Increase damage and HP by 100x
This commit is contained in:
@@ -99,7 +99,7 @@ MNLYR:
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|||||||
Tooltip:
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Tooltip:
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||||||
Name: Bomber
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Name: Bomber
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||||||
Health:
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Health:
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HP: 500
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HP: 50000
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||||||
Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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Mobile:
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Mobile:
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@@ -126,7 +126,7 @@ MNLYR:
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|||||||
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FTUR:
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FTUR:
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Health:
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Health:
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HP: 1000
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HP: 100000
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||||||
Transforms:
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Transforms:
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||||||
IntoActor: mnlyr
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IntoActor: mnlyr
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||||||
Offset: 0,0
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Offset: 0,0
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@@ -150,14 +150,14 @@ MINVV:
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|||||||
Valued:
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Valued:
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Cost: 30
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Cost: 30
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Health:
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Health:
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||||||
HP: 200
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HP: 20000
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||||||
RenderSprites:
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RenderSprites:
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Image: miner
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Image: miner
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||||||
WithSpriteBody:
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WithSpriteBody:
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||||||
Tooltip:
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Tooltip:
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||||||
Name: Bomb
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Name: Bomb
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||||||
SelfHealing:
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SelfHealing:
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||||||
Step: -1
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Step: -100
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Delay: 1
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Delay: 1
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HealIfBelow: 101
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HealIfBelow: 101
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Explodes:
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Explodes:
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@@ -1,13 +1,13 @@
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|||||||
OILB.Strong:
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OILB.Strong:
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Inherits: OILB
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Inherits: OILB
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Health:
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Health:
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HP: 6000
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HP: 600000
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RenderSprites:
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RenderSprites:
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Image: OILB
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Image: OILB
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OILB.Weak:
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OILB.Weak:
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Inherits: OILB
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Inherits: OILB
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Health:
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Health:
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HP: 900
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HP: 90000
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RenderSprites:
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RenderSprites:
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Image: OILB
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Image: OILB
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@@ -108,7 +108,7 @@ Ant:
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Buildable:
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Buildable:
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Prerequisites: barr
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Prerequisites: barr
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Health:
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Health:
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HP: 200
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HP: 20000
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E7:
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E7:
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-AnnounceOnKill:
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-AnnounceOnKill:
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@@ -50,7 +50,7 @@ UNITCRATE:
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APC:
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APC:
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Inherits@AUTOTARGET: ^AutoTargetGround
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Inherits@AUTOTARGET: ^AutoTargetGround
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Health:
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Health:
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HP: 1000
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HP: 100000
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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RequiredForShortGame: true
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-AttackMove:
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-AttackMove:
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@@ -59,7 +59,7 @@ HARV:
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Tooltip:
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Tooltip:
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Name: Bomb Truck
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Name: Bomb Truck
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Health:
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Health:
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HP: 100
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HP: 10000
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Explodes:
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Explodes:
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Weapon: CrateNuke
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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EmptyWeapon: CrateNuke
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@@ -69,11 +69,11 @@ HARV:
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SHOK:
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SHOK:
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Health:
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Health:
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HP: 800
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HP: 80000
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DOG:
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DOG:
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Health:
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Health:
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HP: 120
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HP: 12000
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Mobile:
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Mobile:
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Speed: 99
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Speed: 99
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@@ -2,4 +2,4 @@ PortaTesla:
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ReloadDelay: 20
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ReloadDelay: 20
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Range: 10c0
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Range: 10c0
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 80
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Damage: 8000
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@@ -40,7 +40,7 @@ LST:
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Tooltip:
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Tooltip:
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Name: Naval Mobile HQ
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Name: Naval Mobile HQ
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Health:
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Health:
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HP: 1000
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HP: 100000
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Mobile:
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Mobile:
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Speed: 170
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Speed: 170
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Armament@PRIMARY:
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Armament@PRIMARY:
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@@ -7,7 +7,7 @@
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Inaccuracy: 3c341
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Inaccuracy: 3c341
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Spread: 128
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Damage: 250
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Damage: 25000
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SubMissile:
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SubMissile:
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ReloadDelay: 250
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ReloadDelay: 250
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@@ -17,4 +17,4 @@ SubMissile:
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Speed: 409
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Speed: 409
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LaunchAngle: 62
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LaunchAngle: 62
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 400
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Damage: 40000
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@@ -50,7 +50,7 @@ UNITCRATE:
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APC:
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APC:
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Inherits@AUTOTARGET: ^AutoTargetGround
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Inherits@AUTOTARGET: ^AutoTargetGround
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Health:
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Health:
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HP: 1000
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HP: 100000
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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RequiredForShortGame: true
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-AttackMove:
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-AttackMove:
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@@ -59,7 +59,7 @@ HARV:
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Tooltip:
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Tooltip:
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Name: Bomb Truck
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Name: Bomb Truck
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Health:
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Health:
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HP: 100
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HP: 10000
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Explodes:
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Explodes:
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Weapon: CrateNuke
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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EmptyWeapon: CrateNuke
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@@ -69,11 +69,11 @@ HARV:
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SHOK:
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SHOK:
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Health:
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Health:
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HP: 800
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HP: 80000
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DOG:
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DOG:
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Health:
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Health:
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HP: 120
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HP: 12000
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Mobile:
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Mobile:
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Speed: 99
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Speed: 99
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@@ -2,4 +2,4 @@ PortaTesla:
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ReloadDelay: 20
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ReloadDelay: 20
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Range: 10c0
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Range: 10c0
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 80
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Damage: 8000
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@@ -113,7 +113,7 @@ Player:
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OILB:
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OILB:
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Health:
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Health:
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HP: 3000
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HP: 300000
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Armor:
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Armor:
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Type: Wood
