Increase damage and HP by 100x

This commit is contained in:
Arular101
2017-11-26 20:12:41 +01:00
committed by reaperrr
parent 7760c41bd9
commit e049452f22
32 changed files with 236 additions and 232 deletions

View File

@@ -99,7 +99,7 @@ MNLYR:
Tooltip: Tooltip:
Name: Bomber Name: Bomber
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -126,7 +126,7 @@ MNLYR:
FTUR: FTUR:
Health: Health:
HP: 1000 HP: 100000
Transforms: Transforms:
IntoActor: mnlyr IntoActor: mnlyr
Offset: 0,0 Offset: 0,0
@@ -150,14 +150,14 @@ MINVV:
Valued: Valued:
Cost: 30 Cost: 30
Health: Health:
HP: 200 HP: 20000
RenderSprites: RenderSprites:
Image: miner Image: miner
WithSpriteBody: WithSpriteBody:
Tooltip: Tooltip:
Name: Bomb Name: Bomb
SelfHealing: SelfHealing:
Step: -1 Step: -100
Delay: 1 Delay: 1
HealIfBelow: 101 HealIfBelow: 101
Explodes: Explodes:

View File

@@ -1,13 +1,13 @@
OILB.Strong: OILB.Strong:
Inherits: OILB Inherits: OILB
Health: Health:
HP: 6000 HP: 600000
RenderSprites: RenderSprites:
Image: OILB Image: OILB
OILB.Weak: OILB.Weak:
Inherits: OILB Inherits: OILB
Health: Health:
HP: 900 HP: 90000
RenderSprites: RenderSprites:
Image: OILB Image: OILB

View File

@@ -108,7 +108,7 @@ Ant:
Buildable: Buildable:
Prerequisites: barr Prerequisites: barr
Health: Health:
HP: 200 HP: 20000
E7: E7:
-AnnounceOnKill: -AnnounceOnKill:

View File

@@ -50,7 +50,7 @@ UNITCRATE:
APC: APC:
Inherits@AUTOTARGET: ^AutoTargetGround Inherits@AUTOTARGET: ^AutoTargetGround
Health: Health:
HP: 1000 HP: 100000
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
-AttackMove: -AttackMove:
@@ -59,7 +59,7 @@ HARV:
Tooltip: Tooltip:
Name: Bomb Truck Name: Bomb Truck
Health: Health:
HP: 100 HP: 10000
Explodes: Explodes:
Weapon: CrateNuke Weapon: CrateNuke
EmptyWeapon: CrateNuke EmptyWeapon: CrateNuke
@@ -69,11 +69,11 @@ HARV:
SHOK: SHOK:
Health: Health:
HP: 800 HP: 80000
DOG: DOG:
Health: Health:
HP: 120 HP: 12000
Mobile: Mobile:
Speed: 99 Speed: 99

View File

@@ -2,4 +2,4 @@ PortaTesla:
ReloadDelay: 20 ReloadDelay: 20
Range: 10c0 Range: 10c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 80 Damage: 8000

View File

@@ -40,7 +40,7 @@ LST:
Tooltip: Tooltip:
Name: Naval Mobile HQ Name: Naval Mobile HQ
Health: Health:
HP: 1000 HP: 100000
Mobile: Mobile:
Speed: 170 Speed: 170
Armament@PRIMARY: Armament@PRIMARY:

View File

@@ -7,7 +7,7 @@
Inaccuracy: 3c341 Inaccuracy: 3c341
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 250 Damage: 25000
SubMissile: SubMissile:
ReloadDelay: 250 ReloadDelay: 250
@@ -17,4 +17,4 @@ SubMissile:
Speed: 409 Speed: 409
LaunchAngle: 62 LaunchAngle: 62
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 400 Damage: 40000

View File

@@ -50,7 +50,7 @@ UNITCRATE:
APC: APC:
Inherits@AUTOTARGET: ^AutoTargetGround Inherits@AUTOTARGET: ^AutoTargetGround
Health: Health:
HP: 1000 HP: 100000
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
-AttackMove: -AttackMove:
@@ -59,7 +59,7 @@ HARV:
Tooltip: Tooltip:
Name: Bomb Truck Name: Bomb Truck
Health: Health:
HP: 100 HP: 10000
Explodes: Explodes:
Weapon: CrateNuke Weapon: CrateNuke
EmptyWeapon: CrateNuke EmptyWeapon: CrateNuke
@@ -69,11 +69,11 @@ HARV:
SHOK: SHOK:
Health: Health:
HP: 800 HP: 80000
DOG: DOG:
Health: Health:
HP: 120 HP: 12000
Mobile: Mobile:
Speed: 99 Speed: 99

View File

@@ -2,4 +2,4 @@ PortaTesla:
ReloadDelay: 20 ReloadDelay: 20
Range: 10c0 Range: 10c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 80 Damage: 8000

View File

@@ -113,7 +113,7 @@ Player:
OILB: OILB:
Health: Health:
HP: 3000 HP: 300000
Armor: Armor:
Type: Wood Type: Wood
WithBuildingBib: WithBuildingBib:
@@ -134,7 +134,7 @@ MOBILETENT:
DecorationBounds: 21,21 DecorationBounds: 21,21
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -156,7 +156,7 @@ MOBILETENT:
TENT: TENT:
Health: Health:
HP: 1000 HP: 100000
Production: Production:
Produces: Infantry, Soldier, Dog, Defense Produces: Infantry, Soldier, Dog, Defense
-Sellable: -Sellable:
@@ -185,7 +185,7 @@ PBOX:
Valued: Valued:
Cost: 400 Cost: 400
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Heavy Type: Heavy
Power: Power:
@@ -262,7 +262,7 @@ SNIPER:
Buildable: Buildable:
Prerequisites: barracks Prerequisites: barracks
Health: Health:
HP: 200 HP: 20000
SNIPER.soviets: SNIPER.soviets:
Inherits: SNIPER Inherits: SNIPER
@@ -298,19 +298,19 @@ ARTY:
Valued: Valued:
Cost: 600 Cost: 600
Health: Health:
HP: 75 HP: 7500
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
V2RL: V2RL:
Health: Health:
HP: 100 HP: 10000
ReloadAmmoPool: ReloadAmmoPool:
Delay: 280 Delay: 280
4TNK: 4TNK:
Health: Health:
HP: 2500 HP: 250000
Mobile: Mobile:
Speed: 56 Speed: 56
RevealsShroud: RevealsShroud:
@@ -326,13 +326,13 @@ V2RL:
Weapon: napalm Weapon: napalm
EmptyWeapon: napalm EmptyWeapon: napalm
SelfHealing: SelfHealing:
Step: 2 Step: 200
Delay: 1 Delay: 1
HealIfBelow: 40 HealIfBelow: 40
BADR.Bomber: BADR.Bomber:
Health: Health:
HP: 60 HP: 6000
Aircraft: Aircraft:
Speed: 280 Speed: 280
AmmoPool: AmmoPool:

