Merge pull request #4263 from ScottNZ/lua

Small Lua cleanup
This commit is contained in:
Paul Chote
2013-12-08 01:34:33 -08:00
2 changed files with 12 additions and 12 deletions

View File

@@ -30,12 +30,7 @@ Reinforcements.PerformHelicopterExtraction = function(owner, helicopterName, pas
Actor.Turn(heli, 0)
Actor.HeliLand(heli, true)
Actor.WaitFor(heli, function()
for i, passenger in ipairs(passengers) do
if not cargo.Passengers:Contains(passenger) then
return false
end
end
return true
return Utils.All(passengers, function(passenger) return cargo.Passengers:Contains(passenger) end)
end)
Actor.Wait(heli, 125)
Actor.HeliFly(heli, exitPosition)
@@ -45,10 +40,10 @@ end
Reinforcements.Reinforce = function(owner, reinforcementNames, enterLocation, rallyPointLocation, interval, onCreateFunc)
local facing = { Map.GetFacing(CPos.op_Subtraction(rallyPointLocation, enterLocation), 0), "Int32" }
local ret = { }
for i = 1, #reinforcementNames do
local reinforcement = Actor.Create(reinforcementNames[i], { AddToWorld = false, Owner = owner, Location = enterLocation, Facing = facing })
table.insert(ret, reinforcement)
local reinforcements = { }
for i, reinforcementName in ipairs(reinforcementNames) do
local reinforcement = Actor.Create(reinforcementName, { AddToWorld = false, Owner = owner, Location = enterLocation, Facing = facing })
reinforcements[i] = reinforcement
OpenRA.RunAfterDelay((i - 1) * interval, function()
World:Add(reinforcement)
Actor.MoveNear(reinforcement, rallyPointLocation, 2)
@@ -57,5 +52,5 @@ Reinforcements.Reinforce = function(owner, reinforcementNames, enterLocation, ra
end
end)
end
return ret
return reinforcements
end

View File

@@ -8,6 +8,7 @@ SupportPowers.Parabomb = function(owner, planeName, enterLocation, bombLocation)
Actor.Fly(plane, bombLocation.CenterPosition)
Actor.FlyOffMap(plane)
Actor.RemoveSelf(plane)
return plane
end
SupportPowers.Paradrop = function(owner, planeName, passengerNames, enterLocation, dropLocation)
@@ -17,7 +18,11 @@ SupportPowers.Paradrop = function(owner, planeName, passengerNames, enterLocatio
Actor.FlyAttackCell(plane, dropLocation)
Actor.Trait(plane, "ParaDrop"):SetLZ(dropLocation)
local cargo = Actor.Trait(plane, "Cargo")
local passengers = { }
for i, passengerName in ipairs(passengerNames) do
cargo:Load(plane, Actor.Create(passengerName, { AddToWorld = false, Owner = owner }))
local passenger = Actor.Create(passengerName, { AddToWorld = false, Owner = owner })
passengers[i] = passenger
cargo:Load(plane, passenger)
end
return plane, passengers
end