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Type: Wood
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WithBuildingBib:
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WithBuildingBib:
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@@ -134,7 +134,7 @@ MOBILETENT:
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DecorationBounds: 21,21
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DecorationBounds: 21,21
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SelectionDecorations:
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SelectionDecorations:
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Health:
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Health:
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HP: 600
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HP: 60000
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Armor:
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Armor:
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Type: Light
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Type: Light
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Mobile:
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Mobile:
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@@ -156,7 +156,7 @@ MOBILETENT:
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TENT:
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TENT:
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Health:
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Health:
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HP: 1000
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HP: 100000
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Production:
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Production:
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Produces: Infantry, Soldier, Dog, Defense
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Produces: Infantry, Soldier, Dog, Defense
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-Sellable:
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-Sellable:
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@@ -185,7 +185,7 @@ PBOX:
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Valued:
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Valued:
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Cost: 400
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Cost: 400
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Health:
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Health:
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HP: 200
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HP: 20000
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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Power:
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Power:
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@@ -262,7 +262,7 @@ SNIPER:
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Buildable:
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Buildable:
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Prerequisites: barracks
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Prerequisites: barracks
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Health:
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Health:
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HP: 200
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HP: 20000
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SNIPER.soviets:
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SNIPER.soviets:
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Inherits: SNIPER
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Inherits: SNIPER
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@@ -298,19 +298,19 @@ ARTY:
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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Health:
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Health:
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HP: 75
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HP: 7500
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RevealsShroud:
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RevealsShroud:
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Range: 7c0
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Range: 7c0
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V2RL:
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V2RL:
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Health:
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Health:
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HP: 100
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HP: 10000
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ReloadAmmoPool:
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ReloadAmmoPool:
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Delay: 280
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Delay: 280
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4TNK:
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4TNK:
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Health:
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Health:
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HP: 2500
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HP: 250000
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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RevealsShroud:
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RevealsShroud:
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@@ -326,13 +326,13 @@ V2RL:
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Weapon: napalm
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Weapon: napalm
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EmptyWeapon: napalm
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EmptyWeapon: napalm
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SelfHealing:
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SelfHealing:
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Step: 2
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Step: 200
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Delay: 1
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Delay: 1
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HealIfBelow: 40
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HealIfBelow: 40
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BADR.Bomber:
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BADR.Bomber:
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Health:
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Health:
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HP: 60
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HP: 6000
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Aircraft:
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Aircraft:
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Speed: 280
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Speed: 280
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AmmoPool:
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AmmoPool:
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@@ -13,7 +13,7 @@
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Versus:
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Versus:
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None: 75
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None: 75
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Concrete: 100
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Concrete: 100
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Damage: 150
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Damage: 15000
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: self_destruct
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Explosions: self_destruct
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@@ -38,7 +38,7 @@ MammothTusk:
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Light: 110
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Light: 110
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Heavy: 100
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Heavy: 100
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Concrete: 200
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Concrete: 200
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Damage: 250
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Damage: 25000
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: nuke
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Explosions: nuke
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@@ -65,7 +65,7 @@ TankNapalm:
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Light: 100
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Light: 100
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Heavy: 100
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Heavy: 100
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Concrete: 100
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Concrete: 100
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Damage: 15
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Damage: 1500
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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SmudgeType: Scorch
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@@ -86,7 +86,7 @@ ParaBomb:
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Wood: 100
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Wood: 100
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Light: 60
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Light: 60
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Concrete: 25
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Concrete: 25
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Damage: 200
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Damage: 20000
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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Explosions: napalm
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@@ -111,7 +111,7 @@ ParaBomb:
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Wood: 100
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Wood: 100
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Heavy: 75
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Heavy: 75
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Concrete: 35
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Concrete: 35
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Damage: 20
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Damage: 2000
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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Explosions: small_napalm
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@@ -134,7 +134,7 @@ FLAK-23:
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Light: 30
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Light: 30
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Heavy: 40
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Heavy: 40
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Concrete: 30
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Concrete: 30
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Damage: 25
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Damage: 2500
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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SmudgeType: Scorch
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@@ -157,7 +157,7 @@ SCUD:
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Wood: 90
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Wood: 90
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Light: 80
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Light: 80
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Heavy: 70
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Heavy: 70
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Damage: 500
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Damage: 50000
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AffectsParent: true
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AffectsParent: true
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: nuke
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Explosions: nuke
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||||||
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@@ -54,7 +54,7 @@ SPY.Strong:
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RenderSprites:
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RenderSprites:
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||||||
Image: SPY
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Image: SPY
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||||||
Health:
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Health:
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||||||
HP: 100
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HP: 10000
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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Infiltrates:
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Infiltrates:
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@@ -3,4 +3,4 @@ Nike:
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|||||||
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Maverick:
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Maverick:
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||||||
Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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||||||
Damage: 175
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Damage: 17500
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||||||
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|||||||
@@ -126,7 +126,7 @@ PBOX:
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|||||||
Name: Super Tank
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Name: Super Tank
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GenericName: Super Tank
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GenericName: Super Tank
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||||||
Health:
|
Health:
|
||||||
HP: 20000
|
HP: 2000000
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||||||
Armor:
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Armor:
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||||||
Type: Concrete
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Type: Concrete
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||||||
Mobile:
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Mobile:
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||||||
@@ -165,7 +165,7 @@ PBOX:
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|||||||
SpawnActorOnDeath:
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SpawnActorOnDeath:
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||||||
Actor: 5TNK.Husk
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Actor: 5TNK.Husk
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||||||
SelfHealing:
|
SelfHealing:
|
||||||
Step: 1
|
Step: 100
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||||||
Delay: 1
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Delay: 1
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||||||
HealIfBelow: 100
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HealIfBelow: 100
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||||||
DamageCooldown: 150
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DamageCooldown: 150