View File

@@ -13,7 +13,7 @@
Versus: Versus:
None: 75 None: 75
Concrete: 100 Concrete: 100
Damage: 150 Damage: 15000
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: self_destruct Explosions: self_destruct
@@ -38,7 +38,7 @@ MammothTusk:
Light: 110 Light: 110
Heavy: 100 Heavy: 100
Concrete: 200 Concrete: 200
Damage: 250 Damage: 25000
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: nuke Explosions: nuke
@@ -65,7 +65,7 @@ TankNapalm:
Light: 100 Light: 100
Heavy: 100 Heavy: 100
Concrete: 100 Concrete: 100
Damage: 15 Damage: 1500
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
@@ -86,7 +86,7 @@ ParaBomb:
Wood: 100 Wood: 100
Light: 60 Light: 60
Concrete: 25 Concrete: 25
Damage: 200 Damage: 20000
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: napalm Explosions: napalm
@@ -111,7 +111,7 @@ ParaBomb:
Wood: 100 Wood: 100
Heavy: 75 Heavy: 75
Concrete: 35 Concrete: 35
Damage: 20 Damage: 2000
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_napalm Explosions: small_napalm
@@ -134,7 +134,7 @@ FLAK-23:
Light: 30 Light: 30
Heavy: 40 Heavy: 40
Concrete: 30 Concrete: 30
Damage: 25 Damage: 2500
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
@@ -157,7 +157,7 @@ SCUD:
Wood: 90 Wood: 90
Light: 80 Light: 80
Heavy: 70 Heavy: 70
Damage: 500 Damage: 50000
AffectsParent: true AffectsParent: true
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: nuke Explosions: nuke

View File

@@ -54,7 +54,7 @@ SPY.Strong:
RenderSprites: RenderSprites:
Image: SPY Image: SPY
Health: Health:
HP: 100 HP: 10000
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Infiltrates: Infiltrates:

View File

@@ -3,4 +3,4 @@ Nike:
Maverick: Maverick:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 175 Damage: 17500

View File

@@ -126,7 +126,7 @@ PBOX:
Name: Super Tank Name: Super Tank
GenericName: Super Tank GenericName: Super Tank
Health: Health:
HP: 20000 HP: 2000000
Armor: Armor:
Type: Concrete Type: Concrete
Mobile: Mobile:
@@ -165,7 +165,7 @@ PBOX:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: 5TNK.Husk Actor: 5TNK.Husk
SelfHealing: SelfHealing:
Step: 1 Step: 100
Delay: 1 Delay: 1
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 150 DamageCooldown: 150
@@ -181,7 +181,7 @@ PBOX:
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
Health: Health:
HP: 2000 HP: 200000
RenderSprites: RenderSprites:
Image: 4TNK Image: 4TNK

View File

@@ -11,5 +11,5 @@ SuperTankPrimary:
ReloadDelay: 70 ReloadDelay: 70
Report: turret1.aud Report: turret1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 500 Damage: 50000
InvalidTargets: Air, Infantry InvalidTargets: Air, Infantry

View File

@@ -25,11 +25,11 @@ World:
^Helicopter: ^Helicopter:
-GivesBounty: -GivesBounty:
Health: Health:
HP: 9000 HP: 900000
FENC: FENC:
Health: Health:
HP: 9000 HP: 900000
V01: V01:
Cargo: Cargo:

View File

@@ -7,7 +7,7 @@ ParaBomb:
-OpenSequence: -OpenSequence:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 150 Spread: 150
Damage: 3500 Damage: 350000
Versus: Versus:
None: 125 None: 125
Wood: 100 Wood: 100

View File

@@ -27,13 +27,13 @@ Player:
OILB: OILB:
Health: Health:
HP: 6000 HP: 600000
BARR: BARR:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
Health: Health:
HP: 5000 HP: 500000
Production: Production:
Produces: Building, Infantry, Soldier, Dog Produces: Building, Infantry, Soldier, Dog
BaseProvider: BaseProvider:
@@ -45,7 +45,7 @@ WEAP:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
Health: Health:
HP: 10000 HP: 1000000
Valued: Valued:
Cost: 2000 Cost: 2000
Power: Power:

View File

@@ -3,7 +3,7 @@ BADR:
ParaDrop: ParaDrop:
DropRange: 4c0 DropRange: 4c0
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Light Type: Light
Aircraft: Aircraft:
@@ -44,7 +44,7 @@ BADR.Bomber:
Armament: Armament:
Weapon: ParaBomb Weapon: ParaBomb
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Light Type: Light
Aircraft: Aircraft:
@@ -96,7 +96,7 @@ MIG:
Tooltip: Tooltip:
Name: MiG Attack Plane Name: MiG Attack Plane
Health: Health:
HP: 75 HP: 7000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -158,7 +158,7 @@ YAK:
Tooltip: Tooltip:
Name: Yak Attack Plane Name: Yak Attack Plane
Health: Health:
HP: 60 HP: 6000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -225,7 +225,7 @@ TRAN:
Tooltip: Tooltip:
Name: Chinook Name: Chinook
Health: Health:
HP: 140 HP: 14000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -282,7 +282,7 @@ HELI:
Tooltip: Tooltip:
Name: Longbow Name: Longbow
Health: Health:
HP: 120 HP: 12000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -346,7 +346,7 @@ HIND:
Tooltip: Tooltip:
Name: Hind Name: Hind
Health: Health:
HP: 100 HP: 10000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -403,7 +403,7 @@ HIND:
U2: U2:
Inherits: ^NeutralPlane Inherits: ^NeutralPlane
Health: Health:
HP: 2000 HP: 200000
Tooltip: Tooltip:
Name: Spy Plane Name: Spy Plane
Armor: Armor:

View File

@@ -70,7 +70,7 @@ FCOM:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 800 HP: 80000
Armor: Armor:
Type: Wood Type: Wood
Tooltip: Tooltip:
@@ -104,7 +104,7 @@ HOSP:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 800 HP: 80000
ExternalCapturable: ExternalCapturable:
ExternalCapturableBar: ExternalCapturableBar:
EngineerRepairable: EngineerRepairable:
@@ -304,7 +304,7 @@ BARL:
SelectionDecorations: SelectionDecorations:
RenderSelectionBars: False RenderSelectionBars: False
Health: Health:
HP: 10 HP: 1000
Explodes: Explodes:
Weapon: BarrelExplode Weapon: BarrelExplode
Tooltip: Tooltip:
@@ -329,7 +329,7 @@ BRL3:
SelectionDecorations: SelectionDecorations:
RenderSelectionBars: False RenderSelectionBars: False
Health: Health:
HP: 10 HP: 1000
Explodes: Explodes:
Weapon: BarrelExplode Weapon: BarrelExplode
Tooltip: Tooltip:
@@ -370,7 +370,7 @@ MISS:
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 600 HP: 60000
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
RevealGeneratedShroud: False RevealGeneratedShroud: False
@@ -423,7 +423,7 @@ OILB:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 800 HP: 80000
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
ExternalCapturable: ExternalCapturable:

View File

@@ -111,7 +111,7 @@
RequiresCondition: rank-elite RequiresCondition: rank-elite
Modifier: 50 Modifier: 50
SelfHealing@ELITE: SelfHealing@ELITE:
Step: 2 Step: 200
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
@@ -307,7 +307,7 @@
Huntable: Huntable:
DrawLineToTarget: DrawLineToTarget:
Health: Health:
HP: 25 HP: 2500
Armor: Armor:
Type: None Type: None
RevealsShroud: RevealsShroud:
@@ -359,7 +359,7 @@
Tooltip: Tooltip:
GenericName: Soldier GenericName: Soldier
SelfHealing@HOSPITAL: SelfHealing@HOSPITAL:
Step: 5 Step: 500
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
@@ -621,6 +621,7 @@
AreaTypes: building AreaTypes: building
RepairableBuilding: RepairableBuilding:
PlayerExperience: 25 PlayerExperience: 25
RepairStep: 700
EngineerRepairable: EngineerRepairable:
AcceptsDeliveredCash: AcceptsDeliveredCash:
WithMakeAnimation: WithMakeAnimation:
@@ -692,7 +693,7 @@
FrozenUnderFog: FrozenUnderFog:
FrozenUnderFogUpdatedByGps: FrozenUnderFogUpdatedByGps:
Health: Health:
HP: 100 HP: 10000
EditorTilesetFilter: EditorTilesetFilter:
Categories: Wall Categories: Wall
@@ -701,7 +702,7 @@
Valued: Valued:
Cost: 250 Cost: 250
Health: Health:
HP: 350 HP: 35000
Armor: Armor:
Type: Heavy Type: Heavy
LineBuildNode: LineBuildNode:
@@ -727,7 +728,7 @@
Inherits: ^BasicBuilding Inherits: ^BasicBuilding
Huntable: Huntable:
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Wood Type: Wood
Tooltip: Tooltip:
@@ -741,7 +742,7 @@
Inherits: ^Building Inherits: ^Building
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 100 HP: 10000
Explodes: Explodes:
Weapon: Demolish Weapon: Demolish
DamageThreshold: 70 DamageThreshold: 70
@@ -774,7 +775,7 @@
SelectionDecorations: SelectionDecorations:
RenderSelectionBars: False RenderSelectionBars: False
Health: Health:
HP: 10 HP: 1000
Explodes: Explodes:
Weapon: UnitExplode Weapon: UnitExplode
Tooltip: Tooltip:
@@ -840,7 +841,7 @@
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tree Terrain: Tree
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Wood Type: Wood
Targetable: Targetable:
@@ -888,7 +889,7 @@
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
Interactable: Interactable:
Health: Health:
HP: 280 HP: 28000
Armor: Armor:
Type: Heavy Type: Heavy
HiddenUnderFog: HiddenUnderFog:
@@ -973,7 +974,7 @@
Footprint: ____ ____ Footprint: ____ ____
Dimensions: 4,2 Dimensions: 4,2
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Concrete Type: Concrete
ScriptTriggers: ScriptTriggers:
@@ -1055,7 +1056,7 @@
AvoidFriendly: false AvoidFriendly: false
BlockFriendly: false BlockFriendly: false
Health: Health:
HP: 100 HP: 10000
NotifyAppliedDamage: false NotifyAppliedDamage: false
Armor: Armor:
Type: Light Type: Light

View File

@@ -21,7 +21,7 @@ FPWR:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Wood Type: Wood
WithBuildingBib: WithBuildingBib:
@@ -57,7 +57,7 @@ SYRF:
Valued: Valued:
Cost: 100 Cost: 100
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Light Type: Light
EditorTilesetFilter: EditorTilesetFilter:
@@ -100,7 +100,7 @@ SPEF:
Valued: Valued:
Cost: 100 Cost: 100
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Light Type: Light
EditorTilesetFilter: EditorTilesetFilter:
@@ -142,7 +142,7 @@ WEAF:
Valued: Valued:
Cost: 200 Cost: 200
Health: Health:
HP: 1500 HP: 150000
Armor: Armor:
Type: Wood Type: Wood
@@ -175,7 +175,7 @@ DOMF:
Valued: Valued:
Cost: 180 Cost: 180
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
@@ -196,7 +196,7 @@ FIXF:
Footprint: _X_ xxx _X_ Footprint: _X_ xxx _X_
Dimensions: 3,3 Dimensions: 3,3
Health: Health:
HP: 800 HP: 80000
Armor: Armor:
Type: Wood Type: Wood
WithBuildingBib: WithBuildingBib:
@@ -237,7 +237,7 @@ FAPW:
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 700 HP: 70000
Armor: Armor:
Type: Wood Type: Wood
WithBuildingBib: WithBuildingBib:
@@ -275,7 +275,7 @@ ATEF:
Valued: Valued:
Cost: 150 Cost: 150
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Wood Type: Wood
@@ -305,7 +305,7 @@ PDOF:
Valued: Valued:
Cost: 150 Cost: 150
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
Explodes: Explodes:
@@ -335,7 +335,7 @@ MSLF:
Valued: Valued:
Cost: 250 Cost: 250
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
Explodes: Explodes:
@@ -364,7 +364,7 @@ FACF:
Valued: Valued:
Cost: 250 Cost: 250
Health: Health:
HP: 1500 HP: 150000
Armor: Armor:
Type: Wood Type: Wood
HitShape: HitShape:

View File

@@ -16,7 +16,7 @@ DOG:
DecorationBounds: 12,17,-1,-4 DecorationBounds: 12,17,-1,-4
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 18 HP: 1800
Mobile: Mobile:
Speed: 99 Speed: 99
Voice: Move Voice: Move
@@ -64,7 +64,7 @@ E1:
Tooltip: Tooltip:
Name: Rifle Infantry Name: Rifle Infantry
Health: Health:
HP: 50 HP: 5000
Armament@PRIMARY: Armament@PRIMARY:
Weapon: M1Carbine Weapon: M1Carbine
Armament@GARRISONED: Armament@GARRISONED:
@@ -100,7 +100,7 @@ E2:
Tooltip: Tooltip:
Name: Grenadier Name: Grenadier
Health: Health:
HP: 50 HP: 5000
Mobile: Mobile:
Speed: 71 Speed: 71
Armament@PRIMARY: Armament@PRIMARY:
@@ -138,7 +138,7 @@ E3:
Tooltip: Tooltip:
Name: Rocket Soldier Name: Rocket Soldier
Health: Health:
HP: 45 HP: 4500
Armament@PRIMARY: Armament@PRIMARY:
Weapon: RedEye Weapon: RedEye
LocalOffset: 0,0,555 LocalOffset: 0,0,555
@@ -182,7 +182,7 @@ E4:
Tooltip: Tooltip:
Name: Flamethrower Name: Flamethrower
Health: Health:
HP: 40 HP: 4000
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Flamer Weapon: Flamer
LocalOffset: 700,0,500 LocalOffset: 700,0,500
@@ -308,7 +308,7 @@ E7:
Tooltip: Tooltip:
Name: Tanya Name: Tanya
Health: Health:
HP: 100 HP: 10000
Mobile: Mobile:
Speed: 71 Speed: 71
Voice: Move Voice: Move
@@ -356,7 +356,7 @@ MEDI:
Tooltip: Tooltip:
Name: Medic Name: Medic
Health: Health:
HP: 60 HP: 6000
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
Passenger: Passenger:
@@ -390,7 +390,7 @@ MECH:
Tooltip: Tooltip:
Name: Mechanic Name: Mechanic
Health: Health:
HP: 80 HP: 8000
Mobile: Mobile:
Voice: Move Voice: Move
RevealsShroud: RevealsShroud:
@@ -507,7 +507,7 @@ HIJACKER:
Tooltip: Tooltip:
Name: Hijacker Name: Hijacker
Health: Health:
HP: 50 HP: 5000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Passenger: Passenger:
@@ -550,7 +550,7 @@ SHOK:
Tooltip: Tooltip:
Name: Shock Trooper Name: Shock Trooper
Health: Health:
HP: 50 HP: 5000
Mobile: Mobile:
Voice: Move Voice: Move
RevealsShroud: RevealsShroud:
@@ -591,7 +591,7 @@ SNIPER:
Prerequisites: ~disabled Prerequisites: ~disabled
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health: Health:
HP: 80 HP: 8000
Passenger: Passenger:
PipType: Red PipType: Red
RevealsShroud: RevealsShroud:
@@ -642,7 +642,7 @@ Zombie:
Prerequisites: ~barracks, ~bio Prerequisites: ~barracks, ~bio
Description: Slow undead. Attacks in close combat. Description: Slow undead. Attacks in close combat.
Health: Health:
HP: 250 HP: 25000
Mobile: Mobile:
Speed: 42 Speed: 42
AutoTarget: AutoTarget:
@@ -676,7 +676,7 @@ Ant:
DecorationBounds: 30,30,0,-2 DecorationBounds: 30,30,0,-2
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 750 HP: 75000
Mobile: Mobile:
Speed: 99 Speed: 99
TurnSpeed: 12 TurnSpeed: 12

View File

@@ -12,7 +12,7 @@ SS:
Tooltip: Tooltip:
Name: Submarine Name: Submarine
Health: Health:
HP: 250 HP: 25000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -80,7 +80,7 @@ MSUB:
Tooltip: Tooltip:
Name: Missile Submarine Name: Missile Submarine
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -147,7 +147,7 @@ DD:
Tooltip: Tooltip:
Name: Destroyer Name: Destroyer
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -198,7 +198,7 @@ CA:
Tooltip: Tooltip:
Name: Cruiser Name: Cruiser
Health: Health:
HP: 800 HP: 80000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -254,7 +254,7 @@ LST:
Tooltip: Tooltip:
Name: Transport Name: Transport
Health: Health:
HP: 350 HP: 35000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -295,7 +295,7 @@ PT:
Tooltip: Tooltip:
Name: Gunboat Name: Gunboat
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:

View File

@@ -16,7 +16,7 @@ MSLO:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -80,7 +80,7 @@ GAP:
WithSpriteBody: WithSpriteBody:
PauseOnCondition: disabled PauseOnCondition: disabled
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -132,7 +132,7 @@ SPEN:
Adjacent: 8 Adjacent: 8
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -164,6 +164,7 @@ SPEN:
RepairsUnits: RepairsUnits:
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
RallyPoint: RallyPoint:
ProductionBar: ProductionBar:
Power: Power:
@@ -235,7 +236,7 @@ SYRD:
Adjacent: 8 Adjacent: 8
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -267,6 +268,7 @@ SYRD:
RepairsUnits: RepairsUnits:
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
RallyPoint: RallyPoint:
ProductionBar: ProductionBar:
Power: Power:
@@ -344,7 +346,7 @@ IRON:
DecorationBounds: 50,50,0,-12 DecorationBounds: 50,50,0,-12
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -398,7 +400,7 @@ PDOX:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -476,7 +478,7 @@ TSLA:
DecorationBounds: 24,40,0,-8 DecorationBounds: 24,40,0,-8
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -521,7 +523,7 @@ AGUN:
DecorationBounds: 24,32,0,-4 DecorationBounds: 24,32,0,-4
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -574,7 +576,7 @@ DOME:
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -618,7 +620,7 @@ PBOX:
CustomSellValue: CustomSellValue:
Value: 400 Value: 400
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -667,7 +669,7 @@ HBOX:
CustomSellValue: CustomSellValue:
Value: 500 Value: 500
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -721,7 +723,7 @@ GUN:
Name: Turret Name: Turret
Building: Building:
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -763,7 +765,7 @@ FTUR:
Name: Flame Tower Name: Flame Tower
Building: Building:
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -814,7 +816,7 @@ SAM:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -864,7 +866,7 @@ ATEK:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -905,7 +907,7 @@ WEAP:
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 1500 HP: 150000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1033,7 +1035,7 @@ FACT:
Factions: ukraine Factions: ukraine
Prerequisite: structures.ukraine Prerequisite: structures.ukraine
Health: Health:
HP: 1500 HP: 150000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1099,7 +1101,7 @@ PROC:
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
Health: Health:
HP: 900 HP: 90000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1160,7 +1162,7 @@ SILO:
Name: Silo Name: Silo
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1198,7 +1200,7 @@ HPAD:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 800 HP: 80000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1284,7 +1286,7 @@ AFLD:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1422,7 +1424,7 @@ POWR:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1463,7 +1465,7 @@ APWR:
DecorationBounds: 72,68,0,-10 DecorationBounds: 72,68,0,-10
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 700 HP: 70000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1499,7 +1501,7 @@ STEK:
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 800 HP: 80000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1532,7 +1534,7 @@ BARR:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1607,7 +1609,7 @@ KENN:
Name: Kennel Name: Kennel
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1659,7 +1661,7 @@ TENT:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1746,7 +1748,7 @@ FIX:
DecorationBounds: 72,48 DecorationBounds: 72,48
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 800 HP: 80000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1762,6 +1764,7 @@ FIX:
Interval: 7 Interval: 7
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
WithRepairAnimation: WithRepairAnimation:
WithRearmAnimation: WithRearmAnimation:
Power: Power:
@@ -1791,7 +1794,7 @@ SBAG:
Tooltip: Tooltip:
Name: Sandbag Wall Name: Sandbag Wall
Health: Health:
HP: 150 HP: 15000
Armor: Armor:
Type: Wood Type: Wood
LineBuild: LineBuild:
@@ -1816,7 +1819,7 @@ FENC:
Tooltip: Tooltip:
Name: Wire Fence Name: Wire Fence
Health: Health:
HP: 150 HP: 15000
Armor: Armor:
Type: Wood Type: Wood
LineBuild: LineBuild:
@@ -1844,7 +1847,7 @@ BRIK:
DamagedSounds: crmble2.aud DamagedSounds: crmble2.aud
DestroyedSounds: kaboom30.aud DestroyedSounds: kaboom30.aud
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Concrete Type: Concrete
Crushable: Crushable:

View File

@@ -12,7 +12,7 @@ V2RL:
Tooltip: Tooltip:
Name: V2 Rocket Launcher Name: V2 Rocket Launcher
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -60,7 +60,7 @@ V2RL:
Tooltip: Tooltip:
Name: Light Tank Name: Light Tank
Health: Health:
HP: 220 HP: 22000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -101,7 +101,7 @@ V2RL:
Tooltip: Tooltip:
Name: Medium Tank Name: Medium Tank
Health: Health:
HP: 450 HP: 45000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -145,7 +145,7 @@ V2RL:
Tooltip: Tooltip:
Name: Heavy Tank Name: Heavy Tank
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -191,7 +191,7 @@ V2RL:
Tooltip: Tooltip:
Name: Mammoth Tank Name: Mammoth Tank
Health: Health:
HP: 900 HP: 90000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -223,7 +223,7 @@ V2RL:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: 4TNK.Husk Actor: 4TNK.Husk
SelfHealing: SelfHealing:
Step: 1 Step: 100
Delay: 3 Delay: 3
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 150 DamageCooldown: 150
@@ -249,7 +249,7 @@ ARTY:
Tooltip: Tooltip:
Name: Artillery Name: Artillery
Health: Health:
HP: 100 HP: 10000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -296,7 +296,7 @@ HARV:
SearchFromProcRadius: 30 SearchFromProcRadius: 30
SearchFromOrderRadius: 11 SearchFromOrderRadius: 11
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -315,7 +315,7 @@ HARV:
FullActor: HARV.FullHusk FullActor: HARV.FullHusk
FullnessThreshold: 50 FullnessThreshold: 50
SelfHealing: SelfHealing:
Step: 1 Step: 100
Delay: 25 Delay: 25
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 500 DamageCooldown: 500
@@ -340,7 +340,7 @@ MCV:
DecorationBounds: 42,42 DecorationBounds: 42,42
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -374,7 +374,7 @@ JEEP:
Tooltip: Tooltip:
Name: Ranger Name: Ranger
Health: Health:
HP: 150 HP: 15000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -418,7 +418,7 @@ APC:
Tooltip: Tooltip:
Name: Armored Personnel Carrier Name: Armored Personnel Carrier
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -456,7 +456,7 @@ MNLY:
Tooltip: Tooltip:
Name: Minelayer Name: Minelayer
Health: Health:
HP: 150 HP: 15000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -496,7 +496,7 @@ TRUK:
Selectable: Selectable:
Priority: 6 Priority: 6
Health: Health:
HP: 110 HP: 11000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -523,7 +523,7 @@ MGG:
Tooltip: Tooltip:
Name: Mobile Gap Generator Name: Mobile Gap Generator
Health: Health:
HP: 220 HP: 22000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -556,7 +556,7 @@ MRJ:
BuildDurationModifier: 40 BuildDurationModifier: 40
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health: Health:
HP: 220 HP: 22000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -596,7 +596,7 @@ TTNK:
Tooltip: Tooltip:
Name: Tesla Tank Name: Tesla Tank
Health: Health:
HP: 450 HP: 45000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -634,7 +634,7 @@ FTRK:
Tooltip: Tooltip:
Name: Mobile Flak Name: Mobile Flak
Health: Health:
HP: 150 HP: 15000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -679,7 +679,7 @@ DTRK:
Tooltip: Tooltip:
Name: Demolition Truck Name: Demolition Truck
Health: Health:
HP: 50 HP: 5000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -712,7 +712,7 @@ CTNK:
Name: Chrono Tank Name: Chrono Tank
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 450 HP: 45000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -751,7 +751,7 @@ QTNK:
Tooltip: Tooltip:
Name: MAD Tank Name: MAD Tank
Health: Health:
HP: 900 HP: 90000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -784,7 +784,7 @@ STNK:
Tooltip: Tooltip:
Name: Phase Transport Name: Phase Transport
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:

View File

@@ -8,7 +8,7 @@
Shadow: True Shadow: True
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 40 Damage: 4000
Versus: Versus:
None: 30 None: 30
Wood: 75 Wood: 75
@@ -37,7 +37,7 @@
Speed: 853 Speed: 853
Image: 50CAL Image: 50CAL
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 27 Damage: 2700
Versus: Versus:
Wood: 50 Wood: 50
Light: 110 Light: 110
@@ -70,7 +70,7 @@
Burst: 2 Burst: 2
InvalidTargets: Air, Infantry InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 60 Damage: 6000
Versus: Versus:
Heavy: 115 Heavy: 115
InvalidTargets: Air InvalidTargets: Air
@@ -81,7 +81,7 @@ TurretGun:
Range: 7c0 Range: 7c0
Report: turret1.aud Report: turret1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 60 Damage: 6000
Versus: Versus:
Wood: 50 Wood: 50
None: 20 None: 20
@@ -97,7 +97,7 @@ TurretGun:
Inaccuracy: 1c938 Inaccuracy: 1c938
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 230 Damage: 23000
Versus: Versus:
None: 90 None: 90
Wood: 40 Wood: 40
@@ -132,7 +132,7 @@ TurretGun:
ContrailLength: 30 ContrailLength: 30
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: 25 Damage: 2500
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
None: 60 None: 60
@@ -152,7 +152,7 @@ TurretGun:
Projectile: Bullet Projectile: Bullet
Speed: 426 Speed: 426
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 25 Damage: 2500
Grenade: Grenade:
Inherits: ^Artillery Inherits: ^Artillery
@@ -165,7 +165,7 @@ Grenade:
Image: BOMB Image: BOMB
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 60 Damage: 6000
Versus: Versus:
None: 60 None: 60
Wood: 100 Wood: 100
@@ -190,7 +190,7 @@ DepthCharge:
Inaccuracy: 128 Inaccuracy: 128
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 80 Damage: 8000
ValidTargets: Submarine ValidTargets: Submarine
Versus: Versus:
None: 30 None: 30

View File

@@ -2,7 +2,7 @@
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 50 Damage: 5000
Versus: Versus:
None: 90 None: 90
Wood: 75 Wood: 75
@@ -28,7 +28,7 @@ CrateNapalm:
ValidTargets: Ground, Trees ValidTargets: Ground, Trees
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 170 Spread: 170
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees ValidTargets: Ground, Trees
Versus: Versus:
@@ -94,7 +94,7 @@ UnitExplodeSubmarine:
UnitExplodeSmall: UnitExplodeSmall:
Inherits: ^Explosion Inherits: ^Explosion
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 40 Damage: 4000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: large_explosion Explosions: large_explosion
ImpactSounds: kaboom15.aud ImpactSounds: kaboom15.aud
@@ -102,7 +102,7 @@ UnitExplodeSmall:
ArtilleryExplode: ArtilleryExplode:
Inherits: ^Explosion Inherits: ^Explosion
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 150 Damage: 15000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: self_destruct Explosions: self_destruct
ImpactSounds: kaboom22.aud ImpactSounds: kaboom22.aud
@@ -127,7 +127,7 @@ CivBuildingExplosion:
Inherits: SmallBuildingExplode Inherits: SmallBuildingExplode
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64 Spread: 64
Damage: 1 Damage: 100
Delay: 1 Delay: 1
BarrelExplode: BarrelExplode:
@@ -155,7 +155,7 @@ BarrelExplode:
ATMine: ATMine:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 400 Damage: 40000
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
@@ -178,7 +178,7 @@ APMine:
OreExplosion: OreExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 9 Spread: 9
Damage: 10 Damage: 1000
Versus: Versus:
None: 90 None: 90
Wood: 75 Wood: 75
@@ -196,7 +196,7 @@ CrateNuke:
ValidTargets: Ground, Trees, Water, Air ValidTargets: Ground, Trees, Water, Air
Warhead@1Dam_impact: SpreadDamage Warhead@1Dam_impact: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 100 Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air ValidTargets: Ground, Trees, Water, Air
Versus: Versus:
@@ -210,7 +210,7 @@ CrateNuke:
VictimScanRadius: 0 VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 60 Damage: 6000
Falloff: 1000, 600, 400, 250, 150, 100, 0 Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5 Delay: 5
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
@@ -232,7 +232,7 @@ CrateNuke:
Delay: 5 Delay: 5
Warhead@TREEKILL: SpreadDamage Warhead@TREEKILL: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 120 Damage: 12000
Falloff: 1000, 600, 400, 250, 150, 100, 0 Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5 Delay: 5
ValidTargets: Trees ValidTargets: Trees
@@ -242,7 +242,7 @@ MiniNuke:
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage Warhead@1Dam_impact: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 150 Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air ValidTargets: Ground, Trees, Water, Air
Versus: Versus:
@@ -258,7 +258,7 @@ MiniNuke:
VictimScanRadius: 0 VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0 Spread: 2c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5 Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air
@@ -276,7 +276,7 @@ MiniNuke:
VictimScanRadius: 0 VictimScanRadius: 0
Warhead@7Dam_areanuke2: SpreadDamage Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0 Spread: 3c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10 Delay: 10
ValidTargets: Ground, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
@@ -287,7 +287,7 @@ MiniNuke:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Dam_areanuke2: SpreadDamage Warhead@8Dam_areanuke2: SpreadDamage
Spread: 3c0 Spread: 3c0
Damage: 120 Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10 Delay: 10
ValidTargets: Trees ValidTargets: Trees
@@ -297,7 +297,7 @@ MiniNuke:
Delay: 10 Delay: 10
Warhead@10Dam_areanuke3: SpreadDamage Warhead@10Dam_areanuke3: SpreadDamage
Spread: 4c0 Spread: 4c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Ground, Water, Underwater ValidTargets: Ground, Water, Underwater
@@ -307,7 +307,7 @@ MiniNuke:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Dam_areanuke3: SpreadDamage Warhead@11Dam_areanuke3: SpreadDamage
Spread: 4c0 Spread: 4c0
Damage: 180 Damage: 18000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Trees ValidTargets: Trees

