,7 +214,7 @@ APTusk:
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Damage: 30
Damage: 3000
Versus:
None: 25
Light: 75
@@ -240,7 +240,7 @@ TorpTube:
CruiseAltitude: 0
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 180
Damage: 18000
ValidTargets: Water, Underwater, Bridge
Versus:
None: 30
@@ -275,7 +275,7 @@ TorpTube:
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 25
Damage: 2500
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 40
@@ -310,7 +310,7 @@ SubMissileAA:
Inherits: ^SubMissileDefault
ValidTargets: Air
Warhead@1Dam: SpreadDamage
Damage: 15
Damage: 1500
SCUD:
Inherits: ^AntiGroundMissile
@@ -330,7 +330,7 @@ SCUD:
LaunchAngle: 62
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 45
Damage: 4500
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Trees
Versus:

View File

@@ -4,7 +4,7 @@
Range: 5c0
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
Damage: 15000
ValidTargets: Ground, Water, Trees
Versus:
None: 90
@@ -46,7 +46,7 @@ Flamer:
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
Damage: 800
Versus:
Wood: 100
Warhead@3Eff: CreateEffect
@@ -62,7 +62,7 @@ Napalm:
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
Damage: 10000
Versus:
Wood: 100
Concrete: 50
@@ -74,7 +74,7 @@ Napalm:
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
Damage: 10000
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
@@ -90,7 +90,7 @@ PortaTesla:
ReloadDelay: 70
Range: 6c0
Warhead@1Dam: SpreadDamage
Damage: 45
Damage: 4500
Versus:
Wood: 75
Heavy: 60
@@ -107,7 +107,7 @@ DogJaw:
Report: dogg5p.aud
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
Damage: 10000
ValidTargets: Infantry
InvalidTargets: Ant
DamageTypes: DefaultDeath
@@ -121,7 +121,7 @@ Heal:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
Damage: -5000
ValidStances: Ally
ValidTargets: Infantry
DebugOverlayColor: 00FF00
@@ -131,12 +131,12 @@ Repair:
Report: fixit1.aud
ValidTargets: Repair
Warhead@1Dam: SpreadDamage
Damage: -20
Damage: -2000
ValidTargets: Repair
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
Damage: 10000
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
ImpactSounds: squishy2.aud
@@ -155,7 +155,7 @@ Claw:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
Damage: 3300
Versus:
None: 90
Wood: 10
@@ -168,7 +168,7 @@ Mandible:
Inherits: Claw
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 60
Damage: 6000
MADTankThump:
InvalidTargets: MADTank, Infantry

View File

@@ -8,7 +8,7 @@
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
Damage: 2000
ValidTargets: Air
Versus:
None: 40
@@ -30,7 +30,7 @@ ZSU-23:
Projectile: Bullet
Speed: 3c340
Warhead@1Dam: SpreadDamage
Damage: 12
Damage: 1200
Versus:
None: 30
Wood: 75
@@ -65,7 +65,7 @@ FLAK-23-AG:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Damage: 3000
Versus:
None: 100
Wood: 50
@@ -84,7 +84,7 @@ FLAK-23-AG:
^LightMG:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 15
Damage: 1500
Versus:
Wood: 10
Light: 30
@@ -94,13 +94,13 @@ FLAK-23-AG:
Vulcan:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 10
Damage: 1000
Versus:
None: 200
Light: 50
Warhead@4Dam_2: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 2
Versus:
None: 200
@@ -120,7 +120,7 @@ Vulcan:
Delay: 2
Warhead@5Dam_3: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 4
Versus:
None: 200
@@ -140,7 +140,7 @@ Vulcan:
Delay: 4
Warhead@7Dam_4: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 6
Versus:
None: 200
@@ -160,7 +160,7 @@ Vulcan:
Delay: 6
Warhead@9Dam_5: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 8
Versus:
None: 200
@@ -180,7 +180,7 @@ Vulcan:
Delay: 8
Warhead@11Dam_6: SpreadDamage
Spread: 128
Damage: 10
Damage: 1000
Delay: 10
Versus:
None: 200
@@ -218,7 +218,7 @@ ChainGun.Yak:
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 40
Damage: 4000
Pistol:
Inherits: ^LightMG
@@ -226,7 +226,7 @@ Pistol:
Range: 3c0
Report: gun27.aud
Warhead@1Dam: SpreadDamage
Damage: 1
Damage: 100
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
@@ -258,7 +258,7 @@ M60mg:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
Damage: 15000
ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
@@ -280,7 +280,7 @@ Colt45:
ReloadDelay: 5
Range: 7c0
Warhead@1Dam: SpreadDamage
Damage: 50
Damage: 5000
Warhead@2Eff: CreateEffect
Explosions: piff
ValidTargets: Ground, Ship, Air, Trees
@@ -294,4 +294,4 @@ Sniper:
ReloadDelay: 70
Range: 10c0
Warhead@1Dam: SpreadDamage
Damage: 140
Damage: 14000

View File

@@ -10,7 +10,7 @@ ParaBomb:
Shadow: False
Warhead@1Dam: SpreadDamage
Spread: 768
Damage: 300
Damage: 30000
Versus:
None: 30
Wood: 30
@@ -34,7 +34,7 @@ Atomic:
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
@@ -54,7 +54,7 @@ Atomic:
ValidTargets: Ground, Water, Air
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
@@ -76,7 +76,7 @@ Atomic:
VictimScanRadius: 0
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
@@ -86,7 +86,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 120
Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
@@ -101,7 +101,7 @@ Atomic:
Delay: 10
Warhead@13Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater, Air
@@ -110,7 +110,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@14Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 120
Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
@@ -125,7 +125,7 @@ Atomic:
Delay: 15
Warhead@17Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 60
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Ground, Water, Underwater, Air
@@ -134,7 +134,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@18Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 120
Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Trees