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||||||
@@ -181,7 +181,7 @@ PBOX:
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|||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
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||||||
Anim: turret
|
Anim: turret
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||||||
Health:
|
Health:
|
||||||
HP: 2000
|
HP: 200000
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: 4TNK
|
Image: 4TNK
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||||||
|
|
||||||
|
|||||||
@@ -11,5 +11,5 @@ SuperTankPrimary:
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|||||||
ReloadDelay: 70
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ReloadDelay: 70
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||||||
Report: turret1.aud
|
Report: turret1.aud
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||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
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||||||
Damage: 500
|
Damage: 50000
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||||||
InvalidTargets: Air, Infantry
|
InvalidTargets: Air, Infantry
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||||||
|
|||||||
@@ -25,11 +25,11 @@ World:
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|||||||
^Helicopter:
|
^Helicopter:
|
||||||
-GivesBounty:
|
-GivesBounty:
|
||||||
Health:
|
Health:
|
||||||
HP: 9000
|
HP: 900000
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||||||
|
|
||||||
FENC:
|
FENC:
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||||||
Health:
|
Health:
|
||||||
HP: 9000
|
HP: 900000
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||||||
|
|
||||||
V01:
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V01:
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||||||
Cargo:
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Cargo:
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||||||
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|||||||
@@ -7,7 +7,7 @@ ParaBomb:
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|||||||
-OpenSequence:
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-OpenSequence:
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||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
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||||||
Spread: 150
|
Spread: 150
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||||||
Damage: 3500
|
Damage: 350000
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||||||
Versus:
|
Versus:
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||||||
None: 125
|
None: 125
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||||||
Wood: 100
|
Wood: 100
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||||||
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|||||||
@@ -27,13 +27,13 @@ Player:
|
|||||||
|
|
||||||
OILB:
|
OILB:
|
||||||
Health:
|
Health:
|
||||||
HP: 6000
|
HP: 600000
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||||||
|
|
||||||
BARR:
|
BARR:
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Health:
|
Health:
|
||||||
HP: 5000
|
HP: 500000
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||||||
Production:
|
Production:
|
||||||
Produces: Building, Infantry, Soldier, Dog
|
Produces: Building, Infantry, Soldier, Dog
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||||||
BaseProvider:
|
BaseProvider:
|
||||||
@@ -45,7 +45,7 @@ WEAP:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Health:
|
Health:
|
||||||
HP: 10000
|
HP: 1000000
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Power:
|
Power:
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ BADR:
|
|||||||
ParaDrop:
|
ParaDrop:
|
||||||
DropRange: 4c0
|
DropRange: 4c0
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 30000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Aircraft:
|
Aircraft:
|
||||||
@@ -44,7 +44,7 @@ BADR.Bomber:
|
|||||||
Armament:
|
Armament:
|
||||||
Weapon: ParaBomb
|
Weapon: ParaBomb
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 30000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Aircraft:
|
Aircraft:
|
||||||
@@ -96,7 +96,7 @@ MIG:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: MiG Attack Plane
|
Name: MiG Attack Plane
|
||||||
Health:
|
Health:
|
||||||
HP: 75
|
HP: 7000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -158,7 +158,7 @@ YAK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Yak Attack Plane
|
Name: Yak Attack Plane
|
||||||
Health:
|
Health:
|
||||||
HP: 60
|
HP: 6000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -225,7 +225,7 @@ TRAN:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Chinook
|
Name: Chinook
|
||||||
Health:
|
Health:
|
||||||
HP: 140
|
HP: 14000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -282,7 +282,7 @@ HELI:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Longbow
|
Name: Longbow
|
||||||
Health:
|
Health:
|
||||||
HP: 120
|
HP: 12000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -346,7 +346,7 @@ HIND:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hind
|
Name: Hind
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 10000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -403,7 +403,7 @@ HIND:
|
|||||||
U2:
|
U2:
|
||||||
Inherits: ^NeutralPlane
|
Inherits: ^NeutralPlane
|
||||||
Health:
|
Health:
|
||||||
HP: 2000
|
HP: 200000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Spy Plane
|
Name: Spy Plane
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ FCOM:
|
|||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 80000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -104,7 +104,7 @@ HOSP:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 80000
|
||||||
ExternalCapturable:
|
ExternalCapturable:
|
||||||
ExternalCapturableBar:
|
ExternalCapturableBar:
|
||||||
EngineerRepairable:
|
EngineerRepairable:
|
||||||
@@ -304,7 +304,7 @@ BARL:
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
RenderSelectionBars: False
|
RenderSelectionBars: False
|
||||||
Health:
|
Health:
|
||||||
HP: 10
|
HP: 1000
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: BarrelExplode
|
Weapon: BarrelExplode
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -329,7 +329,7 @@ BRL3:
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
RenderSelectionBars: False
|
RenderSelectionBars: False
|
||||||
Health:
|
Health:
|
||||||
HP: 10
|
HP: 1000
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: BarrelExplode
|
Weapon: BarrelExplode
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -370,7 +370,7 @@ MISS:
|
|||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 60000
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 10c0
|
Range: 10c0
|
||||||
RevealGeneratedShroud: False
|
RevealGeneratedShroud: False
|
||||||
@@ -423,7 +423,7 @@ OILB:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 80000
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
ExternalCapturable:
|
ExternalCapturable:
|
||||||
|
|||||||
@@ -111,7 +111,7 @@
|
|||||||
RequiresCondition: rank-elite
|
RequiresCondition: rank-elite
|
||||||
Modifier: 50
|
Modifier: 50
|
||||||
SelfHealing@ELITE:
|
SelfHealing@ELITE:
|
||||||
Step: 2
|
Step: 200
|
||||||
Delay: 100
|
Delay: 100
|
||||||
HealIfBelow: 100
|
HealIfBelow: 100
|
||||||
DamageCooldown: 125
|
DamageCooldown: 125
|
||||||
@@ -307,7 +307,7 @@
|
|||||||
Huntable:
|
Huntable:
|
||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
Health:
|
Health:
|
||||||
HP: 25
|
HP: 2500
|
||||||
Armor:
|
Armor:
|
||||||
Type: None
|
Type: None
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -359,7 +359,7 @@
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Soldier
|
GenericName: Soldier
|
||||||
SelfHealing@HOSPITAL:
|
SelfHealing@HOSPITAL:
|
||||||
Step: 5
|
Step: 500
|
||||||
Delay: 100
|
Delay: 100
|
||||||
HealIfBelow: 100
|
HealIfBelow: 100
|
||||||
DamageCooldown: 125
|
DamageCooldown: 125
|
||||||
@@ -621,6 +621,7 @@
|
|||||||
AreaTypes: building
|
AreaTypes: building
|
||||||
RepairableBuilding:
|
RepairableBuilding:
|
||||||
PlayerExperience: 25
|
PlayerExperience: 25
|
||||||
|
RepairStep: 700
|
||||||
EngineerRepairable:
|
EngineerRepairable:
|
||||||
AcceptsDeliveredCash:
|
AcceptsDeliveredCash:
|
||||||
WithMakeAnimation:
|
WithMakeAnimation:
|
||||||
@@ -692,7 +693,7 @@
|
|||||||
FrozenUnderFog:
|
FrozenUnderFog:
|
||||||
FrozenUnderFogUpdatedByGps:
|
FrozenUnderFogUpdatedByGps:
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 10000
|
||||||
EditorTilesetFilter:
|
EditorTilesetFilter:
|
||||||
Categories: Wall
|
Categories: Wall
|
||||||
|
|
||||||
@@ -701,7 +702,7 @@
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 250
|
Cost: 250
|
||||||
Health:
|
Health:
|
||||||
HP: 350
|
HP: 35000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
@@ -727,7 +728,7 @@
|
|||||||
Inherits: ^BasicBuilding
|
Inherits: ^BasicBuilding
|
||||||
Huntable:
|
Huntable:
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -741,7 +742,7 @@
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 10000
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: Demolish
|
Weapon: Demolish
|
||||||
DamageThreshold: 70
|
DamageThreshold: 70
|
||||||
@@ -774,7 +775,7 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
RenderSelectionBars: False
|
RenderSelectionBars: False
|
||||||
Health:
|
Health:
|
||||||
HP: 10
|
HP: 1000
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplode
|
Weapon: UnitExplode
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -840,7 +841,7 @@
|
|||||||
RadarColorFromTerrain:
|
RadarColorFromTerrain:
|
||||||
Terrain: Tree
|
Terrain: Tree
|
||||||
Health:
|
Health:
|
||||||
HP: 500
|
HP: 50000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
Targetable:
|
Targetable:
|
||||||
@@ -888,7 +889,7 @@
|
|||||||
Inherits@1: ^SpriteActor
|
Inherits@1: ^SpriteActor
|
||||||
Interactable:
|
Interactable:
|
||||||
Health:
|
Health:
|
||||||
HP: 280
|
HP: 28000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
@@ -973,7 +974,7 @@
|
|||||||
Footprint: ____ ____
|
Footprint: ____ ____
|
||||||
Dimensions: 4,2
|
Dimensions: 4,2
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Concrete
|
Type: Concrete
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
@@ -1055,7 +1056,7 @@
|
|||||||
AvoidFriendly: false
|
AvoidFriendly: false
|
||||||
BlockFriendly: false
|
BlockFriendly: false
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 10000
|
||||||
NotifyAppliedDamage: false
|
NotifyAppliedDamage: false
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ FPWR:
|
|||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
@@ -57,7 +57,7 @@ SYRF:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 100
|
Cost: 100
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
EditorTilesetFilter:
|
EditorTilesetFilter:
|
||||||
@@ -100,7 +100,7 @@ SPEF:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 100
|
Cost: 100
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
EditorTilesetFilter:
|
EditorTilesetFilter:
|
||||||
@@ -142,7 +142,7 @@ WEAF:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 200
|
Cost: 200
|
||||||
Health:
|
Health:
|
||||||
HP: 1500
|
HP: 150000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
|
|
||||||
@@ -175,7 +175,7 @@ DOMF:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 180
|
Cost: 180
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
|
|
||||||
@@ -196,7 +196,7 @@ FIXF:
|
|||||||
Footprint: _X_ xxx _X_
|
Footprint: _X_ xxx _X_
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 80000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
@@ -237,7 +237,7 @@ FAPW:
|
|||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 700
|
HP: 70000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
@@ -275,7 +275,7 @@ ATEF:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 150
|
Cost: 150
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
|
|
||||||
@@ -305,7 +305,7 @@ PDOF:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 150
|
Cost: 150
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -335,7 +335,7 @@ MSLF:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 250
|
Cost: 250
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -364,7 +364,7 @@ FACF:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 250
|
Cost: 250
|
||||||
Health:
|
Health:
|
||||||
HP: 1500
|
HP: 150000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
HitShape:
|
HitShape:
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ DOG:
|
|||||||
DecorationBounds: 12,17,-1,-4
|
DecorationBounds: 12,17,-1,-4
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 18
|
HP: 1800
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 99
|
Speed: 99
|
||||||
Voice: Move
|
Voice: Move
|
||||||
@@ -64,7 +64,7 @@ E1:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rifle Infantry
|
Name: Rifle Infantry
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 5000
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: M1Carbine
|
Weapon: M1Carbine
|
||||||
Armament@GARRISONED:
|
Armament@GARRISONED:
|
||||||
@@ -100,7 +100,7 @@ E2:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Grenadier
|
Name: Grenadier
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 5000
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 71
|
Speed: 71
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
@@ -138,7 +138,7 @@ E3:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Soldier
|
Name: Rocket Soldier
|
||||||
Health:
|
Health:
|
||||||
HP: 45
|
HP: 4500
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: RedEye
|
Weapon: RedEye
|
||||||
LocalOffset: 0,0,555
|
LocalOffset: 0,0,555
|
||||||
@@ -182,7 +182,7 @@ E4:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Flamethrower
|
Name: Flamethrower
|
||||||
Health:
|
Health:
|
||||||
HP: 40
|
HP: 4000
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
LocalOffset: 700,0,500
|
LocalOffset: 700,0,500
|
||||||
@@ -308,7 +308,7 @@ E7:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tanya
|
Name: Tanya
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 10000
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 71
|
Speed: 71
|
||||||
Voice: Move
|
Voice: Move
|
||||||
@@ -356,7 +356,7 @@ MEDI:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Medic
|
Name: Medic
|
||||||
Health:
|
Health:
|
||||||
HP: 60
|
HP: 6000
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 3c0
|
Range: 3c0
|
||||||
Passenger:
|
Passenger:
|
||||||
@@ -390,7 +390,7 @@ MECH:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mechanic
|
Name: Mechanic
|
||||||
Health:
|
Health:
|
||||||
HP: 80
|
HP: 8000
|
||||||
Mobile:
|
Mobile:
|
||||||
Voice: Move
|
Voice: Move
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -507,7 +507,7 @@ HIJACKER:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hijacker
|
Name: Hijacker
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 5000
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 5c0
|
Range: 5c0
|
||||||
Passenger:
|
Passenger:
|
||||||
@@ -550,7 +550,7 @@ SHOK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Shock Trooper
|
Name: Shock Trooper
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 5000
|
||||||
Mobile:
|
Mobile:
|
||||||
Voice: Move
|
Voice: Move
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -591,7 +591,7 @@ SNIPER:
|
|||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 80
|
HP: 8000
|
||||||
Passenger:
|
Passenger:
|
||||||
PipType: Red
|
PipType: Red
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -642,7 +642,7 @@ Zombie:
|
|||||||
Prerequisites: ~barracks, ~bio
|
Prerequisites: ~barracks, ~bio
|
||||||
Description: Slow undead. Attacks in close combat.