View File

@@ -15,7 +15,7 @@
RangeLimit: 6c0 RangeLimit: 6c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 50 Damage: 5000
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
Versus: Versus:
None: 10 None: 10
@@ -57,7 +57,7 @@ Maverick:
CruiseAltitude: 2c0 CruiseAltitude: 2c0
RangeLimit: 14c410 RangeLimit: 14c410
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 70 Damage: 7000
Versus: Versus:
None: 30 None: 30
Wood: 90 Wood: 90
@@ -81,7 +81,7 @@ HellfireAG:
HorizontalRateOfTurn: 10 HorizontalRateOfTurn: 10
RangeLimit: 8c512 RangeLimit: 8c512
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 60 Damage: 6000
Versus: Versus:
None: 30 None: 30
Wood: 90 Wood: 90
@@ -100,7 +100,7 @@ HellfireAA:
HorizontalRateOfTurn: 10 HorizontalRateOfTurn: 10
RangeLimit: 7c0 RangeLimit: 7c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 40 Damage: 4000
ValidTargets: Air ValidTargets: Air
Versus: Versus:
Light: 75 Light: 75
@@ -119,7 +119,7 @@ MammothTusk:
RangeLimit: 9c614 RangeLimit: 9c614
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 50 Damage: 5000
ValidTargets: Air, Infantry ValidTargets: Air, Infantry
Versus: Versus:
None: 100 None: 100
@@ -148,7 +148,7 @@ Nike:
RangeLimit: 9c0 RangeLimit: 9c0
Speed: 341 Speed: 341
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 50 Damage: 5000
ValidTargets: Air ValidTargets: Air
Versus: Versus:
None: 90 None: 90
@@ -166,7 +166,7 @@ RedEye:
HorizontalRateOfTurn: 20 HorizontalRateOfTurn: 20
Speed: 298 Speed: 298
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 40 Damage: 4000
ValidTargets: Air ValidTargets: Air
Versus: Versus:
Wood: 75 Wood: 75
@@ -188,7 +188,7 @@ Stinger:
Speed: 170 Speed: 170
CloseEnough: 149 CloseEnough: 149
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 30 Damage: 3000
Versus: Versus:
None: 30 None: 30
Light: 75 Light: 75
@@ -214,7 +214,7 @@ APTusk:
HorizontalRateOfTurn: 10 HorizontalRateOfTurn: 10
RangeLimit: 7c204 RangeLimit: 7c204
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 30 Damage: 3000
Versus: Versus:
None: 25 None: 25
Light: 75 Light: 75
@@ -240,7 +240,7 @@ TorpTube:
CruiseAltitude: 0 CruiseAltitude: 0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 180 Damage: 18000
ValidTargets: Water, Underwater, Bridge ValidTargets: Water, Underwater, Bridge
Versus: Versus:
None: 30 None: 30
@@ -275,7 +275,7 @@ TorpTube:
ContrailLength: 30 ContrailLength: 30
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 25 Damage: 2500
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
None: 40 None: 40
@@ -310,7 +310,7 @@ SubMissileAA:
Inherits: ^SubMissileDefault Inherits: ^SubMissileDefault
ValidTargets: Air ValidTargets: Air
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 15 Damage: 1500
SCUD: SCUD:
Inherits: ^AntiGroundMissile Inherits: ^AntiGroundMissile
@@ -330,7 +330,7 @@ SCUD:
LaunchAngle: 62 LaunchAngle: 62
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 341 Spread: 341
Damage: 45 Damage: 4500
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Trees ValidTargets: Ground, Water, Trees
Versus: Versus:

View File

@@ -4,7 +4,7 @@
Range: 5c0 Range: 5c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: 150 Damage: 15000
ValidTargets: Ground, Water, Trees ValidTargets: Ground, Water, Trees
Versus: Versus:
None: 90 None: 90
@@ -46,7 +46,7 @@ Flamer:
Inaccuracy: 853 Inaccuracy: 853
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 341 Spread: 341
Damage: 8 Damage: 800
Versus: Versus:
Wood: 100 Wood: 100
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
@@ -62,7 +62,7 @@ Napalm:
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 170 Spread: 170
Damage: 100 Damage: 10000
Versus: Versus:
Wood: 100 Wood: 100
Concrete: 50 Concrete: 50
@@ -74,7 +74,7 @@ Napalm:
Projectile: TeslaZap Projectile: TeslaZap
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 100 Damage: 10000
Versus: Versus:
None: 1000 None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
@@ -90,7 +90,7 @@ PortaTesla:
ReloadDelay: 70 ReloadDelay: 70
Range: 6c0 Range: 6c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 45 Damage: 4500
Versus: Versus:
Wood: 75 Wood: 75
Heavy: 60 Heavy: 60
@@ -107,7 +107,7 @@ DogJaw:
Report: dogg5p.aud Report: dogg5p.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: 100 Damage: 10000
ValidTargets: Infantry ValidTargets: Infantry
InvalidTargets: Ant InvalidTargets: Ant
DamageTypes: DefaultDeath DamageTypes: DefaultDeath
@@ -121,7 +121,7 @@ Heal:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: -50 Damage: -5000
ValidStances: Ally ValidStances: Ally
ValidTargets: Infantry ValidTargets: Infantry
DebugOverlayColor: 00FF00 DebugOverlayColor: 00FF00
@@ -131,12 +131,12 @@ Repair:
Report: fixit1.aud Report: fixit1.aud
ValidTargets: Repair ValidTargets: Repair
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: -20 Damage: -2000
ValidTargets: Repair ValidTargets: Repair
Crush: Crush:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 100 Damage: 10000
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
ImpactSounds: squishy2.aud ImpactSounds: squishy2.aud
@@ -155,7 +155,7 @@ Claw:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: 33 Damage: 3300
Versus: Versus:
None: 90 None: 90
Wood: 10 Wood: 10
@@ -168,7 +168,7 @@ Mandible:
Inherits: Claw Inherits: Claw
ReloadDelay: 10 ReloadDelay: 10
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 60 Damage: 6000
MADTankThump: MADTankThump:
InvalidTargets: MADTank, Infantry InvalidTargets: MADTank, Infantry