|
Description: Slow undead. Attacks in close combat.
|
||||||
Health:
|
Health:
|
||||||
HP: 250
|
HP: 25000
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 42
|
Speed: 42
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -676,7 +676,7 @@ Ant:
|
|||||||
DecorationBounds: 30,30,0,-2
|
DecorationBounds: 30,30,0,-2
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 750
|
HP: 75000
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 99
|
Speed: 99
|
||||||
TurnSpeed: 12
|
TurnSpeed: 12
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ SS:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Submarine
|
Name: Submarine
|
||||||
Health:
|
Health:
|
||||||
HP: 250
|
HP: 25000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -80,7 +80,7 @@ MSUB:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Missile Submarine
|
Name: Missile Submarine
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -147,7 +147,7 @@ DD:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Destroyer
|
Name: Destroyer
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -198,7 +198,7 @@ CA:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Cruiser
|
Name: Cruiser
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 80000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -254,7 +254,7 @@ LST:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Transport
|
Name: Transport
|
||||||
Health:
|
Health:
|
||||||
HP: 350
|
HP: 35000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -295,7 +295,7 @@ PT:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Gunboat
|
Name: Gunboat
|
||||||
Health:
|
Health:
|
||||||
HP: 200
|
HP: 20000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ MSLO:
|
|||||||
Footprint: xx
|
Footprint: xx
|
||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -80,7 +80,7 @@ GAP:
|
|||||||
WithSpriteBody:
|
WithSpriteBody:
|
||||||
PauseOnCondition: disabled
|
PauseOnCondition: disabled
|
||||||
Health:
|
Health:
|
||||||
HP: 500
|
HP: 50000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -132,7 +132,7 @@ SPEN:
|
|||||||
Adjacent: 8
|
Adjacent: 8
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -164,6 +164,7 @@ SPEN:
|
|||||||
RepairsUnits:
|
RepairsUnits:
|
||||||
FinishRepairingNotification: UnitRepaired
|
FinishRepairingNotification: UnitRepaired
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
|
HpPerStep: 1000
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
Power:
|
Power:
|
||||||
@@ -235,7 +236,7 @@ SYRD:
|
|||||||
Adjacent: 8
|
Adjacent: 8
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -267,6 +268,7 @@ SYRD:
|
|||||||
RepairsUnits:
|
RepairsUnits:
|
||||||
FinishRepairingNotification: UnitRepaired
|
FinishRepairingNotification: UnitRepaired
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
|
HpPerStep: 1000
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
Power:
|
Power:
|
||||||
@@ -344,7 +346,7 @@ IRON:
|
|||||||
DecorationBounds: 50,50,0,-12
|
DecorationBounds: 50,50,0,-12
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -398,7 +400,7 @@ PDOX:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -476,7 +478,7 @@ TSLA:
|
|||||||
DecorationBounds: 24,40,0,-8
|
DecorationBounds: 24,40,0,-8
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -521,7 +523,7 @@ AGUN:
|
|||||||
DecorationBounds: 24,32,0,-4
|
DecorationBounds: 24,32,0,-4
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -574,7 +576,7 @@ DOME:
|
|||||||
Targetable:
|
Targetable:
|
||||||
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -618,7 +620,7 @@ PBOX:
|
|||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 400
|
Value: 400
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -667,7 +669,7 @@ HBOX:
|
|||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 500
|
Value: 500
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -721,7 +723,7 @@ GUN:
|
|||||||
Name: Turret
|
Name: Turret
|
||||||
Building:
|
Building:
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -763,7 +765,7 @@ FTUR:
|
|||||||
Name: Flame Tower
|
Name: Flame Tower
|
||||||
Building:
|
Building:
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -814,7 +816,7 @@ SAM:
|
|||||||
Footprint: xx
|
Footprint: xx
|
||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -864,7 +866,7 @@ ATEK:
|
|||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 60000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -905,7 +907,7 @@ WEAP:
|
|||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 1500
|
HP: 150000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1033,7 +1035,7 @@ FACT:
|
|||||||
Factions: ukraine
|
Factions: ukraine
|
||||||
Prerequisite: structures.ukraine
|
Prerequisite: structures.ukraine
|
||||||
Health:
|
Health:
|
||||||
HP: 1500
|
HP: 150000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1099,7 +1101,7 @@ PROC:
|
|||||||
Targetable:
|
Targetable:
|
||||||
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
|
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||||
Health:
|
Health:
|
||||||
HP: 900
|
HP: 90000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1160,7 +1162,7 @@ SILO:
|
|||||||
Name: Silo
|
Name: Silo
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 30000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1198,7 +1200,7 @@ HPAD:
|
|||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 80000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1284,7 +1286,7 @@ AFLD:
|
|||||||
Footprint: xxx xxx
|
Footprint: xxx xxx
|
||||||
Dimensions: 3,2
|
Dimensions: 3,2
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 100000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1422,7 +1424,7 @@ POWR:
|
|||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1463,7 +1465,7 @@ APWR:
|
|||||||
DecorationBounds: 72,68,0,-10
|
DecorationBounds: 72,68,0,-10
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 700
|
HP: 70000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1499,7 +1501,7 @@ STEK:
|
|||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 80000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1532,7 +1534,7 @@ BARR:
|
|||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 60000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1607,7 +1609,7 @@ KENN:
|
|||||||
Name: Kennel
|
Name: Kennel
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 30000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1659,7 +1661,7 @@ TENT:
|
|||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 60000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1746,7 +1748,7 @@ FIX:
|
|||||||
DecorationBounds: 72,48
|
DecorationBounds: 72,48
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 80000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -1762,6 +1764,7 @@ FIX:
|
|||||||
Interval: 7
|
Interval: 7
|
||||||
FinishRepairingNotification: UnitRepaired
|
FinishRepairingNotification: UnitRepaired
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
|
HpPerStep: 1000
|
||||||
WithRepairAnimation:
|
WithRepairAnimation:
|
||||||
WithRearmAnimation:
|
WithRearmAnimation:
|
||||||
Power:
|
Power:
|
||||||
@@ -1791,7 +1794,7 @@ SBAG:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sandbag Wall
|
Name: Sandbag Wall
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 15000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
LineBuild:
|
LineBuild:
|
||||||
@@ -1816,7 +1819,7 @@ FENC:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Wire Fence
|
Name: Wire Fence
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 15000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
LineBuild:
|
LineBuild:
|
||||||
@@ -1844,7 +1847,7 @@ BRIK:
|
|||||||
DamagedSounds: crmble2.aud
|
DamagedSounds: crmble2.aud
|
||||||
DestroyedSounds: kaboom30.aud
|
DestroyedSounds: kaboom30.aud
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 40000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Concrete
|
Type: Concrete
|
||||||
Crushable:
|
Crushable:
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ V2RL:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: V2 Rocket Launcher
|
Name: V2 Rocket Launcher
|
||||||
Health:
|
Health:
|
||||||
HP: 200
|
HP: 20000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -60,7 +60,7 @@ V2RL:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Light Tank
|
Name: Light Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 220
|
HP: 22000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -101,7 +101,7 @@ V2RL:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Medium Tank
|
Name: Medium Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 450
|
HP: 45000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -145,7 +145,7 @@ V2RL:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Heavy Tank
|
Name: Heavy Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 60000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -191,7 +191,7 @@ V2RL:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mammoth Tank
|
Name: Mammoth Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 900
|
HP: 90000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -223,7 +223,7 @@ V2RL:
|
|||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: 4TNK.Husk
|
Actor: 4TNK.Husk
|
||||||
SelfHealing:
|
SelfHealing:
|
||||||
Step: 1
|
Step: 100
|
||||||
Delay: 3
|
Delay: 3
|
||||||
HealIfBelow: 50
|
HealIfBelow: 50
|
||||||
DamageCooldown: 150
|
DamageCooldown: 150
|
||||||
@@ -249,7 +249,7 @@ ARTY:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Artillery
|
Name: Artillery
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 10000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -296,7 +296,7 @@ HARV:
|
|||||||
SearchFromProcRadius: 30
|
SearchFromProcRadius: 30
|
||||||
SearchFromOrderRadius: 11
|
SearchFromOrderRadius: 11
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 60000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -315,7 +315,7 @@ HARV:
|
|||||||
FullActor: HARV.FullHusk
|
FullActor: HARV.FullHusk
|
||||||
FullnessThreshold: 50
|
FullnessThreshold: 50
|
||||||
SelfHealing:
|
SelfHealing:
|
||||||
Step: 1
|
Step: 100
|
||||||
Delay: 25
|
Delay: 25
|
||||||
HealIfBelow: 50
|
HealIfBelow: 50
|
||||||
DamageCooldown: 500
|
DamageCooldown: 500
|
||||||
@@ -340,7 +340,7 @@ MCV:
|
|||||||
DecorationBounds: 42,42
|
DecorationBounds: 42,42
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 60000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -374,7 +374,7 @@ JEEP:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ranger
|
Name: Ranger
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 15000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -418,7 +418,7 @@ APC:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Armored Personnel Carrier
|
Name: Armored Personnel Carrier
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 30000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -456,7 +456,7 @@ MNLY:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Minelayer
|
Name: Minelayer
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 15000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -496,7 +496,7 @@ TRUK:
|
|||||||
Selectable:
|
Selectable:
|
||||||
Priority: 6
|
Priority: 6
|
||||||
Health:
|
Health:
|
||||||
HP: 110
|
HP: 11000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -523,7 +523,7 @@ MGG:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Gap Generator
|
Name: Mobile Gap Generator
|
||||||
Health:
|
Health:
|
||||||
HP: 220
|
HP: 22000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -556,7 +556,7 @@ MRJ:
|
|||||||
BuildDurationModifier: 40
|
BuildDurationModifier: 40
|
||||||
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
|
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
|
||||||
Health:
|
Health:
|
||||||
HP: 220
|
HP: 22000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -596,7 +596,7 @@ TTNK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tesla Tank
|
Name: Tesla Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 450
|
HP: 45000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -634,7 +634,7 @@ FTRK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Flak
|
Name: Mobile Flak
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 15000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -679,7 +679,7 @@ DTRK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Demolition Truck
|
Name: Demolition Truck
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 5000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -712,7 +712,7 @@ CTNK:
|
|||||||
Name: Chrono Tank
|
Name: Chrono Tank
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
HP: 450
|
HP: 45000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -751,7 +751,7 @@ QTNK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: MAD Tank
|
Name: MAD Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 900
|
HP: 90000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Heavy
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -784,7 +784,7 @@ STNK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Phase Transport
|
Name: Phase Transport
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 30000
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
Shadow: True
|
Shadow: True
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 40
|
Damage: 4000
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
Wood: 75
|
Wood: 75
|
||||||
@@ -37,7 +37,7 @@
|
|||||||
Speed: 853
|
Speed: 853
|
||||||
Image: 50CAL
|
Image: 50CAL
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 27
|
Damage: 2700
|
||||||
Versus:
|
Versus:
|
||||||
Wood: 50
|
Wood: 50
|
||||||
Light: 110
|
Light: 110
|
||||||
@@ -70,7 +70,7 @@
|
|||||||
Burst: 2
|
Burst: 2
|
||||||
InvalidTargets: Air, Infantry
|
InvalidTargets: Air, Infantry
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Versus:
|
Versus:
|
||||||
Heavy: 115
|
Heavy: 115
|
||||||
InvalidTargets: Air
|
InvalidTargets: Air
|
||||||
@@ -81,7 +81,7 @@ TurretGun:
|
|||||||
Range: 7c0
|
Range: 7c0
|
||||||
Report: turret1.aud
|
Report: turret1.aud
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Versus:
|
Versus:
|
||||||
Wood: 50
|
Wood: 50
|
||||||
None: 20
|
None: 20
|
||||||
@@ -97,7 +97,7 @@ TurretGun:
|
|||||||
Inaccuracy: 1c938
|
Inaccuracy: 1c938
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 426
|
Spread: 426
|
||||||
Damage: 230
|
Damage: 23000
|
||||||
Versus:
|
Versus:
|
||||||
None: 90
|
None: 90
|
||||||
Wood: 40
|
Wood: 40
|
||||||
@@ -132,7 +132,7 @@ TurretGun:
|
|||||||
ContrailLength: 30
|
ContrailLength: 30
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 213