View File

@@ -8,7 +8,7 @@
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: 20 Damage: 2000
ValidTargets: Air ValidTargets: Air
Versus: Versus:
None: 40 None: 40
@@ -30,7 +30,7 @@ ZSU-23:
Projectile: Bullet Projectile: Bullet
Speed: 3c340 Speed: 3c340
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 12 Damage: 1200
Versus: Versus:
None: 30 None: 30
Wood: 75 Wood: 75
@@ -65,7 +65,7 @@ FLAK-23-AG:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 30 Damage: 3000
Versus: Versus:
None: 100 None: 100
Wood: 50 Wood: 50
@@ -84,7 +84,7 @@ FLAK-23-AG:
^LightMG: ^LightMG:
Inherits: ^HeavyMG Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 15 Damage: 1500
Versus: Versus:
Wood: 10 Wood: 10
Light: 30 Light: 30
@@ -94,13 +94,13 @@ FLAK-23-AG:
Vulcan: Vulcan:
Inherits: ^HeavyMG Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 10 Damage: 1000
Versus: Versus:
None: 200 None: 200
Light: 50 Light: 50
Warhead@4Dam_2: SpreadDamage Warhead@4Dam_2: SpreadDamage
Spread: 128 Spread: 128
Damage: 10 Damage: 1000
Delay: 2 Delay: 2
Versus: Versus:
None: 200 None: 200
@@ -120,7 +120,7 @@ Vulcan:
Delay: 2 Delay: 2
Warhead@5Dam_3: SpreadDamage Warhead@5Dam_3: SpreadDamage
Spread: 128 Spread: 128
Damage: 10 Damage: 1000
Delay: 4 Delay: 4
Versus: Versus:
None: 200 None: 200
@@ -140,7 +140,7 @@ Vulcan:
Delay: 4 Delay: 4
Warhead@7Dam_4: SpreadDamage Warhead@7Dam_4: SpreadDamage
Spread: 128 Spread: 128
Damage: 10 Damage: 1000
Delay: 6 Delay: 6
Versus: Versus:
None: 200 None: 200
@@ -160,7 +160,7 @@ Vulcan:
Delay: 6 Delay: 6
Warhead@9Dam_5: SpreadDamage Warhead@9Dam_5: SpreadDamage
Spread: 128 Spread: 128
Damage: 10 Damage: 1000
Delay: 8 Delay: 8
Versus: Versus:
None: 200 None: 200
@@ -180,7 +180,7 @@ Vulcan:
Delay: 8 Delay: 8
Warhead@11Dam_6: SpreadDamage Warhead@11Dam_6: SpreadDamage
Spread: 128 Spread: 128
Damage: 10 Damage: 1000
Delay: 10 Delay: 10
Versus: Versus:
None: 200 None: 200
@@ -218,7 +218,7 @@ ChainGun.Yak:
Projectile: Bullet Projectile: Bullet
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 40 Damage: 4000
Pistol: Pistol:
Inherits: ^LightMG Inherits: ^LightMG
@@ -226,7 +226,7 @@ Pistol:
Range: 3c0 Range: 3c0
Report: gun27.aud Report: gun27.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 1 Damage: 100
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piff Explosions: piff
Warhead@3EffWater: CreateEffect Warhead@3EffWater: CreateEffect
@@ -258,7 +258,7 @@ M60mg:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 150 Damage: 15000
ValidTargets: Barrel, Infantry ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
@@ -280,7 +280,7 @@ Colt45:
ReloadDelay: 5 ReloadDelay: 5
Range: 7c0 Range: 7c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 50 Damage: 5000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piff Explosions: piff
ValidTargets: Ground, Ship, Air, Trees ValidTargets: Ground, Ship, Air, Trees
@@ -294,4 +294,4 @@ Sniper:
ReloadDelay: 70 ReloadDelay: 70
Range: 10c0 Range: 10c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 140 Damage: 14000

View File

@@ -10,7 +10,7 @@ ParaBomb:
Shadow: False Shadow: False
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 768 Spread: 768
Damage: 300 Damage: 30000
Versus: Versus:
None: 30 None: 30
Wood: 30 Wood: 30
@@ -34,7 +34,7 @@ Atomic:
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage Warhead@1Dam_impact: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 150 Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air
Versus: Versus:
@@ -54,7 +54,7 @@ Atomic:
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
Warhead@5Dam_areanuke1: SpreadDamage Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0 Spread: 2c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5 Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air
@@ -76,7 +76,7 @@ Atomic:
VictimScanRadius: 0 VictimScanRadius: 0
Warhead@9Dam_areanuke2: SpreadDamage Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0 Spread: 3c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10 Delay: 10
ValidTargets: Ground, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
@@ -86,7 +86,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Dam_areanuke2: SpreadDamage Warhead@10Dam_areanuke2: SpreadDamage
Spread: 3c0 Spread: 3c0
Damage: 120 Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Trees ValidTargets: Trees
@@ -101,7 +101,7 @@ Atomic:
Delay: 10 Delay: 10
Warhead@13Dam_areanuke3: SpreadDamage Warhead@13Dam_areanuke3: SpreadDamage
Spread: 4c0 Spread: 4c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Ground, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
@@ -110,7 +110,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@14Dam_areanuke3: SpreadDamage Warhead@14Dam_areanuke3: SpreadDamage
Spread: 4c0 Spread: 4c0
Damage: 120 Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Trees ValidTargets: Trees
@@ -125,7 +125,7 @@ Atomic:
Delay: 15 Delay: 15
Warhead@17Dam_areanuke4: SpreadDamage Warhead@17Dam_areanuke4: SpreadDamage
Spread: 5c0 Spread: 5c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20 Delay: 20
ValidTargets: Ground, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
@@ -134,7 +134,7 @@ Atomic:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@18Dam_areanuke4: SpreadDamage Warhead@18Dam_areanuke4: SpreadDamage
Spread: 5c0 Spread: 5c0
Damage: 120 Damage: 12000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20 Delay: 20
ValidTargets: Trees ValidTargets: Trees