|
Spread: 213
|
||||||
Damage: 25
|
Damage: 2500
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Versus:
|
Versus:
|
||||||
None: 60
|
None: 60
|
||||||
@@ -152,7 +152,7 @@ TurretGun:
|
|||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 426
|
Speed: 426
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 25
|
Damage: 2500
|
||||||
|
|
||||||
Grenade:
|
Grenade:
|
||||||
Inherits: ^Artillery
|
Inherits: ^Artillery
|
||||||
@@ -165,7 +165,7 @@ Grenade:
|
|||||||
Image: BOMB
|
Image: BOMB
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 256
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Versus:
|
Versus:
|
||||||
None: 60
|
None: 60
|
||||||
Wood: 100
|
Wood: 100
|
||||||
@@ -190,7 +190,7 @@ DepthCharge:
|
|||||||
Inaccuracy: 128
|
Inaccuracy: 128
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 80
|
Damage: 8000
|
||||||
ValidTargets: Submarine
|
ValidTargets: Submarine
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
ValidTargets: Ground, Water, Air
|
ValidTargets: Ground, Water, Air
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 426
|
Spread: 426
|
||||||
Damage: 50
|
Damage: 5000
|
||||||
Versus:
|
Versus:
|
||||||
None: 90
|
None: 90
|
||||||
Wood: 75
|
Wood: 75
|
||||||
@@ -28,7 +28,7 @@ CrateNapalm:
|
|||||||
ValidTargets: Ground, Trees
|
ValidTargets: Ground, Trees
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 170
|
Spread: 170
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
ValidTargets: Ground, Trees
|
ValidTargets: Ground, Trees
|
||||||
Versus:
|
Versus:
|
||||||
@@ -94,7 +94,7 @@ UnitExplodeSubmarine:
|
|||||||
UnitExplodeSmall:
|
UnitExplodeSmall:
|
||||||
Inherits: ^Explosion
|
Inherits: ^Explosion
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 40
|
Damage: 4000
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosions: large_explosion
|
Explosions: large_explosion
|
||||||
ImpactSounds: kaboom15.aud
|
ImpactSounds: kaboom15.aud
|
||||||
@@ -102,7 +102,7 @@ UnitExplodeSmall:
|
|||||||
ArtilleryExplode:
|
ArtilleryExplode:
|
||||||
Inherits: ^Explosion
|
Inherits: ^Explosion
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 150
|
Damage: 15000
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosions: self_destruct
|
Explosions: self_destruct
|
||||||
ImpactSounds: kaboom22.aud
|
ImpactSounds: kaboom22.aud
|
||||||
@@ -127,7 +127,7 @@ CivBuildingExplosion:
|
|||||||
Inherits: SmallBuildingExplode
|
Inherits: SmallBuildingExplode
|
||||||
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
|
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
|
||||||
Spread: 64
|
Spread: 64
|
||||||
Damage: 1
|
Damage: 100
|
||||||
Delay: 1
|
Delay: 1
|
||||||
|
|
||||||
BarrelExplode:
|
BarrelExplode:
|
||||||
@@ -155,7 +155,7 @@ BarrelExplode:
|
|||||||
ATMine:
|
ATMine:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 256
|
||||||
Damage: 400
|
Damage: 40000
|
||||||
AffectsParent: true
|
AffectsParent: true
|
||||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
@@ -178,7 +178,7 @@ APMine:
|
|||||||
OreExplosion:
|
OreExplosion:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 9
|
Spread: 9
|
||||||
Damage: 10
|
Damage: 1000
|
||||||
Versus:
|
Versus:
|
||||||
None: 90
|
None: 90
|
||||||
Wood: 75
|
Wood: 75
|
||||||
@@ -196,7 +196,7 @@ CrateNuke:
|
|||||||
ValidTargets: Ground, Trees, Water, Air
|
ValidTargets: Ground, Trees, Water, Air
|
||||||
Warhead@1Dam_impact: SpreadDamage
|
Warhead@1Dam_impact: SpreadDamage
|
||||||
Spread: 1c0
|
Spread: 1c0
|
||||||
Damage: 100
|
Damage: 10000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
ValidTargets: Ground, Trees, Water, Air
|
ValidTargets: Ground, Trees, Water, Air
|
||||||
Versus:
|
Versus:
|
||||||
@@ -210,7 +210,7 @@ CrateNuke:
|
|||||||
VictimScanRadius: 0
|
VictimScanRadius: 0
|
||||||
Warhead@4Dam_areanuke1: SpreadDamage
|
Warhead@4Dam_areanuke1: SpreadDamage
|
||||||
Spread: 1c0
|
Spread: 1c0
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 600, 400, 250, 150, 100, 0
|
Falloff: 1000, 600, 400, 250, 150, 100, 0
|
||||||
Delay: 5
|
Delay: 5
|
||||||
ValidTargets: Ground, Water, Air
|
ValidTargets: Ground, Water, Air
|
||||||
@@ -232,7 +232,7 @@ CrateNuke:
|
|||||||
Delay: 5
|
Delay: 5
|
||||||
Warhead@TREEKILL: SpreadDamage
|
Warhead@TREEKILL: SpreadDamage
|
||||||
Spread: 1c0
|
Spread: 1c0
|
||||||
Damage: 120
|
Damage: 12000
|
||||||
Falloff: 1000, 600, 400, 250, 150, 100, 0
|
Falloff: 1000, 600, 400, 250, 150, 100, 0
|
||||||
Delay: 5
|
Delay: 5
|
||||||
ValidTargets: Trees
|
ValidTargets: Trees
|
||||||
@@ -242,7 +242,7 @@ MiniNuke:
|
|||||||
ValidTargets: Ground, Trees, Water, Underwater, Air
|
ValidTargets: Ground, Trees, Water, Underwater, Air
|
||||||
Warhead@1Dam_impact: SpreadDamage
|
Warhead@1Dam_impact: SpreadDamage
|
||||||
Spread: 1c0
|
Spread: 1c0
|
||||||
Damage: 150
|
Damage: 15000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
ValidTargets: Ground, Trees, Water, Air
|
ValidTargets: Ground, Trees, Water, Air
|
||||||
Versus:
|
Versus:
|
||||||
@@ -258,7 +258,7 @@ MiniNuke:
|
|||||||
VictimScanRadius: 0
|
VictimScanRadius: 0
|
||||||
Warhead@4Dam_areanuke1: SpreadDamage
|
Warhead@4Dam_areanuke1: SpreadDamage
|
||||||
Spread: 2c0
|
Spread: 2c0
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 5
|
Delay: 5
|
||||||
ValidTargets: Ground, Trees, Water, Underwater, Air
|
ValidTargets: Ground, Trees, Water, Underwater, Air
|
||||||
@@ -276,7 +276,7 @@ MiniNuke:
|
|||||||
VictimScanRadius: 0
|
VictimScanRadius: 0
|
||||||
Warhead@7Dam_areanuke2: SpreadDamage
|
Warhead@7Dam_areanuke2: SpreadDamage
|
||||||
Spread: 3c0
|
Spread: 3c0
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 10
|
Delay: 10
|
||||||
ValidTargets: Ground, Water, Underwater, Air
|
ValidTargets: Ground, Water, Underwater, Air
|
||||||
@@ -287,7 +287,7 @@ MiniNuke:
|
|||||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||||
Warhead@8Dam_areanuke2: SpreadDamage
|
Warhead@8Dam_areanuke2: SpreadDamage
|
||||||
Spread: 3c0
|
Spread: 3c0
|
||||||
Damage: 120
|
Damage: 12000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 10
|
Delay: 10
|
||||||
ValidTargets: Trees
|
ValidTargets: Trees
|
||||||
@@ -297,7 +297,7 @@ MiniNuke:
|
|||||||
Delay: 10
|
Delay: 10
|
||||||
Warhead@10Dam_areanuke3: SpreadDamage
|
Warhead@10Dam_areanuke3: SpreadDamage
|
||||||
Spread: 4c0
|
Spread: 4c0
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 15
|
Delay: 15
|
||||||
ValidTargets: Ground, Water, Underwater
|
ValidTargets: Ground, Water, Underwater
|
||||||
@@ -307,7 +307,7 @@ MiniNuke:
|
|||||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||||
Warhead@11Dam_areanuke3: SpreadDamage
|
Warhead@11Dam_areanuke3: SpreadDamage
|
||||||
Spread: 4c0
|
Spread: 4c0
|
||||||
Damage: 180
|
Damage: 18000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 15
|
Delay: 15
|
||||||
ValidTargets: Trees
|
ValidTargets: Trees
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
RangeLimit: 6c0
|
RangeLimit: 6c0
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 50
|
Damage: 5000
|
||||||
ValidTargets: Ground, Water, Air
|
ValidTargets: Ground, Water, Air
|
||||||
Versus:
|
Versus:
|
||||||
None: 10
|
None: 10
|
||||||
@@ -57,7 +57,7 @@ Maverick:
|
|||||||
CruiseAltitude: 2c0
|
CruiseAltitude: 2c0
|
||||||
RangeLimit: 14c410
|
RangeLimit: 14c410
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 70
|
Damage: 7000
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
Wood: 90
|
Wood: 90
|
||||||
@@ -81,7 +81,7 @@ HellfireAG:
|
|||||||
HorizontalRateOfTurn: 10
|
HorizontalRateOfTurn: 10
|
||||||
RangeLimit: 8c512
|
RangeLimit: 8c512
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
Wood: 90
|
Wood: 90
|
||||||
@@ -100,7 +100,7 @@ HellfireAA:
|
|||||||
HorizontalRateOfTurn: 10
|
HorizontalRateOfTurn: 10
|
||||||
RangeLimit: 7c0
|
RangeLimit: 7c0
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 40
|
Damage: 4000
|
||||||
ValidTargets: Air
|
ValidTargets: Air
|
||||||
Versus:
|
Versus:
|
||||||
Light: 75
|
Light: 75
|
||||||
@@ -119,7 +119,7 @@ MammothTusk:
|
|||||||
RangeLimit: 9c614
|
RangeLimit: 9c614
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 256
|
||||||
Damage: 50
|
Damage: 5000
|
||||||
ValidTargets: Air, Infantry
|
ValidTargets: Air, Infantry
|
||||||
Versus:
|
Versus:
|
||||||
None: 100
|
None: 100
|
||||||
@@ -148,7 +148,7 @@ Nike:
|
|||||||
RangeLimit: 9c0
|
RangeLimit: 9c0
|
||||||
Speed: 341
|
Speed: 341
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 50
|
Damage: 5000
|
||||||
ValidTargets: Air
|
ValidTargets: Air
|
||||||
Versus:
|
Versus:
|
||||||
None: 90
|
None: 90
|
||||||
@@ -166,7 +166,7 @@ RedEye:
|
|||||||
HorizontalRateOfTurn: 20
|
HorizontalRateOfTurn: 20
|
||||||
Speed: 298
|
Speed: 298
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 40
|
Damage: 4000
|
||||||
ValidTargets: Air
|
ValidTargets: Air
|
||||||
Versus:
|
Versus:
|
||||||
Wood: 75
|
Wood: 75
|
||||||
@@ -188,7 +188,7 @@ Stinger:
|
|||||||
Speed: 170
|
Speed: 170
|
||||||
CloseEnough: 149
|
CloseEnough: 149
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 30
|
Damage: 3000
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
Light: 75
|
Light: 75
|
||||||
@@ -214,7 +214,7 @@ APTusk:
|
|||||||
HorizontalRateOfTurn: 10
|
HorizontalRateOfTurn: 10
|
||||||
RangeLimit: 7c204
|
RangeLimit: 7c204
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 30
|
Damage: 3000
|
||||||
Versus:
|
Versus:
|
||||||
None: 25
|
None: 25
|
||||||
Light: 75
|
Light: 75
|
||||||
@@ -240,7 +240,7 @@ TorpTube:
|
|||||||
CruiseAltitude: 0
|
CruiseAltitude: 0
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 426
|
Spread: 426
|
||||||
Damage: 180
|
Damage: 18000
|
||||||
ValidTargets: Water, Underwater, Bridge
|
ValidTargets: Water, Underwater, Bridge
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
@@ -275,7 +275,7 @@ TorpTube:
|
|||||||
ContrailLength: 30
|
ContrailLength: 30
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 426
|
Spread: 426
|
||||||
Damage: 25
|
Damage: 2500
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Versus:
|
Versus:
|
||||||
None: 40
|
None: 40
|
||||||
@@ -310,7 +310,7 @@ SubMissileAA:
|
|||||||
Inherits: ^SubMissileDefault
|
Inherits: ^SubMissileDefault
|
||||||
ValidTargets: Air
|
ValidTargets: Air
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 15
|
Damage: 1500
|
||||||
|
|
||||||
SCUD:
|
SCUD:
|
||||||
Inherits: ^AntiGroundMissile
|
Inherits: ^AntiGroundMissile
|
||||||
@@ -330,7 +330,7 @@ SCUD:
|
|||||||
LaunchAngle: 62
|
LaunchAngle: 62
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 341
|
Spread: 341
|
||||||
Damage: 45
|
Damage: 4500
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
ValidTargets: Ground, Water, Trees
|
ValidTargets: Ground, Water, Trees
|
||||||
Versus:
|
Versus:
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
Range: 5c0
|
Range: 5c0
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 213
|
Spread: 213
|
||||||
Damage: 150
|
Damage: 15000
|
||||||
ValidTargets: Ground, Water, Trees
|
ValidTargets: Ground, Water, Trees
|
||||||
Versus:
|
Versus:
|
||||||
None: 90
|
None: 90
|
||||||
@@ -46,7 +46,7 @@ Flamer:
|
|||||||
Inaccuracy: 853
|
Inaccuracy: 853
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 341
|
Spread: 341
|
||||||
Damage: 8
|
Damage: 800
|
||||||
Versus:
|
Versus:
|
||||||
Wood: 100
|
Wood: 100
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
@@ -62,7 +62,7 @@ Napalm:
|
|||||||
Blockable: false
|
Blockable: false
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 170
|
Spread: 170
|
||||||
Damage: 100
|
Damage: 10000
|
||||||
Versus:
|
Versus:
|
||||||
Wood: 100
|
Wood: 100
|
||||||
Concrete: 50
|
Concrete: 50
|
||||||
@@ -74,7 +74,7 @@ Napalm:
|
|||||||
Projectile: TeslaZap
|
Projectile: TeslaZap
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 42
|
Spread: 42
|
||||||
Damage: 100
|
Damage: 10000
|
||||||
Versus:
|
Versus:
|
||||||
None: 1000
|
None: 1000
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
|
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
|
||||||
@@ -90,7 +90,7 @@ PortaTesla:
|
|||||||
ReloadDelay: 70
|
ReloadDelay: 70
|
||||||
Range: 6c0
|
Range: 6c0
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 45
|
Damage: 4500
|
||||||
Versus:
|
Versus:
|
||||||
Wood: 75
|
Wood: 75
|
||||||
Heavy: 60
|
Heavy: 60
|
||||||
@@ -107,7 +107,7 @@ DogJaw:
|
|||||||
Report: dogg5p.aud
|
Report: dogg5p.aud
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 213
|
Spread: 213
|
||||||
Damage: 100
|
Damage: 10000
|
||||||
ValidTargets: Infantry
|
ValidTargets: Infantry
|
||||||
InvalidTargets: Ant
|
InvalidTargets: Ant
|
||||||
DamageTypes: DefaultDeath
|
DamageTypes: DefaultDeath
|
||||||
@@ -121,7 +121,7 @@ Heal:
|
|||||||
Speed: 1c682
|
Speed: 1c682
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 213
|
Spread: 213
|
||||||
Damage: -50
|
Damage: -5000
|
||||||
ValidStances: Ally
|
ValidStances: Ally
|
||||||
ValidTargets: Infantry
|
ValidTargets: Infantry
|
||||||
DebugOverlayColor: 00FF00
|
DebugOverlayColor: 00FF00
|
||||||
@@ -131,12 +131,12 @@ Repair:
|
|||||||
Report: fixit1.aud
|
Report: fixit1.aud
|
||||||
ValidTargets: Repair
|
ValidTargets: Repair
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: -20
|
Damage: -2000
|
||||||
ValidTargets: Repair
|
ValidTargets: Repair
|
||||||
|
|
||||||
Crush:
|
Crush:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 100
|
Damage: 10000
|
||||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
ImpactSounds: squishy2.aud
|
ImpactSounds: squishy2.aud
|
||||||
@@ -155,7 +155,7 @@ Claw:
|
|||||||
Speed: 1c682
|
Speed: 1c682
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 213
|
Spread: 213
|
||||||
Damage: 33
|
Damage: 3300
|
||||||
Versus:
|
Versus:
|
||||||
None: 90
|
None: 90
|
||||||
Wood: 10
|
Wood: 10
|
||||||
@@ -168,7 +168,7 @@ Mandible:
|
|||||||
Inherits: Claw
|
Inherits: Claw
|
||||||
ReloadDelay: 10
|
ReloadDelay: 10
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
|
|
||||||
MADTankThump:
|
MADTankThump:
|
||||||
InvalidTargets: MADTank, Infantry
|
InvalidTargets: MADTank, Infantry
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
Blockable: false
|
Blockable: false
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 213
|
Spread: 213
|
||||||
Damage: 20
|
Damage: 2000
|
||||||
ValidTargets: Air
|
ValidTargets: Air
|
||||||
Versus:
|
Versus:
|
||||||
None: 40
|
None: 40
|
||||||
@@ -30,7 +30,7 @@ ZSU-23:
|
|||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 3c340
|
Speed: 3c340
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 12
|
Damage: 1200
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
Wood: 75
|
Wood: 75
|
||||||
@@ -65,7 +65,7 @@ FLAK-23-AG:
|
|||||||
Speed: 1c682
|
Speed: 1c682
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 30
|
Damage: 3000
|
||||||
Versus:
|
Versus:
|
||||||
None: 100
|
None: 100
|
||||||
Wood: 50
|
Wood: 50
|
||||||
@@ -84,7 +84,7 @@ FLAK-23-AG:
|
|||||||
^LightMG:
|
^LightMG:
|
||||||
Inherits: ^HeavyMG
|
Inherits: ^HeavyMG
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 15
|
Damage: 1500
|
||||||
Versus:
|
Versus:
|
||||||
Wood: 10
|
Wood: 10
|
||||||
Light: 30
|
Light: 30
|
||||||
@@ -94,13 +94,13 @@ FLAK-23-AG:
|
|||||||
Vulcan:
|
Vulcan:
|
||||||
Inherits: ^HeavyMG
|
Inherits: ^HeavyMG
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 10
|
Damage: 1000
|
||||||
Versus:
|
Versus:
|
||||||
None: 200
|
None: 200
|
||||||
Light: 50
|
Light: 50
|
||||||
Warhead@4Dam_2: SpreadDamage
|
Warhead@4Dam_2: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 10
|
Damage: 1000
|
||||||
Delay: 2
|
Delay: 2
|
||||||
Versus:
|
Versus:
|
||||||
None: 200
|
None: 200
|
||||||
@@ -120,7 +120,7 @@ Vulcan:
|
|||||||
Delay: 2
|
Delay: 2
|
||||||
Warhead@5Dam_3: SpreadDamage
|
Warhead@5Dam_3: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 10
|
Damage: 1000
|
||||||
Delay: 4
|
Delay: 4
|
||||||
Versus:
|
Versus:
|
||||||
None: 200
|
None: 200
|
||||||
@@ -140,7 +140,7 @@ Vulcan:
|
|||||||
Delay: 4
|
Delay: 4
|
||||||
Warhead@7Dam_4: SpreadDamage
|
Warhead@7Dam_4: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 10
|
Damage: 1000
|
||||||
Delay: 6
|
Delay: 6
|
||||||
Versus:
|
Versus:
|
||||||
None: 200
|
None: 200
|
||||||
@@ -160,7 +160,7 @@ Vulcan:
|
|||||||
Delay: 6
|
Delay: 6
|
||||||
Warhead@9Dam_5: SpreadDamage
|
Warhead@9Dam_5: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 10
|
Damage: 1000
|
||||||
Delay: 8
|
Delay: 8
|
||||||
Versus:
|
Versus:
|
||||||
None: 200
|
None: 200
|
||||||
@@ -180,7 +180,7 @@ Vulcan:
|
|||||||
Delay: 8
|
Delay: 8
|
||||||
Warhead@11Dam_6: SpreadDamage
|
Warhead@11Dam_6: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Damage: 10
|
Damage: 1000
|
||||||
Delay: 10
|
Delay: 10
|
||||||
Versus:
|
Versus:
|
||||||
None: 200
|
None: 200
|
||||||
@@ -218,7 +218,7 @@ ChainGun.Yak:
|
|||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Blockable: false
|
Blockable: false
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 40
|
Damage: 4000
|
||||||
|
|
||||||
Pistol:
|
Pistol:
|
||||||
Inherits: ^LightMG
|
Inherits: ^LightMG
|
||||||
@@ -226,7 +226,7 @@ Pistol:
|
|||||||
Range: 3c0
|
Range: 3c0
|
||||||
Report: gun27.aud
|
Report: gun27.aud
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 1
|
Damage: 100
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosions: piff
|
Explosions: piff
|
||||||
Warhead@3EffWater: CreateEffect
|
Warhead@3EffWater: CreateEffect
|
||||||
@@ -258,7 +258,7 @@ M60mg:
|
|||||||
Speed: 1c682
|
Speed: 1c682
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 42
|
Spread: 42
|
||||||
Damage: 150
|
Damage: 15000
|
||||||
ValidTargets: Barrel, Infantry
|
ValidTargets: Barrel, Infantry
|
||||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||||
|
|
||||||
@@ -280,7 +280,7 @@ Colt45:
|
|||||||
ReloadDelay: 5
|
ReloadDelay: 5
|
||||||
Range: 7c0
|
Range: 7c0
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 50
|
Damage: 5000
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosions: piff
|
Explosions: piff
|
||||||
ValidTargets: Ground, Ship, Air, Trees
|
ValidTargets: Ground, Ship, Air, Trees
|
||||||
@@ -294,4 +294,4 @@ Sniper:
|
|||||||
ReloadDelay: 70
|
ReloadDelay: 70
|
||||||
Range: 10c0
|
Range: 10c0
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 140
|
Damage: 14000
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ ParaBomb:
|
|||||||
Shadow: False
|
Shadow: False
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 768
|
Spread: 768
|
||||||
Damage: 300
|
Damage: 30000
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
Wood: 30
|
Wood: 30
|
||||||
@@ -34,7 +34,7 @@ Atomic:
|
|||||||
ValidTargets: Ground, Trees, Water, Underwater, Air
|
ValidTargets: Ground, Trees, Water, Underwater, Air
|
||||||
Warhead@1Dam_impact: SpreadDamage
|
Warhead@1Dam_impact: SpreadDamage
|
||||||
Spread: 1c0
|
Spread: 1c0
|
||||||
Damage: 150
|
Damage: 15000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
ValidTargets: Ground, Trees, Water, Underwater, Air
|
ValidTargets: Ground, Trees, Water, Underwater, Air
|
||||||
Versus:
|
Versus:
|
||||||
@@ -54,7 +54,7 @@ Atomic:
|
|||||||
ValidTargets: Ground, Water, Air
|
ValidTargets: Ground, Water, Air
|
||||||
Warhead@5Dam_areanuke1: SpreadDamage
|
Warhead@5Dam_areanuke1: SpreadDamage
|
||||||
Spread: 2c0
|
Spread: 2c0
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 5
|
Delay: 5
|
||||||
ValidTargets: Ground, Trees, Water, Underwater, Air
|
ValidTargets: Ground, Trees, Water, Underwater, Air
|
||||||
@@ -76,7 +76,7 @@ Atomic:
|
|||||||
VictimScanRadius: 0
|
VictimScanRadius: 0
|
||||||
Warhead@9Dam_areanuke2: SpreadDamage
|
Warhead@9Dam_areanuke2: SpreadDamage
|
||||||
Spread: 3c0
|
Spread: 3c0
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 10
|
Delay: 10
|
||||||
ValidTargets: Ground, Water, Underwater, Air
|
ValidTargets: Ground, Water, Underwater, Air
|
||||||
@@ -86,7 +86,7 @@ Atomic:
|
|||||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||||
Warhead@10Dam_areanuke2: SpreadDamage
|
Warhead@10Dam_areanuke2: SpreadDamage
|
||||||
Spread: 3c0
|
Spread: 3c0
|
||||||
Damage: 120
|
Damage: 12000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 15
|
Delay: 15
|
||||||
ValidTargets: Trees
|
ValidTargets: Trees
|
||||||
@@ -101,7 +101,7 @@ Atomic:
|
|||||||
Delay: 10
|
Delay: 10
|
||||||
Warhead@13Dam_areanuke3: SpreadDamage
|
Warhead@13Dam_areanuke3: SpreadDamage
|
||||||
Spread: 4c0
|
Spread: 4c0
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 15
|
Delay: 15
|
||||||
ValidTargets: Ground, Water, Underwater, Air
|
ValidTargets: Ground, Water, Underwater, Air
|
||||||
@@ -110,7 +110,7 @@ Atomic:
|
|||||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||||
Warhead@14Dam_areanuke3: SpreadDamage
|
Warhead@14Dam_areanuke3: SpreadDamage
|
||||||
Spread: 4c0
|
Spread: 4c0
|
||||||
Damage: 120
|
Damage: 12000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 15
|
Delay: 15
|
||||||
ValidTargets: Trees
|
ValidTargets: Trees
|
||||||
@@ -125,7 +125,7 @@ Atomic:
|
|||||||
Delay: 15
|
Delay: 15
|
||||||
Warhead@17Dam_areanuke4: SpreadDamage
|
Warhead@17Dam_areanuke4: SpreadDamage
|
||||||
Spread: 5c0
|
Spread: 5c0
|
||||||
Damage: 60
|
Damage: 6000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 20
|
Delay: 20
|
||||||
ValidTargets: Ground, Water, Underwater, Air
|
ValidTargets: Ground, Water, Underwater, Air
|
||||||
@@ -134,7 +134,7 @@ Atomic:
|
|||||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||||
Warhead@18Dam_areanuke4: SpreadDamage
|
Warhead@18Dam_areanuke4: SpreadDamage
|
||||||
Spread: 5c0
|
Spread: 5c0
|
||||||
Damage: 120
|
Damage: 12000
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
Delay: 20
|
Delay: 20
|
||||||
ValidTargets: Trees
|
ValidTargets: Trees
|
||||||
|
|||||||
Reference in New Issue
Block a user